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Posts posted by kbbw123
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I must stay no matter how annoying they are if i need to have a laugh i always just watch my public servers and fall laughing on the ground because of the stupidety of the public players. so to have a very good laugh they are quite usefull. for the missions.... meh not quite as much except as cannon fotter..... and well the teamkillers......... i always wonder if they have a functiunal brain....
Idea sounds good though although it might be a problem if someone TK's accidently and a ton of people start voting him up that list than it might be bad because innocent people get punished over it.
but overall i think its just trollers gonna troll no matter what...
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Speaking as a private addon-maker creating content in my free time:Heya,
actually two weeks ago I was looking to put in the finishing sprint of my current buildings pack, but then I did some digging into how my content is being used and quickly decided against a release.
I haven't followed the addon-landscape for a year or so, but I found out after a quick search how widespread it was that my content was being monetized. How it was being re-hashed in mod packs that you can only download under certain conditions that one must fulfill first. Let alone how ideas of mine are being re-used and entered into MANW. (I don't mind that: Imitation is the greatest compliment, but at least acknowledge me)
Now my first and foremost motivation for creating freely available content is that I am looking forward to using my content with friends I know and care about. Another big item is just the fun of creating it.
However, I was also always of the opinion that when I am done and happy with it, I should release publicly to allow other people to have fun with it, use it and expand their gaming experience with it. Terox definitely can vouch for this. :)
The agreement however was always to leave it exactly the way it is. Nobody should modify my content, charge directly or indirectly money to use it or use it for military purposes. Collecting donations to run a server that occasionally uses my content is ok IMO, but if you downright make a profit off it, I get annoyed. Especially since some of my content uses textures that aren't licensed for commercial use. I'm sure there is some twisted lawyering out there that can make me responsible for the damages. And that is nothing I want to do with, and the biggest reason I stopped my release.
So now I keep my content in a very tight circle of people that personally know. We play(ed) on a server that is owned by a single entity and didn't require donations. My content was distributed directly by me. Of course the content was then being shared further and further out of my control, but it never reached a frontpage release.
What sucks most is that I want to share the stuff I make, but it is just going to be abused horribly. That is something I "felt" that only stated happening in the past 2-3 years. Of course releasing content back then was just as "dangerous" as now, but now people are breaching the agreement more often and definitely more willingly.
To answer Terox' question in short:
No, I will not continue to release my content and work of my existing projects.
Why:
Because I cannot police it effectively anymore. The respect for content and their creators that existed at least until around 2009 is fading drastically. My releases relied on this respect.
My content is not securely licensed to be commercialized, and I am not sure how I will be liable if someone does end up commercializing it, even against my will. By just making it available I am surely making myself partly responsible for enabling violations of third-party licenses. (CG Textures in my case)
This is a very dangerous post you posted here mate, I understand that you typed this as a privat addonmaker and not an bi dev but with these words you just confirmed what many people where afraid for naimly that BIS can't protect Modders when their private license is breached. Taking out of accoun how you posted it we can all see that you are a bis dev. Meaning that you probebly now more abou the topic from interm conversations than most of us comunity members. If even you are not able to make sure people dont make a profit of your work (not sure if you see the people doing the approve list often) then hiw are we the comunity members able to do that? This way there wont be anyone anymore who is not afraid of releasing him content for others and the comunity would brake appart. If you tell us you can, "go to the door next to you and tell the people there 'hey that server is using my content whitout allproval'" then how can we???
I mean yes my clan is approved bu we also say we dont wan profit we just wanna cover our cost that we have. You will never see that we. charge for other peeple's content yet we cant publish ot own mods now because of this.... Is their any solutio. Modders can take to do activly protect their content or not???
Soz for typo's on phone
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They show as green or yellow circle's
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keep in mind that if your running a mod that is not allowed by a server (wich in allot of cases is not allowed except for populair Client side mods) you will automaticly get kicked off and will not be able to play. i suggest to play with only standard content untill you find a server/group that plays with the mods you want
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You can't start with a custom loadout on servers. There are ammobox settings in VAS and Arsenal that let you save a loadout if the server allows it and some servers have persistant loadout over database but thats it.
