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kbbw123

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Posts posted by kbbw123


  1. Be aware there might be some kind of rant in here, its not like me at all but I have to get it out before I start going beserk...

     

    This is an honest review of my Tac-Ops DLC so far spoiler tag will be used in cases where there might be spoilers.

     

    The first thing I have to say is that I love all the platform updates, the team dit an outstanding job with the new physix intregration making tanks feel like tanks, I love it!

     

    So I was very pleased en then I thought: Lets try the missions then.

     

    I am not a pro player but I know I can handle myself quite well in a combat situation in arma knowing that alone I can take on quite a few of AI's and have it easy if I play with my unit together. We also have a shared difficulty preset where there is no 3rd person and ai skills to 0.1 acc and 0.9 skill making them "Smart" but horrible shots for enjoyable firefights and a constant fear of enemies flanking

     

    So the first mission I played was the one where you play as the FIA versus the rebels in 2026

    Spoiler

    It was quite enjoyable doing it easy in the first part doing all well and no casualties, I save the guy from dying and helped him to the hunters lodge all good so far

     

    After that it was time to go to an advantage point on the hill overlooking the town, still all good, told the AI to hold fire as to not reveale our location. message comes in we are getting hit by mortar fire. I think well lets take them out! gets blasted to kingdome come on the hill he was hiding on by mortar fire...well can happen, bad luck next tme better.

     

    Replay get on a diffrent hill again, went into a crouch position, got shot by a .50 sniper who was on a field with trees and bushes inbetween me and him, I had no sight he did...

     

    Bit annoyed at this point bu thought meh.

     

    After allot of effort managed to do the mission.

     

    Mission after that was easy enough as I picked the sniper spot in the specops team and did quite well, managed to kill the strider and the  gorgan at the same time with a small charge and mortared the shit out of the rest. quite fun :)

     

    Then I though, hm.. not bad! lets do the next one one malden, decided to take the infantry slot because "Synergie!"

     

    Starts on a hill moves towards the first point nicly from cover to cover and starts to wonder why my AI teammates do not do the same... they seem to wonder what that small brik wall is...

     

    Well either way getting close to the compound start engaging CSAT gets one shot no scope 360 headshot by an AI behind atleast 5 bushes and as much visability like a blind person  in an empty cave... okay can happen #AIFORTHEWIN

     

    Again, thought to be smart and put the sniper on the hill overlooking, medic behind a rock cuz he dies to quickly AR and MG on support position with a wide engagement ark and free LOS and continue on with the AT and GL guy, gets to the first wall to take cover, two friendly AI's keep standing they get massacred I get: one shot no scope 360 headshot by an AI behind a sandbag... okay a bit annoyed again but I'll make this!

     

    Tried a rush action see if I can just make the AI malfunction with superior force... gets whipedout in 5 seconds allong with all AI teammates....

     

    Bit more annoyed... okay the secure appraoch doesn't work the brute force approach doesn't work well then lets try this, I send my entire squad there whilst covering from afar, all the enemies I could see are all dead, killed by me squad gets outside the first sandbags... gets annihalated by a single guy with a katiba that they can't seem to hit...

     

    Rather heavy annoyed by now I do the same trick again but this time I stay closely behind them to pick of everyone they can't seem to hit. It looks like I have succes! we went to the next building, squad gets annihalated by a quilin, quilin starts shooting me through a bloody buildin....

     

    *Drops mic* and goes out

     

    Whilst I appreciate the time and effort that went into this mission pack there is a major flaw in that I can't understand didn't show up in initial testing: How the hell does goodlooking military orientet missions work with bloody AI's! I mean basic knowledge and military tactics don't work if you enemie has xray vision and magical homing bullets -.- (the last part I made up its more the have homing hands as the can make 100+ meter deadon 360 headshot...) Whilst military missions might be very doable in an PvP enabled situation as the enemies can't see you through the vegetation either AI's make the poorest choice for it... The only reason why units can make it in military situations agains the AI's is because they have medics who keep crawling from person to person healing them up all the time and its not uncommon for a group of AI's to completly annihalate any group during the combat either but walking through the walls and firing full auto and death aim...

