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olli_

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Everything posted by olli_

  1. olli_

    creating memory positions

    Yeah im talking about the little points in the memory LOD that (i think) are used to define locations on your model where you can attach stuff like bombs and particle effects in the scripts. They also seem to be used as bones for moving parts like flaps, ailerons, canopy, landing gear, etc etc.
  2. im trying to make a new vehicle. in my config.cpp, i have to reference the model and some textures like the little icons used in menus. Ive been trying to get the directory paths right for hours now and i just cant figure out how it goes. so first of all my compiled mod is in /arma 3/@F_35C/Addons/A3_F_35C.pbo inside this pbo is the mod, and most importantly my icon textures which are in /data/f35_icon_bw.paa now i have literally tried every combination i can think of \@F_35C\Addons\A3_F_35C\data\f35_icon_bw.paa Addons\A3_F_35C\data\f35_icon_bw.paa data\f35_icon_bw.paa \@F_35C\Addons\data\f35_icon_bw.paa \Addons\data\f35_icon_bw.paa just to name a few. but every time i start the game with my addon it says "cannot find texture in \Addons\data\f35c_icon_bw.paa" or whatever path im trying at that time. SO: what is the path i have to use to find my texture? ---------- Post added at 23:23 ---------- Previous post was at 22:24 ---------- ok ive solved it: I unpacked my pbo to find out theres no data folder in there at all. Apparently the addonbuilder doesnt build any subfolders by default, and i had to add data/*.paa to the options for it to work workin now
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