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356 ExcellentAbout Vectif
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Sergeant
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Male
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Location
Argentina
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ArmA series, seven-string guitar, six-string bass, furry stuff
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Vectif
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Vectif
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Vectif
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Hey, thanks a lot for adding support for Korsac and Lybor - I did ever so slightly modify the lighting classes in Lybor, and more so in Korsac to achieve a different vibe with the contrast and shadows to get a mix of Arma 2 and Reforger/DayZ vibes to get a more "dramatic" feel, but I wasn't able to sort out all the HDR elements side of it. I've always thought there was so much more that could be done with lighting in Arma and so little people that ventured into seeing what were the possibilities. I looked into these HDR parameters before for Lybor and Korsac but wasn't able to wrap my head around it... seeing your results with the ACES parameters is awesome and exciting, it is definitely what I was longing to see in the game. Awesome work! All these options with the HDR parameters are definitely something I'd like to look more into when I have the time.
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Korsac public release Hey all, I'm thrilled to announce that Korsac is now publicly available on the STEAM workshop! Workshop page https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427
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Hey, how's it going? Korsac has been going through plenty of stages in the past weeks, ranging from the addition of some new villages, to a complete redesign of the main airport... and the addition of another airfield! Further custom lighting and environment tweaks, and last... but definitely not least, custom objects! I am super happy to mention that Bromine has been included into the team for this project, and they have been working closely with the team for some time now, making many necessary and vibe-defining custom objects for the Korsac terrain, from it's iconic above-ground gas pipe network, to a landmark large radiocommunications tower, and the unique main terminal of the Rostok airport! They have been a pleasure to work with, and have been providing quality work that I am sure you all will be as excited to play on as I am! Without further ado, here are some miscellaenous screenshots! Things are coming along well, and Korsac is just around the corner! Worry not, we are looking forward to release the terrain with some additions and extras! Stay tuned.
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As for landmarks and points of interest, there is currently: 1 airport 1 airfield (slightly militarized) 1 grass airstrip 1 military radio station 2 modern towns 2 lumber mills 4 radio stations 6 industrial sites 8 farmsteads (as opposed to smaller farming locations not named on map) 11 villages However, this is not a finalist selection and I may add more, remove some, or change them altogether. This list only includes named locations on map and not other miscellaneous locations, so in summary, you could say there is about 35 named locations on the terrain currently.
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They say a picture is worth a thousand words... so here's a picture! 20-08-2023
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Lybor by Vectif & Thoreaufare Lybor is a 36 km² fictional mountainous region located in eastern Europe. Inspired by the likes of Bystrica and Sahrani, Lybor aims to bring out a combination between iconic terrain features, featuring an extensive mountain range and a characteristic river which cuts across the region. It is a terrain which will require making use of vantage points, creative thinking, and thoughtful planning. Play to the terrain's strengths to ensure a strategic and efficient navigation for the success of a mission. Lybor is an ideal playground for topographic interpretation, maneuverability, sniping, amphibious vehicles, and gameplay with varying degrees of verticality. Images Features - Landmarks such as industrial sites, lumber mills, market centers, farms, a small civilian airstrip, an electric plant, an abandoned radar station, and a dam - Different types of forest and vegetation in various states of growth (dead, logged, growing, and flourishing) - Extensive mountain range, meadows, and wheat fields - Multiple bridge crossings and cliffside roads - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 6 km x 6 km terrain size - 2048 grid size - 3 cell size - 200 mb download size - 500k objects - Elevation range of 224 m to 840 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between February 2023 and July 2023 Donate If you like our work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Brett Mayson for QA, feedback, and ACE Weather support integration National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks Dedmen, HorribleGoat, jujurat, kju, Ben, Temppa, and Ice Download https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917 License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Hey all, happy to announce that Lybor has been released! We are looking forward to seeing how people play and create on it. Release post https://forums.bohemia.net/forums/topic/243114-lybor/ Download https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917
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Lybor is just around the corner! 👀 The main post has been updated with some more recent screenshots, a new picture map, and some other data! Stay tuned!
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Korsac by Vectif Download https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427 Korsac is a 64 km² fictional terrain located in the greater Green Sea region. Inspired by Chernarus, Livonia, and the conflict of the Green Sea region, Korsac is a terrain that aims to provide a modern take on the eastern european setting with the quality of the assets present in Arma 3. The terrain features a main town followed by many sporadic villages along its MSR, with industrial sites and farming settlements out and about. It features a combination of condensed urban combat segments paired up with vast rolling plains and wheat fields, offering diverse opportunities across the board. Korsac is an ideal playground for anything ranging from infantry to full combat arms operations, featuring areas of various density, from urban and claustrophobic towns and villages, to many sporadic settlements and open fields. Images Features - Landmarks such as a main town and multiple villages, industrial sites, farming settlements, radio stations, and a fleshed out airport with attention to runway markings and lights - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 8 km x 8 km terrain size - 4096 grid size - 2 cell size - 300 mb download size - 350k objects - Elevation range of 790 m to 940 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between April 2023 and September 2023 Donate If you like my work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Thoreaufare for feedback, general help and suggestions, and for keeping me responsible and inspired National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks HorribleGoat, jujurat, and Ice License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Hi, the map is entirely vanilla. No dependencies.
