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Everything posted by RacerX
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Arma Toolbox for Blender - Arma 2/3 exporter script
RacerX replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
can vehicles be animated in blender and then exported from blender to OB? Then from there the cfg or code call the animation? How does one get keyframe vehicle animation from blender to OB? Does the toolbox support cycles in blender? https://prnt.sc/rnjivd -
Arma Toolbox for Blender - Arma 2/3 exporter script
RacerX replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
is there ANY documentation on the UI in blender and what everything does for either the 2.79 version or 2.8? -
ims Improved Melee System: Reworked [WIP]
RacerX replied to WebKnight's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Anddddddd gone! -
Thank you for your reply. And yes like I said I am ok with the changes. If you were a part of those changes thank you very much. You answered my question.
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I am ok with the latest changes. BUT is the camera back to 1.68 settings? If not then the problem is not fixed for alot of the more advanced pilots. Now even though I am ok with the changes it is NOT ok with the advanced pilots. And If it is not to 1.68 standards then it needs to be. So I am asking @oukej is the camera back to 1.68 settings? And if not why? This IS what these guys want/need in order to be back to their old flying ways. There is no compromise to this obviously in order for these pilots to do what THEY need to do. Mods are not an option on alot of servers. Looking forward to @oukej reply.
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With that said. I to am done with this thread. Thanks devs sorry I rushed to judgement. Im just glad its fixed
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bout time geez
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Helicopter FOV Changes on Airspeed Exceeds
RacerX replied to derbismarck's topic in ARMA 3 - DEVELOPMENT BRANCH
finally!- 15 replies
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- helicopter
- fov
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no and they aint going to either or it would of already have been done. And with that said I won't be buying another BI product either until it is.
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QUESTIONS FOR THE BI DEVS (not for people who think they know) I was just wondering if there are any plans or why some features of VBS 3 such as the bigger maps and higher altitudes (sub orbital,Orbital) have not been implemented into ARMA 3. Space, especially in the year 2035, Should be a big factor to be considered IMO. We now have high altitude missile interceptors such as THAAD. We now have railguns,and hypersonic (mach 7 and above) cruise missiles (BrahMos) , X-37B,Comms,gps Satellites I could go on and on. Are there any plans in the near future to add these features to ARMA 3 or at minimum use the VBS 3 rendering that makes planetary rendering possible? I have a 3d model that uses scram engines I would love to go hypersonic in LEO with.
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So is ARMA 4 a thing? I thought it was just hype
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They couldn't borrow the rendering part and adapt it to ARMA? I was sorta under the impression (Im probably wrong) that ARMA is basically stripped down version of VBS
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i was asking about keeping your mod settings as vanilla settings so we don't have to run a mod in order to keep what was originally and should still be considered "normal" settings. 1.70 should have been 1.68 settings if it wasn't overlooked in Q&A in the first place. Keeping your mod settings as vanilla is "righting the wrong"
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i have no idea what you just said
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any chance we can get all these mod settings (fov,locked to horizon) as vanilla settings so we are not dependent on mods?
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So does this fix the heli cam issue for you? Are you back to flying like you used to?
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So have any of you tried @greenfists mod? And if so can you post some feedback? Im sure he would appreciate it and also I am curious myself.
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agreed 100%. It is what it is. Its human nature plain and simple
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Knives knives knives and take downs. I mean what soldier even in real life doesn't have a knife?
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@feint any chance this can be updated to be able to map to joystick/throttle controllers?
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yep there are certainly some mods (not in this thread) I have come across in these forums that are on a "power-trip". The forums have improved though in the last 2 years or so and BI devs are actually listening to us now so its gotten a whole lot better IMO. There was a time here where if you criticized anything the mods didn't agree with it was a ban. Thats another reason armaholic got so popular back in the day. But anyways I am getting off topic
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there has been a fix. But IMO and my findings the one problem actually has 2 parts. Only one part was addressed. The devs will get it right. Just give them some time they are also working on the Malden release at the same time (june 22nd i thinkj) so yeah they have deadlines and testing and re-testing. Just give them a little more time
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So my 2nd test findings are this: @oukej @Greenfist @feint Settings with the headrange plus mod fixed auto-zooming Taken from Feint's Head Range Plus Mod: // THIS MODIFIES THE UH-80 TRANSPORT HELICOPTERS class Heli_Transport_01_base_F: Helicopter_Base_H { class ViewPilot: ViewPilot { // Field of View Limits initFov = 1; minFov = 0.3; maxFov = 1.2; Greenfists mod cfg class CfgVehicles { class Air; class Helicopter: Air { extCameraParams[] = {0,10,50,0.5,1,10,30,0,1}; }; }; So with that said my advice to to BI is the same: Add options to the action menu for pilot for both Heli's and VTOLs (Picture 1) 1: "Lock camera" (locks camera to horizon) Greenfist's mod 2: "Disable autozoom" (sets FOV to 1) Feint's mod Now the video below (video 1) is the autozooming problem part 2 I am referring to: All I do is get into pilot seat and the zooming out starts. This IMO is a problem. During landing if any objects are around the camera will zoom into then out from that object. look here in this video below (video 2) whats going on with the autozoom here? The camera is autozooming in and out on landing. I will go towards and away from the sandbag areas of the landing pad behind the helicopter. Watch what the camera autozooming does with my head (TrackIR) perfectly still. This happens with or without TrackIR enabled. This autozooming is the problem. But there is 2 parts to this problem. Feint's mod fixes the FOV problem by locking FOV to 1 Ok done! Let's move past that now we have a second problem as shown in Video 1 and Video 2. Whatever is causing this needs the option to be disabled. We need Fixed FOV ( i think 1 is the magic number here in 3rd person) And we need the camera fixed to the horizon And we would like to have these settings in the vanilla game (not being dependent on mods) but leave the camera controls configurable as they are now so that a mod maker,if he/she chooses, may change these settings for whatever reason. I tried and edited this post like 10 times to be as explainable and as thorough as I possibly can. I hope this post answers any questions the devs may have regarding the heli/VTOL camera problem with the hope we can finally put this issue behind us.
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looking...will edit this post with findings So according to that thread the autozooming was caused by a mod? Head Range Plus mod? I am not using this mod and helis I have been flying are vanilla. We will use the ghosthawk as an example here as this is what I tested with. @oukej are you saying this Head Range Plus mod is the cause or the solution to autozooming the camera? I am not understanding
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ninja'd :P Yep got it: EDIT: @Greenfist @oukej So is there a way to turn off the automatic speed-to-zoom factor? I find the automatic zooming with speed thing screws me up. Not on takeoffs but with reduced speed and zooming in on landings. I would prefer the option to disable this effect. (not saying its the mod but arma itself) IMO if the camera is locked to horizon(which it is) and the auto zooming is off (which is not) and zeroing my TrackIR correctly to adjust FOV (which it is) IMO would solve all of the camera issues for heli's. Im curious to see other peoples findings So my idea to BI would be this: 1: Toggle for autozoom on/off 2: Toggle for fixed to horizon on/off You could do this one of two ways. Either put the options to toggle in the game UI user control settings with a tick/checkbox OR Add the toggles to the action menu of the helicopters and maybe even the VTOLs. (From a dev point of view I think this is more feasible. Once one helicopter is fixed its just a matter of copy and paste to the config files (ture/false in config.cpp If true: then "insertVariableHere" If false: Then "insertVariableHere") of all heli's and VTOLs the new changes, re-PBO ,and push to BI's repository for testing)