     

    So whilst I like the effort the Tac-Ops DLC is the worst DLC in ArmA's history (Yes Karts way way better) purly because common sense about AI's got lost in the lets make it look cool and realistic part (And I do say it give a realistic look and feel the missions until that point of the famous: one shot no scope 360 headshot)

     

    *Drops mic again and walks out*

     

    P.s.: I know I have the DLC bundle 2 but could I get a refund on only the Tac-Ops part?

    P.P.S: This doesn't mean I do not look forward to the Tanks DLC

    • Like 2

  2. So in order to make the ports work you need to define a seperate config files for each server, we have by example on each server an own range, server one starts for us @ 2400 - 2409, server 2 starts @ 2410 - 2419 etc.

     

    In the Battleye files we have the ports BE uses defined by default so server one has be port 2406, server 2 has be port 2416 etc this makes our servers completly working withut a hicup atall


  3. Wel.... this:

    In preparation of the upcoming Tanks DLC, views of Picture-in-Picture screens are now linked in all vanilla MRAPs. By pressing 'RCtrl + N' even outside the optics view, it's now possible to switch the PiP screen's view mode. When locking back in to the optics, the selected view mode remains, making it more consistent when switching between these views often.

     

    From the recent SITREP does make my heart race and my hope's go up for interior on tanks. Seeing as it is their last big bang we might get more than we hoped for.

    • Like 2

  4. So today is the day that NATO celebrates its 35th years of NATO Airbase Geilenkirchen.

     

    to do so they have a "Tag de offene tür" (day of the open door) at their airfield in Geilenkirchen, Germany.

     

    Ofcoarse I'll try to get as many pictures of the 70 planes present there for the modding community to use hopefully also allot of inside pictures from the transport and AWACS planes.

     

    List of planes to be present here:

     

     


    1. & 2. 2x F-16, Belgien
    3. Belgium Exhibition, Belgien
    4. C-130, Belgien
    5. SIAI-Marchetti SF.260, Belgien
    6. & 7. 2x Alpha Jet, Belgien
    8. & 9. 2x F-16, Dänemark
    10. CL-604 Challenger, Dänemark
    11. Cessna Citation C525, Deutschland
    12. EC-135, Deutschland
    13. Bell 206, Deutschland
    14. Tornado PA-200, Deutschland
    15. Bombardier Global 5000, Deutschland
    16. A-400M, Deutschland
    17. Aluette II, Deutschland
    18. P-3 Orion, Deutschland
    19. DO-228, Deutschland
    20. Bücker 131, Deutschland
    21. Bücker 181, Deutschland
    22. Piper L18 C, Deutschland
    23. C-160 Transall, Deutschland
    24. Typhoon, Deutschland
    25. Tornado PA-200, Deutschland
    26. Bell UH-1D (SAR), Deutschland
    27. DO-28 D2 Skyservant, Deutschland
    28. DO-27 A4, Deutschland
    29. L-18 150 Piper, Deutschland
    30. Piaggio P149, Deutschland
    31. Cessna 172, Deutschland
    32. Impulse 100 (D-MDMM), Deutschland
    33. Focke Wulf Stieglitz Deutschland, Deutschland
    34. Remos GX, Deutschland
    35. Pützer Elster B, Deutschland
    36. Breezer, Deutschland
    37. Fouga Magister D- IFCC, Deutschland
    38. HA-200, Deutschland
    39. E-3F, Frankreich
    40. & 41. 2x F-4E (AUP), Griechenland
    42. Merlin, Großbritannien
    43. E-3D, Großbritannien
    44. G550 AEW, Italien
    45. Piaggio P-180, Italien
    46. Breguet Atlantic or ATR 72, Italien
    47. & 48. 2x Typhoon, Italien
    49. & 50. 2x F-16, Niederlande
    51. KDC-10, Niederlande
    52. MIG-29, Polen
    53. SU-22, Polen
    54. M-28B Bryza, Polen
    55. AN-28, Polen
    56. C-27J Spartan, Rumänien
    57. Gripen, Tschechien
    58. MI-24, Tschechien
    59. CASA C-295, Tschechien
    60. E-7T (Boeing 737 AEW), Türkei
    61. Gripen, Ungarn
    62. AN26, Ungarn
    63. KC-135, USA
    64. C-130, USA
    65. UH-60 Blackhawk, USA
    66. AH-64 Longbow, USA
    66. CH-47 Chinook, USA
     

