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RacerX

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Posts posted by RacerX


  1. 12 hours ago, Alwarren said:

    There used to be an old PDF but it is outdated, and I haven't done any more documentation. I hardly get the time to work on the toolbox, so it is not very likely to change I'm afraid.

    can vehicles be animated in blender and then exported from blender to OB? Then from there the cfg or code call the animation? How does one get keyframe vehicle animation from blender to OB? Does the toolbox support cycles in blender?

    https://prnt.sc/rnjivd


  2.  

    17 minutes ago, pettka said:

    It is. And if it was not and You weren't able to tell any difference, the result will be the same, or am I wrong? I'm sorry to say, but should there be any issue for the advanced pilots You are speaking about, feel free to let us know.

    Thank you for your reply. And yes like I said I am ok with the changes. If you were a part of those changes thank you very much. You answered my question. 


  3. I am ok with the latest changes. BUT is the camera back to 1.68 settings? If not then the problem is not fixed for alot of the more advanced pilots. Now even though I am ok with the changes it is NOT ok with the advanced pilots. And If it is not to 1.68 standards then it needs to be. So I am asking @oukej is the camera back to 1.68 settings? And if not why? This IS what these guys want/need in order to be back to their old flying ways. There is no compromise to this obviously in order for these pilots to do what THEY need to do. Mods are not an option on alot of servers. Looking forward to @oukej reply.


  4. 6 minutes ago, Theo1143 said:

    For f/ck sake thank the gods of war !!!

     

    While i'm happy that they finally changed the 3th person cams for helis back to the old situation. I'm still angry about how it happened, you know if you come with a new game ARMA 4 and force us advanced flying I could understand it some more, because then I just wouldn't buy the game at all. But now we get an DLC "jets dlc" and you force the new cam changes down our throats and especially while arma is that sandbox kinda game... WHY THE .... WOULD YOU?!?

     

    While people always agree to disagree there was nothing being added by the cam following the heli at all times.

    If you fly in first person you cam already does this anyway, so again the only thing that it do was make people sick in the back of a heli.

     

    I'm done over this subject...

     

    Amazing island, keep it up!

     

    With that said. I to am done with this thread. Thanks devs sorry I rushed to judgement. Im just glad its fixed

    • Like 1

  5. On 6/17/2017 at 1:14 AM, Misconduct said:

    Hey Bohemia, its getting quiet again. May we please have an update on this.

    Is it going to be fixed?

     

    no and they aint going to either or it would of already have been done. And with that said I won't be buying another BI product either until it is.


  6. Just now, Greenfist said:

    I don't think companies tend to just borrow their stuff to others. BI would probably have to buy it, then spend a few years adapting it to Arma 3, then dump the game and move on to Arma 4 which would use another engine. Wouldn't make much sense.

    So is ARMA 4 a thing? I thought it was just hype


  7. 3 minutes ago, Greenfist said:

    The main reason for not implementing features from VBS to Arma is that the two games are made by different companies on different engines.

    And even if they weren't, no developer would add so major changes this late in a product's life cycle.

    They couldn't borrow the rendering part and adapt it to ARMA? I was sorta under the impression (Im probably wrong) that ARMA is basically stripped down version of VBS


  8. QUESTIONS FOR THE BI DEVS (not for people who think they know)

    I was just wondering if there are any plans or why some features of VBS 3 such as the bigger maps and higher altitudes (sub orbital,Orbital) have not been implemented into ARMA 3. Space, especially in the year 2035, Should be a big factor to be considered IMO. We now have high altitude missile interceptors such as THAAD. We now have railguns,and hypersonic (mach 7 and above) cruise missiles (BrahMos) , X-37B,Comms,gps Satellites I could go on and on. Are there any plans in the near future to add these features to ARMA 3 or at minimum use the VBS 3 rendering that makes planetary rendering possible? I have a 3d model that uses scram engines I would love to go hypersonic in LEO with.


  9. 7 hours ago, Greenfist said:

    Well you suggested that the 1.70 changes should be reverted back to 1.68 state, and I suggested the new and improved settings were kept as is. Which is the problem we've been discussing for the last 300 posts here: some like the new, some like the old. And while an in-game setting for switching between the two isn't very likely to happen, either of us will need to resort to mods.

    i was asking about keeping your mod settings as vanilla settings so we don't have to run a mod in order to keep what was originally and should still be considered "normal" settings. 1.70 should have been 1.68 settings if it wasn't overlooked in Q&A in the first place. Keeping your mod settings as vanilla is "righting the wrong"

    • Like 1

  10. 4 hours ago, oukej said:

    The configuration can be adjusted per vehicle (currently done on the base class level). Same with the FoV changes. Atm we're not planning to bring the speed based FoV changes back. What may happen is an adjustment of the camera position and initial FoV.

    But just in case - here's a mod with the FOV speed sensitivity back - http://steamcommunity.com/sharedfiles/filedetails/?id=945864264

    any chance we can get all these mod settings (fov,locked to horizon) as vanilla settings so we are not dependent on mods?


  11. On 6/8/2017 at 1:13 PM, Greenfist said:

    Hate to interrupt all the fun analogs here, but I just dropped by to link my mod: http://steamcommunity.com/sharedfiles/filedetails/?id=942539625

    It nails the horizon in place on all helicopters' cameras. It changes the helicopters base class, thus affects all choppers that don't have their own camera parameters defined.

    Only works in game version 1.72 or later, so you'll have to wait 2 weeks before using it in the stable branch, or you can try it now on the dev build or release candidate.

     

    Don't get me wrong; I still don't think this is better than the current vanilla camera, but since it was so simple thing to mod, and apparently very widely needed, I just wanted to do something constructive for a change.

