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kbbw123

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Posts posted by kbbw123


  1. You do know that you can find the terms of agrement for DayZ somwhere right? read through it and your question will be explained

    Edit:

    this is at the last part of the Lincence of DayZ as it is now read this carefully:

    Except for the limited purpose of indicating to the public that the Licensed Material is shared under this Public License, Bohemia Interactive a.s. does not authorize the use by either party of the trademarks "Arma", "Bohemia Interactive", "DAYZ" or any related trademark or logo of Arma or Bohemia Interactive or DAYZ without the prior written consent of Bohemia Interactive a.s.

  2. Interesting... I like the group management system.

    I Also like the info bar on the right part of the screen. position is abit crap maybe though. large spaces inbetween everything and ATV's are not really my forthe..... first time trying to reach intel resulted in me making about 4 frontflips after 30 seconds and destroying my atv... by the time i knew where i was the enemy took the data somwhere acros the AO from me and went to the HQ whitout me even seing him... so maybe upload has to take allot more time (Like 5 mike)


  3. Hello Johny.

    I was wondering one thing. We got removed from the whitelist of servers that are allowed to monetize. basicly we didn't even really monetize we give people an custom .xml if they Donate now please tell me why mister Jan of your "Legal Department" comes in with an mail after 2 weeks to tell us that an .xml is NOT allowed because public people can't get that???????

    now please tell me exactly HOW an .xml can affect gameplay IN ANYWAY. I mean a .xml is not even a ingame item..... and if it is because we where hosting a Domination mission i can honestly say we don't host THAT anymore so no need to worry about xeno raging against you about us anymore so please Johny enlighten me here

    Kind regards,

    KBBW - Kai

    Elite Warriors


  4. NATO will have from light to heavy:

    Pistols in 9 mm and .45, SMG´s in .45, carbines and rifles in 6.5 mm, 2 marksman rifles in 7.62, one LMG in 6.5 mm, one SPMG in .338 norma and a sniper rifle in .338 lapua. Heavy MG in 12.7. No medium MG and no heavy Sniper rifle e.g. for Anti Material.

    M320 LRR is acctually .408


  5. Na the uniform texture is defined on a unit. I think its not possibke because its not really a uniform on the ground there its a weaponholder with the uniform inside. I think these things have a special config somewhere. I guess you should take a look how bis did it. If they made a seperate config for it in the character one. Thats all i can think of. Unless its ansaprate model... Although..... I might have seen a folded texture somewhere in the files.....


  6. I suppose this is the reason why Reloading regular mags look the way they do. It's not fluent at all, it's a mixture of disappearing acts and synced scripting of animations. This is specifically why animations should be better in this engine. It'd be cool if in the future, they overhauled that part of the engine in order to give us fluent, and smooth animations. I'd be cool to actually take the mag out of the gun, get rid of it, and place a new one in without it moving into place before the hand get's there. I understand now.

    Don't forget the rather "Small" (I think) abillety to count seprate bullets during reload for the shotguns by example.. (Can't be to hard now can it?)

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