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An_Insomniacs_Nightmare

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  1. An_Insomniacs_Nightmare

    ARMA 3 Addon Request Thread

    Now I would have loved to have a group of people to build this idea I have had for a few years to think about this idea. Wrote a small book on it and it's in a box somewhere in my garage. Yet Arma has been the most realistic shooter/sim made to date. With all the realistic aspects setting it a part from any other game. Now my idea will take the shooter out of it. Let alone fully doc it into a sim and make it more intuitive in that regards. Example One: M4a4- Hitting "R" would change magazine, but in this lets say your rifle is empty. You just stacked a fresh mag in the mag well and slap it in to make sure it's secure. Then you hold your "primary fire key" (the animation shows your characters hand reach out and fingers grasp the charging handle) you drag back on the mouse and release "primary fire" to send it home. Now your M4a4 is charged and battle ready. Example Two: M4a4 Jam- While in the middle of training with your squad or in a fire fight. Your weapon has one of the 5 jams that can happen in RL. When your firearm jams you have to hit your "interact" key to examine the firearm to determine what happened and what went wrong. Double feed = 1.) Hold "R" and "primary fire" now scroll your mouse back and tap "interact key" to lock the bolt back as well as remove the magazine. 2.) rapidly tap "interact and reload keys" to finger the cartridges out of the breach through the mag well. To clear the M4a4 3.) Tap "reload" to replace the magazine and tap "Interact" to send the bolt home and charge the rifle. Or use the "primary fire and mouse scroll" to use the charging handle. Out of battery/slap and rack = 1.) tap the "reload" key to slap the magazine 2.) then "primary fire" and scroll back to recharge the rifle 3.) "interaction" key to hit the forward assist. Stovepipe = 1.) a simple tap again of the interact key to slap the casing clear of the rifle and holding "reload" to examine the magazine and check firing chamber for a cartridge. Summary: Bolt action Rifles would simple charge the same way as an M4 and same as pistols. The only issue is with shotguns and since they are not hard wired into the game, but modded in. It wouldn't be a huge lose. I have tried to figure out a way to simulate the pump action experience with my idea, but can't make it functional. With shooters it's the rifle that gives them the feeling of immersion into a shooter. From the muzzle flash, to spent casing ejecting out the side, sound effects, and the bullet tracers. Having to take care of your rifle let alone when you add environmental sprites that if you crawl in wet sand or mud would chance causing a jam in your firearm. Depending on what make it is or if it was designed to function with that in mind. Like an AK. Same thing if a firearm gets hit or damaged. Having to maintain a firearm if those elemental conditions do apply to your firearm. Also considering suppressed firearms tend to jam more then non suppressed.
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