     

    • Like 3

  5. Finally another update, been to long:

     

    Changelog V4.2:

    ******Added******

    (These are all members in our community that managed to get high ranks they get their own character)
    -Added: Dennenboom
    -Added: Maarten
    -Added: Sapien
    -Added: Duk3
    -Added: Darkscuzz
    -Added: ENTI

    ******Fixed******
    -Fixed: .scope error
    -Fixed: .weaponslotinfo error
    -Fixed: .Single error
    -Fixed: Gunner positions for M-ATV GMG and HMG

    ******Changed******
    -Changed: Bill70 vest (testing for the new way to go with the vests)

    ******Removed******
    -Removed: f/a-18 Dependency (There will be a carrier plane in the Jets DLC so i removed this to get rid of dependency)


  6. Issn't it possible for ground engagements to link it to side units?

     

    Say you have a jet on standby to provide CAS, in order for him to engage targets he needs confirmation that it is enemy right? so you have a recon JTAC team on the ground aswel that would confirm targets for you by just seeing them, that way you could even let AI confim them to you because they recognized the target as enemy and has relayed that to all Blufor.

     

    For Air to Air situations you would need somewhat as a AWACS to confirm radar sigs as actual enemies or a HQ Flight control tower


  7. I think for Nato they will use this baby:

     

    falcon_turret.jpg

     

    The Flacon turret on a Chally 1 hull (although I do hope they use their inmagination a bit and atelast use a Chally 2 hull)

     

    Its also a unmanned turret and it might fit perfectly with the theme (Armata vs New Falcon)

     

    It currently has the L30 120MM smoothbore but maybe that gets updated to the lovly L/55 Smoothbore

     

    As fro Greenfor, as they allready have a MBT Revelution I can not think of them getting an updated tank like the armata or something, they usually get the more outdated stuf for their age... Leo 2A4 MBT revelution, Warrior, The SAAB in the jets DLC, the merlin, etc. I think it might be either an upgraded older tank (Thinking something like this)

    120s.jpg

     

    A M-60 with a Abrams turret as the 120S upgrade package for the M-60 included: M1 turret with 120 Smoothbore and upgraded engine and side protection plates

     

    Or... something I can't think of...

    • Like 2

  8. 11 hours ago, x3kj said:

    Because its just artwork (pretty much identical perspective). Hex camo overlay over existing images and modified. Not a model. So that guarantees nothing. It could look totally different in the end. It is almost a year before targeted release, its very unlikely that they work on the models already.

     

     

     

    That might have been true if it wheren't for this second picture:

     



    Screen%20Shot%202017-03-24%20at%2008.36.

    That is a second artwork of the T-14 which makes it appearance more possible.

     

    That asside I wonder if they will use the 125 mm standard issue gun or the experimental 152 mm gun


  9. My feedback on a tank dlc is just one thing mainly.

     

    NO BLOODY HEALTHBARS!

     

    At the moment a properly angled front armor or a nice hull down position in a T-100 will let you survive 3 APFSDS rounds. ths should not be the case. Lets take the T-90 MS for example, as build it is quite simulaire to the T-100. the armor of the T-90 MS frontwise is to much for most conventional APFSDS cannons to pierce. yet 3 rounds seems enough to blow it?

     

    A tank does not have a healthbar!

