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kbbw123

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Everything posted by kbbw123

  1. kbbw123

    Arma 3 - APEX - NEWS and SPECULATIONS

    to be fare its not acctually like that, AI can't see you till they are like 50-20 meters away and ad that point you can see them aswell if you look closly. (a sudden move here a twitch there always keep your eye's open for that kinda movement ;) )
  2. kbbw123

    Tanoa discussion (Dev-Branch)

    You do know that this is a feedback threath not a report bugs here threath? its dev branch they know there are bugs in the map and they are ironing them out themself, what they want os constructive feedback on the map itself i.e. do you think it a good thing to place buildings here or should we put forest there or the music is amazing but it could last about 15 seconds longer kinda thingie not just everypne posting bug reports about what they found that where there Q/A department is for. If they release it and it has bugs thats when you post it or if you find a big bug that has not been fixed for 5/6 dev updates but otherwise thry to give constructive feedback about Tanoa ;)
  3. kbbw123

    Arma 3 - APEX - NEWS and SPECULATIONS

    actually... the model is based upon the upgrade for the QBZ-95 http://defenceforumindia.com/forum/threads/upgraded-qbz-95.61077/
  4. kbbw123

    Tanoa discussion (Dev-Branch)

    @Sgt.Jimmy I've just tested and had the same results: FFAA+ATOC disabled and 200 meters Shadown in the scope resulted in 95FPS However close range it decreased fps (40 -> 35), then putting shadow to 50 it increased the fps again (60FPS) specs: AMD FX8350 @4.0Ghz 24 GB DDR3 1600 Mhz GTX 980 GDDR5 4GB arma 3 on SSD (~500 MB read/write)
  5. kbbw123

    Tanoa discussion (Dev-Branch)

    The reason why it safes performance is because there is no inside of the building. this means that if you go through it with a camyou will find nothing inside. If all these buildings had interiors those interiors would have to be rendered and so decrease performance espacially if you have like a office tower with 20 stories... I think that if all of those buildings would have an interior the fps on the iland would drop massivly inside towns
  6. kbbw123

    Tanoa discussion (Dev-Branch)

    And thats absolutly a load of bull.... Yes AMD will not run as nicely as aIntel chip but AMD is still good enough to properly play arma. I have a FX8350 8*4.0Ghz myself and i can play tanoa very wel, there is some micro stutter through scope's but thats it.... So it doesn't matter if you have a AMD core just make sure you optimize it properly yourself (don't trust presets for that tinker with it yourself to find your own sweetspot)
  7. kbbw123

    Need help with tank mod

    What he means is that you can model specific parts that you want to add to a model and then add them ingame over the attachTo, however attachTO can be a pain in the arse, the best way would be to research the original model that BIS based their models upon and then find those online and recreate them (by axample the Kuma is the Leo 2A4 MBT Revolution irl) Then you can cpompletly copy over the config and delete the original config (this can be done by putting in by example the CfgVehicle class the following line Delete I_03_MBT_Base_F <- not sure if this is the kuma classname... but then you can addin a custom kuma with diffrent things on it then the original)
  8. kbbw123

    Tanoa discussion (Dev-Branch)

    To be fare regarding buildings, i think there are acctually quite a few buildings that are entreble or atleast partially. (I mean I ussually spent most of my time on the dutch islan cuz I feel at home there ;P and there are allot of entrable buildings there)
  9. Right... APEX is basicly like OA was for A2 just not standalone, so your saying that its wrong of them to enforce you to but the expansion that is only 23 euro's (that bis made with tears and blood) that give's you great things as a tropical island and features like vehicle in vehicle transport? The fact that the unsung team decided for this is a major step for them to keep up with the time and if you refuse to play it because you don't want to play APEX that your loss... Like I stated before, steam summersale is inbound and asfar as I know every BIS game/dlc/expansion always has a major discount then. don't try to stop the massive upgrade to unsungs future for the sake of people who can't be arsed to safe up 5$ a month for a mod of this size... (p.s. I'm pretty sure that the unsung team will still continue down this road because again: their mod, they create it and spent AGES getting to the point where they are now, so they have the right to decide this step)
  10. Apex Expansion wil be delivered as a EBO but ONLY to people who own APEX, this means that you HAVE to have APEX to play on the charlie release. if you do not have APEX you won't be able to play on UNSUNG Charlie so your stuck with UNSUNG Bravo. btw there is currently stilla 20% discount on it and it might even be in some steam sales before that (remember steam summer sale is inbound)
  11. kbbw123