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name the BLUFOR HQ something like HQ_West and put in the following:
_handle = this fireAtTarget [HQ_West ,"D81"];
this fires the Maingun of the T-72 at the target with the given name
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Hey KBBW123, we are in the process of getting hardware that will help us reproduce the issue here, but it seems we have moved forward and have some idea of what could cause this :)Great to hear that! Hope to play soon then! :D
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had a go on your server the thing that i noticed was that there were some old bodie's floating around. no interations what so ever but still there. furthermore the area around the airfield was loaded with ATV's maube some kind a garage system on your database where vehicle's you won get stored onto. with destruction state. that way you could implement that if you move say 250 meters away from your vehicle it will be stored in your garage and the map will be cleaner
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Testing... testing...Ripping out hair...... hitting the desk..... testing
thats how you do it ;)
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no you dont. You have to get the unit you want to retexture .paa file and retexture it. after that you have to create you own config for it.
to do this you will have to get a basic units class in your addon aswel i.e.
class RU_Soldier_F
dunno if this is a real class of OA or not but something like this
than you have to create your own config and reference the basic unit.
class MY_Soldier_F: RU_Soldier_F
after that use type in the config settings (just copy and paste from a unit you like)
and set the texture one to your own one.
for ore info look for the unit retexturing guides on the forums they will tell you all the programs you need for this aswell
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Hey Dram any new info for the crash with the ccsettings.xml? still haven't been able to launch the game even once
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If you disable the Arty computer you can still indeed use the 1st person scope. this works abit like ACE to be honest. Although it does take allot of practise to properly fire the arty guns with this as it doesn't work with grids but with elevation and direction. elevation of the gun can be done with arrow up and arrow down making it a challenge to get the right elevation for long distances. this way the Arty operators can still give support where needed (When they can use it properly) but are not aible to just spam AO's with arty
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The only possibilety to retexture a vest/Helmet is by reconfiguring it.
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Playable units HAVE to be created on the map. they should be put in a so known Debug spot. there isn't a mission (AFAIK) that has no units placed on the map.
you can make an empty vehicle a spawn place though and/or respawn spot
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Managed to fix it.
put in an:
multiplier = 1;
autoFire = 0;
soundContinuous = 0;
Perhaps you have a mod installed that adds mode_burst, but it's definitely not there in vanilla, which is exactly what those errors are telling you.This is the Mode_Burst in the config of A3_Weapons_F
class Mode_Burst: Mode_SemiAuto { displayName = "$STR_DN_MODE_BURST"; textureType = "burst"; recoil = "recoil_auto_primary_3outof10"; recoilProne = "recoil_auto_primary_prone_3outof10"; aiDispersionCoefY = 2.4; aiDispersionCoefX = 1.9; soundBurst = 0; };And it workes like a charm thanks for everyone trying to help. could a mod close the thread?
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So i did some more testing and found this in my .rpt i don't know what it is because i can't find it in ANY of the configs that i try to learn from so I'm at my wits ends
13:40:07 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_EW_Katiba_GL_F/Two_Burst.multiplier'.
13:40:07 Warning Message: '/' is not a value
13:40:07 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_EW_Katiba_GL_F/Two_Burst.autoFire'.
13:40:07 Warning Message: '/' is not a value
13:40:07 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_EW_Katiba_GL_F/Two_Burst.soundContinuous'.
13:40:07 Warning Message: '/' is not a value
13:40:07 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_EW_Katiba_GL_F/Two_Burst.useAction'.
13:40:07 Warning Message: '/' is not a value
13:40:07 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_EW_Katiba_GL_F/Two_Burst.useActionTitle'.
13:40:07 Warning Message: '/' is not a value
13:40:07 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_EW_Katiba_GL_F/Two_Burst.artilleryDispersion'.
13:40:07 Warning Message: '/' is not a value
13:40:07 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_EW_Katiba_GL_F/Two_Burst.artilleryCharge'.
