

miasdad
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Everything posted by miasdad
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Dune Buggies - M1161 and FAV
miasdad replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good deal..favorite vehicle from BF2 -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey bro,any plans to integrate the new brown bear into your flock of animals?- 5737 replies
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In a mission yesterday on Chernarus Redux was crawling on my belly to escape a UGV Saif when 15 meters in front of me a tree fell and at the bottom of it was a rabbit.Is it possible that hare felled the tree?Anyway,although I was hungry I didn't shoot him figuring he'd be too tough to eat.
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Ha,ha..took me longer.I didn't discover the trick til last year and I've played Ravage since it landed
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CBA - Community Base Addons - ARMA 3
miasdad replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the heads up...unloading a few mods helped. -
CBA - Community Base Addons - ARMA 3
miasdad replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why does CBA take so long to load at the start of missions?I have mods with features that I need at the start and depend on CBA. -
ZKs -=LOST=- MP Survival Mission (Now With Base Building)
miasdad replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Roger that..your welcome- 374 replies
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
miasdad replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Uploaded to dropbox https://www.dropbox.com/s/m8g4u1bzpey2xet/ZK's Lost.chernarusredux.7z?dl=0- 374 replies
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
miasdad replied to zonekiller's topic in ARMA 3 - USER MISSIONS
I ported it to CHR cpl years ago.Might still have it,I ll check.If not maybe make another one after upcoming CHR update- 374 replies
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mod release Vandeanson’s Apocalypse
miasdad replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks🍻- 322 replies
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mod release Vandeanson’s Apocalypse
miasdad replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would you consider adding an option for the AI to be equipped with launchers in the future?I'll buy you a round if so😉- 322 replies
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Yea,I thought so too but in a game last nite on Chernarus killed one and wasn't able to gut it.Just a game but really felt bad,lol.
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Are we able to eat boar yet?
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mod release Vandeanson’s Apocalypse
miasdad replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Vandeanson So they're no longer stored in boxes..must have missed that memo.And the "medboxes"is referenced to the box with vaxines that used to popup in hideouts which is little significance to me as I don't use zeds.Thanks for the heads-up,bro.- 322 replies
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mod release Vandeanson’s Apocalypse
miasdad replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just played mission with latest version with no probs 'cept the bandit camps are spawning without loot boxes?The same to be said of the hideouts-med boxes but no supply boxes.- 322 replies
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Destroy almost all buildings on the map?
miasdad replied to acoustic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Many Thanks Haleks!Your the best! -
Destroy almost all buildings on the map?
miasdad replied to acoustic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is that the environment module(edit terrain object)in Eden?If so how do you use it if you want the entire city leveled,instead of just one object?Haleks Ravage mod does a good job as far as damage but I want to level the entire city -
ZKs -=LOST=- MP Survival Mission (Now With Base Building)
miasdad replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Good to see it still alive & kicking ZK- 374 replies
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mod release Vandeanson’s Apocalypse
miasdad replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks.It was a cue from Neo & Scruffy's Escape missions which I'm still into- 322 replies
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- vandeanson
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mod release Vandeanson’s Apocalypse
miasdad replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Consider some heli patrols,also?- 322 replies
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- vandeanson
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Same here!
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TBH it's been awhile since I've run the zombie & safe zone mods.Last cpl years I've taken on a somewhat *nomadic* role with just renegades,drones(drones being the hunter)...never settling down.always on the move.
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Never mind..just tried it myself and didn't hold..got over run.Sorry,man.
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Are the zones equal to the spawn radius of said offenders?