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custom character Dog - K9 Unit
Vectif replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is awesome! And it looks super polished too. I'm really excited for the ways this is pushing the boundaries of what can be done in Arma! Not to mention all the new exciting gameplay opportunities that could emerge from this. Looking forward to it! I love the implementation of IDAP/AAF/CSAT gear for it aswell! Nice to see it being set in the Armaverse. -
Lybor by Vectif & Thoreaufare Lybor is a 36 km² fictional mountainous region located in eastern Europe. Inspired by the likes of Bystrica and Sahrani, Lybor aims to bring out a combination between iconic terrain features, featuring an extensive mountain range and a characteristic river which cuts across the region. It is a terrain which will require making use of vantage points, creative thinking, and thoughtful planning. Play to the terrain's strengths to ensure a strategic and efficient navigation for the success of a mission. Lybor is an ideal playground for topographic interpretation, maneuverability, sniping, amphibious vehicles, and gameplay with varying degrees of verticality. Images Features - Landmarks such as industrial sites, lumber mills, market centers, farms, a small civilian airstrip, an electric plant, an abandoned radar station, and a dam - Different types of forest and vegetation in various states of growth (dead, logged, growing, and flourishing) - Extensive mountain range, meadows, and wheat fields - Multiple bridge crossings and cliffside roads - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 6 km x 6 km terrain size - 2048 grid size - 3 cell size - 200 mb download size - 500k objects - Elevation range of 224 m to 840 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between February 2023 and July 2023 Donate If you like our work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Brett Mayson for QA, feedback, and ACE Weather support integration National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks Dedmen, HorribleGoat, jujurat, kju, Ben, Temppa, and Ice Download https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917 License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Vectif changed their profile photo
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Vectif started following Thoreaufare
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Hey all, the original Jackup Oilrig made by Thoreaufare for the terrain is now available as a standalone composition on the Workshop for use in your missions! You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2743023487
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DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2684046473 About Bastek is a 8x8km fictional terrain based on the middle-east setting while making usage of the Arma 3 Assets. No addons required! The terrain was made from researching different regions in the middle east (such as Dubai, Syria, Qatar, Iran, Afghanistan, etc) alongside investigating other games set in such regions. As such, Bastek is no exact representation of any of these locations, but more so a mixture of all of them. It is fictionally located north of the United Arab Emirates and south of Iran. Bastek features landmarks such as major cities, slums, historical sites, airports, artificial islands, insurgent outposts, and more. The goal was to bring a unique setting that has not been explored much in Arma in terms of it's vibe. Fit for close quarters urban combat and for large scale operations. Setting Bastek is canonically set in a time of economic and political turmoil. There is a vast difference between the richer and poorer areas, which has caused many riots and fights in the region. There's a lot of ideals in conflict that range from religion to politics and how the wealth should be divided in such regions, however, all this is often overshadowed by the success and beauty of the more popular and developed parts of the country. A once succesful country, now heading towards war. Insurgencies arise, countries begin to show support... and interest... meanwhile private military companies are starting to exploit the grey areas of their contracts. Credits Special thanks to Thoreaufare for testing the terrain with me throughout it's development and inspiring me to keep working on it. Not to mention provide great suggestions; such as the solar farm, the civilian airport, the port, the wind turbines out by sea, and for making the jackup oil rig among other things, such as helping configure stuff. Thanks to The Majestic Seagull for modelling the custom signs for the town names. The Jackup Oilrig made by Thoreaufare is now available as it's own standalone composition in the Workshop, you can find it for use in your missions here: https://steamcommunity.com/sharedfiles/filedetails/?id=2743023487 Thanks For providing information and helping me figure things out: HorribleGoat, Jakerod, Thoreaufare, Opteryx, Adanteh, Ice, Snake Man, Temppa, jujurat, Lexx, Arma 3's #terrain_makers Discord channel, the PMC wiki, Bohemia Interactive. License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike Disclaimer ANY REUPLOADS (STANDALONE OR PART OF MODPACKS) TO THE STEAM WORKSHOP ARE PROHIBITED AND VIOLATING THE STEAM WORKSHOP EULA SECTION 6D, REUPLOADS WILL BE TAKEN DOWN VIA DMCA NOTICE WITHOUT WARNING! DO NOT REUPLOAD. Support the creator If every single person who downloaded this terrain donated a single dollar, that would seriously change my life. If you have the spare cash and want to see more creations from me, please consider donating. It is needed and appreciated. Thank you.
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terrain Bastek - A middle east terrain with Arma 3 assets!
Vectif replied to Vectif's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
hey all! Bastek has now been released! Thanks everyone who supported me, looked over the thread, and provided suggestions! RELEASE POST: Check it out here! I hope you enjoy. https://steamcommunity.com/sharedfiles/filedetails/?id=2684046473