     

    I can understand why you would do it, make the game more playable for people who don't care for realism or proper tank usage except for taking the tank to run over infantry. But for us tank loving people its just a killer... you should only be able to destroy a tank by killing its crew (Side shots on the thinnest armour on possible crewmember locations), by blowing the ammorack or by putting it on fire by destroying the engine or fuel compartment (remember, a disabled tank is also vaiable as a destroyed tank, only that you could use it more to your own advantage).

     

    Ofcoarse I would also love to see interior (The god awefull 1st person driver viewport is a mess... no way to drive a tank properly when you cant even see the side of your tank >.> ).

    • Like 5

  10. If your playing as a ammobearer or medic or engineer ect, you get a backpack with predefined ammo in it. so since you have that backpack once you close the arsenal it will give you the exact same backpack with the same classname and the predefined ammo. to fix this select no backpack and then the empty version of the backpack that is present in the arsenal


  11. I think it depends on the person creating it how the campaing looks, I for example don't wan't people to freerooam in the missions i create, there is an nice order in things setup in a way that you get the most immersion when you follow that path, I don't mind having an friendly AI there that is invinceble, if he is there is a reason for it, i don't mind having to work with selective gear if the creator choose it its needed for the mission. You might think me crazy but I'm a awesome moments kinda campaing guy I love by example the COD SP campaing purly because of its awesome voiceacting, awesome moments (not even cutscenes just points where there is like a chopper hovering above you eradicating the enemie's)

     

    for me I need a proper story where people really thought of the story and did their absolute best to give you the feeling that your in the mids of all that awesomeness and that you have to go through it to see the end result if the awesomeness.

     

    The again like I said, it depends on the creators choice, all missions are excelent because its how the creator chooses his mission to be, put the time in and gave it to you to play with ;)

    • Like 2

  12. Is it possible that instead of the rank 1 - 7 thing we have right now we could make our own one on it? we have a massive ammount of diffrent ranks and the amount you get predifined is not nearly enough for that nor does the ranks go high enough. if there was a system in place where you could define your own ranks + rank insignia's that would be awesome ;)


  13. Well managed to play through it today with a group of people.

     

    Things I found so far:

     

    Voice over: the voice was sometimes played multiple times in a row

    Like in mission 2 ambush when the guy staring with a S was singing it repeated each line 4 times over.

    Intro video's, some times you stay stuk on the intro screen

    You know the red one with the partisipans on there

    The voice and text was not going in sync in the intro video's

    in other cases of voice and text the text went so fast that the voice was lagging behind.

    Mission 6 was not completeble for us. after we did all the objectives nothing would happen! we had to eventually skip the rest of the mission to go to mission 7, miller was just standing there watching the tele in that csat ir tent and didn't do anything.

    Scope consistency... the sharpshooter class was having difficulty with the scopes.

    in the keystone mission you have him a NV scope but its getting day there. meaning that NV issn't always prefereble and in one mission you supplied him with a ERCO and a ERCO in the backpack. thats a bit double up, is it not better to give him a MOS?

    Respawn... way to long... and your revive bleedout is way to short.. you bleed out in 5 seconds making it impossible most of the time for your teammates to revive you and then you have to wait those got horrible 30 seconds to respawn... could you not turn it around? 30 seconds to bleed out and 5 seconds to respawn?

     

    apart from that i really loved the campain, cutscene's that where working are awesome and I liked the feel of the mission

    The device is in safe hand... PLEASE tell me that there is gonna be another expansion with a massive china map where you are gonna invade china with the eastwind device :ph34r:


  14. Heya,

     

    We where having major issue's with your F-14 today, the CBU's spawned mines in the sky that could not be removed. they where so many that fps for people that normally play on 60+ went down to 15 then the cannon of the f-14 fired and the fps went down to 4/5(we allready adjusted soundsources but no joy :( )

     

    Is it possible that you include the default buis ordanance to your rearming UI? that would be very helpfull

     

    cheers,

    KBBW

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