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miasdad

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Posts posted by miasdad


  1. In a mission yesterday on  Chernarus Redux was crawling on my belly to escape a UGV Saif when 15 meters in front of me a tree fell and at the bottom of it was a rabbit.Is it possible that hare felled the tree?Anyway,although I was hungry  I didn't shoot him  figuring he'd be too tough to eat.

    • Like 1

  2. On 5/21/2020 at 4:53 PM, ContheJon said:

    Don't worry @tortuosit, it took me like a few dozen hours to realise that was how you use them. I was just throwing them everywhere before hand and being like "Oh these are a bit crap

    Ha,ha..took me longer.I didn't discover the trick til last year and I've played Ravage since it landed

    • Like 2

  3. 1 hour ago, EO said:

    @miasdad we should be able too, boar support was added a few updates ago....however upon just checking it seems they are currently unable to be gutted. :icon_cry:

    Yea,I thought so too but in a game last nite on Chernarus killed one and wasn't able to gut it.Just a game but really felt bad,lol.

    • Like 3

  4. 5 hours ago, Vandeanson said:

    Yeah i would like to have helis take of from their hiding spot, search and destroy and land again, so players have a chance to take out the crew. 

    But from what i heard, vehicle scripting seems to be an ungrateful pain in the ####... But something i will surely take a look at at some point

    Thanks.It was a cue from Neo & Scruffy's Escape missions which I'm still into


  5. 14 hours ago, sniperb said:

    I have the radius set to 500m to test but zombies and AI just walk past it no problem. The issue I had last night was on of my players was getting hit in a safezone by a zombie and his gun was duped. 🤔

    TBH it's been awhile since I've run the zombie & safe zone mods.Last cpl years I've taken on a somewhat *nomadic* role with just renegades,drones(drones being the hunter)...never settling down.always on the move.

    • Like 1

  6. 16 minutes ago, sniperb said:

    I cant get the safezones to work. I have set it so that it deletes the Ai and zombies but they can still can walk past the set radius and hit players.

    Are the zones equal to the spawn radius of said offenders?

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