miasdad
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Posts posted by miasdad
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3 minutes ago, sniperb said:Thanks miasdad,
So I just place that module through the editor and it will work off the bat? Are the scripts for entering and leaving the safe-zone necessary if I dont want to have protection from damage?
Yep & nope😉
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18 minutes ago, sniperb said:Is there blacklisted areas for AI ? I Have one set for zombies but cant find one for the Ai groups
Not necessarily *blacklist*but called a safe zone(Ravage has a module for it). Look here
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21 hours ago, EO said:Scenario is a friendly, peaceful boar hunting trip
Boar?Where can I find a boar?
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This is great.Finally an AIO Red Air Force in one mod.Saves from having to load so many individual mods.
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George,you should package all your scripts into an AIO pbo.A one-stop script mart.Just a suggestion.
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Is it possible to use these on the in-game map?
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42 minutes ago, Vandeanson said:What mods are activated?
I found one more bug that pops up if a lot of gear mods are loaded, will fix it this evening. This would prevent the sites from spawning.
Did you get an error message? (must be enabled)
You were right..loaded a mission with just your mod,BP weapons plus ravage and all sites spawned.Tanks a bunch.I'll make do till the update.
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Firstly,only gear mods loaded is Breaking Point weapons,EO's gear,SN Backpacks and TRYK uniforms.Secondly the only error is this.."File VDA\VD_Script_Pack\Functions\VABC_PosChk.sqf, line 8".;"\@VanDeanson\addons\vda.pbo - unknown".Guess I'll go back and unload everything 'cept Ravage and your mod,use vanilla assets only and see if any change.
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Thanks for the update but...things are much worse on my end now. No spawns whatsoever.Turned on marker debug and still nothing(no markers).I hopped all over Altis looking for sites but came up empty.I even exported my VDA settings to a file in the mission folder,loading it from there & still nothing.I have tested this mission the last 2 hours before I came back here.Any troubleshooting tips you can throw my way would be greatly appreciated since I've become extremely attached to this mod like a flea on a dog.The only thing I had against the previous version was the disappearing corpses,everything else I could live with.Just my 2 cents.
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Good deal,thanks Vandeanson. I wanted to add tho that on certain terrains the site spawns fall out of bounds(outside boundary of map).Not on Altis..just GM's Weferlingen,Chernarus Redux as well as Cup Teams Chernarus..the only 4 maps I've used it on so far.
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On 12/17/2018 at 11:07 AM, Defunkt said:Fixed banding in light pools on certain terrains.
Goodness,what a relief.I thought the problem was my monitor going out.Thanks!
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Gotta hand it to you Bunc,this is great.Just used it in a cpl missions which enabled me to sneak into a camp,plant two bounding mines,steal some ammo then sneak-out-undetected then another had a UGV roll right by me along with a foot patrol who were hunting me.Got the feeling they knew I was near but didn't know where.Congrats!
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Firstly,thanks for this mod Vandeanson,been a pleasant game changer.I have one problem tho,seems the AI patrols corpse are deleted too quickly,leaving me lil chance of scavenging for loot.Any way I can fix this?
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Just came across this little gem and can't understand how it slipped me by.You're a lifesaver Geerge☺️.Now just need to find some dead tree models to use..like what you'd find on Proving Grounds
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Just a small suggestion.How difficult would it be to add fish to the menu?This is Jboy's fish school script
https://steamcommunity.com/sharedfiles/filedetails/?id=1693131361
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On 3/12/2019 at 11:42 AM, EO said:Looks like this has been officially released without any forum fanfare...https://steamcommunity.com/sharedfiles/filedetails/?id=1670459533
Yippee ki-yay!!Giddyup
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3 hours ago, haleks said:* Vegetation modifications (WIP).
I recall a query I posted here on this subject awhile back about dead trees and vegetation.Is that what this feature does?
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About time somebody gave the CUP team some love.Congrats
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The Scimitar!!Missed it since my PR:BF2 days!!
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thanks,George
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Hey GR,does this script depend on third party vehicle spawns,editor placed or does it spawn vehicles itself?
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4 hours ago, heyvern69 said:I know this might sound pathetic, because it's the equivalent of saying "have you tried turning it off & turning it on again", but . . . have you tried disabling & deleting TPW mods, then re-downloading and re-installing a fresh copy of TPW? It might be worth a try.
Not really,it's among the first steps I take when troubleshooting mod problems;but yea tried it.Narrowed the problem down to mostly military/cpl civi vehicles.I use Vcom AI in my missions and they're scripted to steal parked vehicles which they drive off in.The very ones I'm unable to start.That's what really confounded me.
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1 hour ago, EO said:Tanoa running EO Real 3..Real 3...
Didn't know about your mod,EO.Where is it?
Sullen Skies, Ambient Animals, Animals Module-Extended
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Outstanding EO!