

miasdad
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Posts posted by miasdad
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Hey bro,any plans to integrate the new brown bear into your flock of animals?
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In a mission yesterday on Chernarus Redux was crawling on my belly to escape a UGV Saif when 15 meters in front of me a tree fell and at the bottom of it was a rabbit.Is it possible that hare felled the tree?Anyway,although I was hungry I didn't shoot him figuring he'd be too tough to eat.
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On 5/21/2020 at 4:53 PM, ContheJon said:Don't worry @tortuosit, it took me like a few dozen hours to realise that was how you use them. I was just throwing them everywhere before hand and being like "Oh these are a bit crap
Ha,ha..took me longer.I didn't discover the trick til last year and I've played Ravage since it landed
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On 2/12/2020 at 11:25 AM, atomictim7 said:Did it ever occur to you that maybe some of those mods you're using only work due to CBA and are themselves what's so slow?
Thanks for the heads up...unloading a few mods helped.
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Why does CBA take so long to load at the start of missions?I have mods with features that I need at the start and depend on CBA.
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Roger that..your welcome
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On 12/20/2019 at 1:38 PM, miasdad said:Does someone have a set-up Chernarus(redux or not) mission file?
Uploaded to dropbox
https://www.dropbox.com/s/m8g4u1bzpey2xet/ZK's Lost.chernarusredux.7z?dl=0
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8 hours ago, desperatedisease said:Does someone have a set-up Chernarus(redux or not) mission file?
I ported it to CHR cpl years ago.Might still have it,I
ll check.If not maybe make another one after upcoming CHR update
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Thanks🍻
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Would you consider adding an option for the AI to be equipped with launchers in the future?I'll buy you a round if so😉
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1 hour ago, EO said:@miasdad we should be able too, boar support was added a few updates ago....however upon just checking it seems they are currently unable to be gutted.
Yea,I thought so too but in a game last nite on Chernarus killed one and wasn't able to gut it.Just a game but really felt bad,lol.
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Are we able to eat boar yet?
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@Vandeanson So they're no longer stored in boxes..must have missed that memo.And the "medboxes"is referenced to the box with vaxines that used to popup in hideouts which is little significance to me as I don't use zeds.Thanks for the heads-up,bro.
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Just played mission with latest version with no probs 'cept the bandit camps are spawning without loot boxes?The same to be said of the hideouts-med boxes but no supply boxes.
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Many Thanks Haleks!Your the best!
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On 8/24/2017 at 2:22 PM, R3vo said:There is also a new module on devbranch which allows you to destroy buildings in its area.
Is that the environment module(edit terrain object)in Eden?If so how do you use it if you want the entire city leveled,instead of just one object?Haleks Ravage mod does a good job as far as damage but I want to level the entire city
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Good to see it still alive & kicking ZK
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5 hours ago, Vandeanson said:Yeah i would like to have helis take of from their hiding spot, search and destroy and land again, so players have a chance to take out the crew.
But from what i heard, vehicle scripting seems to be an ungrateful pain in the ####... But something i will surely take a look at at some point
Thanks.It was a cue from Neo & Scruffy's Escape missions which I'm still into
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12 hours ago, Vandeanson said:- chance for AI (patrols, banditcamps,...) to be military rather than survivors. Includes better loot and higher chance for explosives, launchers
Consider some heli patrols,also?
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7 hours ago, EO said:Accept my apologies, I thought your issue was related to the Dead Rising feature, gotta little mixed up with another poster, sorry man...ignore my suggestion
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2 hours ago, cosmic10r said:he NDS 6x6 ATV is one of my favs.
Same here!
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14 hours ago, sniperb said:I have the radius set to 500m to test but zombies and AI just walk past it no problem. The issue I had last night was on of my players was getting hit in a safezone by a zombie and his gun was duped. 🤔
TBH it's been awhile since I've run the zombie & safe zone mods.Last cpl years I've taken on a somewhat *nomadic* role with just renegades,drones(drones being the hunter)...never settling down.always on the move.
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19 minutes ago, miasdad said:Are the zones equal to the spawn radius of said offenders?
Never mind..just tried it myself and didn't hold..got over run.Sorry,man.
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16 minutes ago, sniperb said:I cant get the safezones to work. I have set it so that it deletes the Ai and zombies but they can still can walk past the set radius and hit players.
Are the zones equal to the spawn radius of said offenders?
Dune Buggies - M1161 and FAV
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Good deal..favorite vehicle from BF2