

miasdad
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Everything posted by miasdad
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As he stated it's for Altis & Stratis for now.Can't wait for Tanoa.Just looked at Altis and the vibrancy is unreal.Just imagining what it will do for the rich tropics of Tanoa!
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Working on that now.Yet after disabling all mods except for CBA & TPW vanilla vehicles won't even move.- 5737 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here in the last couple of updates I've noticed all of the spawned vehicles from *Park* are locked?That is,you can enter them but you can't drive them?- 5737 replies
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Another cause for it to stop working can also be attributed to too many moving parts.If you have alot of AI/vehicles,additional objects that will slow it down.But one in particular that has prevented EM to not even work is that one mod you mentioned-Bloodlust.
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Good job!
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks,friend.Much obliged- 5737 replies
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Ahem..make that 29
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found the culprit and its unbelievable!On a snow terrain you surely would like to see some snow,right?Well,after disabling 90% of my mods and the animals still didn't spawn I decided to look at the environment(had snow on my missions). I disabled the snow and lo & behold animals came back.- 5737 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I appreciate that ,EO.Conflict had occurred to me but for the life of me can't imagine which one causing it.Regardless,I'm just glad it wasn't the terrain.Thanks,bro.You've been a great help!- 5737 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a question about your animal spawns(Goats,Sheep,poultry).I've been working on a Ravage mission for Crazy Mike's Winter 2035 terrain & the problem is not seeing any animal spawns outside of the rabbit.I can manually place them with Zeus,yet they don't move.Also they WILL spawn in Eden with the preview mission and move about but once mission is exported and get in game...no spawns?This probably isn't related to your mod as animals spawn on all the other winter maps,just not this one.Is there something I can do to fix it,maybe force the spawn?Or is it the terrain itself and I need to just move on with my life?- 5737 replies
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Tried it this morning..no degradation on my end(6300 simple objects spawned).And able to spawn loot items as well..which I was looking for anyway.I have Ambient AI dialed up to 15 with no zeds.
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spawner [Release] Vandeanson's Apocalypse - the Mod:
miasdad replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the scripts.What I would like to see though are bandit patrols outside of villages,not just on foot but vehicles as well..like a heli perhaps?I use VcomAI at the moment and they will steal vehicles but they just sit in them & won't budge unless shot at in which case they'll disembark and engage but the driver will take off to another corner and just idle.I can recall in the beginning Ravage had foot/vehicle patrols everywhere.Now except for the random renegades/traders I see'em only around villages/installations -
terrain Chernarus Redux [WIP Release]
miasdad replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The soundtrack is definitely a +. Gave me chills- 269 replies
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
miasdad replied to zonekiller's topic in ARMA 3 - USER MISSIONS
ZK,what are you up to these days?- 374 replies
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FIX - how to enable your items to list in Zeus
miasdad replied to eggbeast's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Does this apply also with weapon add-ons? -
[WIP] Dusty Roads (Wild West Modification)
miasdad replied to sync0s's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yippee ki-yay!! Wolves!! Finally some decent animals! -
script Dynamic Animal/Game Spawn Script by Vandeanson
miasdad replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Pardon if this sounds like a dumb question but is their behavior similar to the hare in Ravage(will they run if alerted)? -
Thanks for this^^^^Been trying to do it myself for ages but always turned out too high or too low..this one is perfect
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I recall awhile back you had mentioned adding hunter heli's to the AI module,is that still in the works?Been having fun with the Sarifs lately(cat-n-mouse sorta thing)but pretty sure with helos it would be entirely different if not suicidal.
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They are but afaik the Marksman glitch is still there(just don't reload while prone)
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanx man.And I know about real life responsibilities also,so take your time,in no hurry :0- 5737 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seems tpw is a far cry from Arma these days- 5737 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great job on adding Max Joiners Zombie.But I noticed they don't appear when resuming a saved game...any way to fix that?- 5737 replies
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It's possible what you are experiencing are not runners but bolters,who spawn with walkers but you can change the default ratio to 0.And the breath fog can also be disabled via module
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Actually,although not 100%,ACE will work w/o problems(has for me) as long as Medical module is disabled.You should try & use a "modded" version like ACE 3 balance or cpl others I found on Workshop.Just my 2 cents.