13:40:07 Warning Message: '/' is not a value
Some help would really be appreciated
KBBW
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Okay so for my modpack I'm reconfiguring the Katiba's to be Single and 2 Round Burst. problem is everything works but the ammo is not being draind (Although it is doing damage and only the burst is unlimited single is fine)
Here is the config
class arifle_EW_Katiba_F: arifle_Katiba_F { _generalMacro = "arifle_EW_Katiba_F"; displayName = "KH2002 MkII"; modes[] = {"Single","Two_Burst"}; class Two_Burst: Mode_Burst { sounds[] = {"StandardSound","SilencedSound"}; class BaseSoundModeType { weaponSoundEffect = "DefaultRifle"; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_2",0.39810717,1,10}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_3",0.39810717,1,10}; soundClosure[] = {"closure1",0.5,"closure2",0.8}; }; class StandardSound: BaseSoundModeType { begin1[] = {"A3\sounds_f\weapons\khaybar\khaybar_1",1.0,1,900}; begin2[] = {"A3\sounds_f\weapons\khaybar\khaybar_2",1.0,1,900}; soundBegin[] = {"begin1",0.5,"begin2",0.8}; }; class SilencedSound: BaseSoundModeType { begin1[] = {"A3\sounds_f\weapons\silenced\silent-18",0.7943282,1,100}; begin2[] = {"A3\sounds_f\weapons\silenced\silent-19",0.7943282,1,100}; soundBegin[] = {"begin1",0.333,"begin2",0.555}; }; aiDispersionCoefY = 2.4; aiDispersionCoefX = 1.9 reloadTime = 0.075; dispersion = 0.0011; soundBurst = 0; requiredOpticType = -1; showToPlayer = 1; displayName = "2 Round Burst"; textureType = "burst"; recoil = "recoil_single_ktb"; recoilProne = "recoil_single_prone_ktb"; burst = 2; minRange = 2; minRangeProbab = 0.5; midRange = 75; midRangeProbab = 0.7; maxRange = 150; maxRangeProbab = 0.05; aiRateOfFire = 2.0; aiRateOfFireDistance = 200; multiplier = 1; autoFire = 0; soundContinuous = 0; }; };Updated for people to look at and know how to make custom burst mode's
yes there is an class Mode_Burst in the config
Cheers,
KBBW
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Good call on the case! I'll make sure it has some extra room for future upgrades and cooling.Speaking of AMD, someone has thrown a serious monkey wrench in my thought process for this build. I will link the parts below.. it looks very BEAST buuuuut it's AMD and I've read some negative reviews about Arma and AMD not getting along too well. I'm researching now to see how the below rig compares to the i7 4790k + GTX970 rig I have been planning around..
Thoughts?
I've got that AMD CPU and its great for every game BUT Arma. i can play ACU, FC4 and everything with a stable 60 FPS on ultra but arma will only play with a stable 30 Fps (sp and MP) so yea like i said amazing CPU and cheap but not good enough for ArmA. Intel core's are better as far as arma goes
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Tha RAM seems a bit overpriced. i spent (in €) about 120 bucks for 32 Gig
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You will have to use EPM for server monitoring/ banning and you can select mission on it. next I would asume that your server company provided you with a Server control panel? (i.e. TCAdmin, Admin Panel, ect.) next you will have to make a Config for your server to put into the control panel and make it work over command lines. that will be the best way for a dedicated server that is not your own computer
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Progress is slow but steady as she goes. Is there anyone who could teach me how to make a HUB mission for the campaing?!?
Either way te F/A-18F is now working and the Elite-Warriors have more firepower in the air than ever before! Thanks Saul and John_Spartan!!!!!
Proceding with some Armor now!
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http://forums.bistudio.com/showthread.php?187381-W-I-P-Elite-Warriors-PMC-Pack&p=2852642#post2852642
this is my custom faction its not publicly released yet as I'm still working on it. has some default units and airsupport (not much cars and armor yet though)
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I got a propble with HWS, it seems that each time i use my custom faction it will load everything but after 2 mins. ingame it tells me that i have to surrender and end mission.(Often whitout leaving my spot)
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well with such a budget you especially have to look for a good MoBo, GPU, CPU ans SSD
RAM i would suggest 16 Gig. not that arma uses more than 4 but all the other ram is for any background program your using making sure that you have a wide margin when you run A3. (Go for the cheapest DDR3 brand you can find should be good enough)
A powerfull power supply is needed ofcoarse for proper hardware so atleast a 1000 Watt PSU.
GPU GTX 970 or higher
CPU hm.... i would say for now it doesn't matter how many core's you get because ArmA 3 runs on 2 core's only atm but that might change in the future as they stated themself so a quad or 6-core with relatively high Ghz should do ust fine. maybe an proper i-7.
Well i on't really know any good MoBo's but i guess one that will handle a i-7 and GTX 970 i guess ;)
SSD. you will need an SSD to pu your OS and ArmA 3 on. this make's traveling wth a plane or such faster because the game can load the map quicker.
an extra HDD (2TB+) to put all your video's, mods ect on
I know i don't realy give product name's here but this should be a good guideline to start from to have good performance. Oh and ofcoarse look out what kind of missions/servers you join in MP because that will also affect FPS allot


[COOP] COMBAT ASSAULT - Official Thread
in ARMA 3 - USER MISSIONS
Posted
Hey like the mission few questions. how do we acctually get jets/choppers/tanks? have tried as the diffrent roles but it does not seem to work somehow to get an acctual tank by example