    So have any of you tried @greenfists mod? And if so can you post some feedback? Im sure he would appreciate it and also I am curious myself.


  12. 7 hours ago, pooroldspike said:

    Haha I've been making sensational posts to try to help Bohemia repair their bolloxed-up AA3 1.70, and a knuckledragging mod has just hit me with this warning below. Huh you try to be nice..(sniffle)..

    Look Boh, I can't waste any more of my time trying to help you if you won't listen; so as far as I'm concerned AA3 is now a dead duck until you fix it, and until then I won't be recommending it to noobs who are thinking of buying it, I'll tell them there are plenty of other games and flight sims around that they can choose from..:)

     

    AA3-warning_zps52stjj3d.jpg~original

    yep there are certainly some mods (not in this thread) I have come across in these forums that are on a "power-trip". The forums have improved though in the last 2 years or so and BI devs are actually listening to us now so its gotten a whole lot better IMO. There was a time here where if you criticized anything the mods didn't agree with it was a ban. Thats another reason armaholic got so popular back in the day. But anyways I am getting off topic

    • Like 2

  13. 2 hours ago, Storm7 said:

    love how its been nearly a month and no fix :)

    there has been a fix. But IMO and my findings the one problem actually has 2 parts. Only one part was addressed. The devs will get it right. Just give them some time they are also working on the Malden release at the same time (june 22nd i thinkj) so yeah they have deadlines and testing and re-testing. Just give them a little more time

    • Like 1

  14. So my 2nd test findings are this: @oukej @Greenfist @feint

    Settings with the headrange plus mod fixed auto-zooming

     Taken from Feint's Head Range Plus Mod:

        // THIS MODIFIES THE UH-80 TRANSPORT HELICOPTERS
        class Heli_Transport_01_base_F: Helicopter_Base_H
        {
            class ViewPilot: ViewPilot
            {
                // Field of View Limits
                initFov = 1;
                minFov = 0.3;
                maxFov = 1.2;

     

       Greenfists mod cfg

     

          class CfgVehicles
    {
        class Air;
        class Helicopter: Air
        {
            extCameraParams[] = {0,10,50,0.5,1,10,30,0,1};
        };
    };

      

    So with that said my advice to to BI is the same:

    Add options to the action menu for pilot for both Heli's and VTOLs (Picture 1)

    1: "Lock camera" (locks camera to horizon) Greenfist's mod

    2: "Disable autozoom" (sets FOV to 1) Feint's mod

    tQ79aY0yTkuGj0Wp3tYl6w.png

    Now the video below (video 1) is the autozooming problem part 2 I am referring to: All I do is get into pilot seat and the zooming out starts. This IMO is a problem. During landing if any objects are around the camera will zoom into then out from that object.

    look here in this video below (video 2) whats going on with the autozoom here? The camera is autozooming in and out on landing. I will go towards and away from the sandbag areas of the landing pad behind the helicopter. Watch what the camera autozooming does with my head (TrackIR) perfectly still. This happens with or without TrackIR enabled.

     

    This autozooming is the problem. But there is 2 parts to this problem. Feint's mod fixes the FOV problem by locking FOV to 1

    Ok done!

    Let's move past that now we have a second problem as shown in Video 1 and Video 2. 

    Whatever is causing this needs the option to be disabled.

    We need Fixed FOV ( i think 1 is the magic number here in 3rd person)

    And we need the camera fixed to the horizon

    And we would like to have these settings in the vanilla game (not being dependent on mods) but leave the camera controls configurable as they are now so that a mod maker,if he/she chooses, may change these settings for whatever reason.

     

    I tried and edited this post like 10 times to be as explainable and as thorough as I possibly can. I hope this post answers any questions the devs may have regarding the heli/VTOL camera problem with the hope we can finally put this issue behind us. 


  15. 13 minutes ago, oukej said:

    There is no autozoom. The old automatic FoV changes have been removed in 1.70.
    If you're experiencing a zoom-in at certain speed it may be caused by the HeadRange mod for TrackIR.
    Please see


     

    looking...will edit this post with findings

    So according to that thread the autozooming was caused by a mod?  Head Range Plus mod? I am not using this mod and helis I have been flying are vanilla. We will use the ghosthawk as an example here as this is what I tested with. @oukej are you saying this Head Range Plus mod is the cause or the solution to autozooming the camera? I am not understanding


  16. 1 hour ago, bullet purveyor said:

     

    just lean in towards the screen a bit when you use the TrackIr reset button, then when you sit in normal seat postilion the fov will be further back than normal. A nice little TrackIr trick that work in all games with zoom in/out, when you need a little wider fov on the fly.

    ninja'd :P Yep got it:

     

    EDIT:

    @Greenfist @oukej

    So is there a way to turn off the automatic speed-to-zoom factor? I find the automatic zooming with speed thing screws me up. Not on takeoffs but with reduced speed and zooming in on landings. I would prefer the option to disable this effect. (not saying its the mod but arma itself) IMO if the camera is locked to horizon(which it is) and the auto zooming is off (which is not) and zeroing my TrackIR correctly to adjust FOV (which it is) IMO would solve all of the camera issues for heli's. Im curious to see other peoples findings

    So my idea to BI would be this:

    1: Toggle for autozoom on/off 

    2: Toggle for fixed to horizon on/off

    You could do this one of two ways. Either put the options to toggle in the game UI user control settings with a tick/checkbox

    OR

    Add the toggles to the action menu of the helicopters and maybe even the VTOLs. (From a dev point of view I think this is more feasible. Once one helicopter is fixed its just a matter of copy and paste to the config files (ture/false in config.cpp If true: then "insertVariableHere" If false: Then "insertVariableHere") of all heli's and VTOLs the new changes, re-PBO ,and push to BI's repository for testing) 

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