    Arma 3 - APEX - NEWS and SPECULATIONS

    Thats a chinese face on that CSAT soldier. so not only are the weapons of chinese design, the soldiers are so aswel
  12. kbbw123

    Arma 3 - APEX - NEWS and SPECULATIONS

    so the new 5.56 lmg = minimi
  13. kbbw123

    Tanoa discussion (Dev-Branch)

    Tried today in the jungle with 40+ AI, fps was +/- 28 but when allot of LMG's with tracer started firing it went down to 15~20 FPS. viewDistance = 1000 object = 847 everything on ULTRA fx-8350 @4.0 GTX980 24GB DDr3 Ram 1600Mhz arma on SSD after the fight it went back up to +/- 35-40 fps with about 10 AI left
  14. kbbw123

    Arma 3 - APEX - NEWS and SPECULATIONS

    I wonder what the Helicopter UAV of blufor is based upon, seeing that they call it the MQ-12 it might be based upon the MQ-8B or the new MQ-18 maybe? MQ-8 MQ-18
  15. kbbw123

    Tanoa discussion (Dev-Branch)

    Stable 40+ fps for me: Viewdistance: 1000 (perfect for jungle) Object distance: 800 (perfect for jungle) eveything on ULTRA FX-8350 @4.0Ghz 24GB DDR3 1600Mhz GTX980 ArmA on Samsung Evo SSD Amazing job BIS! My most favourite Island by far! :jump_clap:
  16. kbbw123

    Tanoa discussion (Dev-Branch)

    the coral rif north is quite nice though
  17. kbbw123

    Tanoa discussion (Dev-Branch)

    Trenches working comfirmed! Rocks in the distance Carefull now! Quite a view!
  18. kbbw123

    Tanoa discussion (Dev-Branch)

    The ambient sounds is amazing! I'm acctually scared to walk into the jungle now whitout my góld zubr (It feels like a huge lizard is gonna pop behind me and eat me :ph34r: ) feedback: The transition between ambient sounds seems a little abrupt? one moment I walk in the jungle and all I hear are these birds I've never seen next moment i step just outside the jungle and it instantly disapeares.
  19. kbbw123

    Tanoa discussion (Dev-Branch)

    Right download olmost done. I say F**k School tommorrow, f**k sleep I'm gonna go on a tropical vaction to Tanoa thanks to BIS and NO ONES GONNA STOP ME ;)
  20. kbbw123

    Arma 3 - APEX - NEWS and SPECULATIONS

    Like Vliegende Hollander baai? --> hint towards Lord Joris?
  21. kbbw123

    Arma 3 - APEX - NEWS and SPECULATIONS

    Or it might be the one of the 2 new UAV's they are supposed to be helicopter UAV's
  22. kbbw123

    Tanoa discussion (Dev-Branch)

    wel I see DnA, Haleks and bis_iceman online so not all of them are gone ;)
  23. kbbw123

    Tanoa discussion (Dev-Branch)

    I think I verifiedmy game cache 10 times now and switched between stable and dev about 5 times... common steam... I won't be able to get good nights rest if I have to keep waiting :P
  24. kbbw123

    Arma 3 - APEX - NEWS and SPECULATIONS

    Its semiauto so i don't think the bullpup design. Also dark, I need to applogise, they do put in a gunship version of the NATO VTOL
  25. kbbw123

    Tanoa discussion (Dev-Branch)

    @PuFu can you please stream while you go around the island in editor? *praying he will say yes*
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