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Posts posted by jones140
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I don't know what exactly, if anything, how the flight model for this is different from the vanilla little bird, but damn this thing flies great. I feel like i can land her almost anywhere with no stress. Still loving this guys !Thank you our Intention with Flight model is to make it as Realistic in arma But also Try and keep it as fun as possible {Personally my self i love Flying this Around Its just Good fun}
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Btw, do you allready have a bug report for the floating issue or do you need more informations about it? If you need somebody to do some investigation, I could take a look also.Did you guys maybe think of adding a hiddenselection to the tail number section, so units with fixed fleet can adjust the tailnumbers to their needs?
Still loving it.
We are aware of the Floating issue we are trying to work towards a AFM stable fix but at this time the AFM isnt High on our priority's
As for the Tail numbers this is something I belive is planned down the line but Requires a few other things To be Created First
@Teddybear1 i will look into a zeus CAS module may take me some time
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Thanks @Phronk for kind words as for the collective issue i put it up on the Feedback Tracker i will get them To have a look into this tomorow
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Would like to say everyone is in for a real treat with this, but be patient. Really great work Syko and Diesel. :cool:
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Would Tripwire Flares be something you think about creating
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Amen to that when you google arma what do you get its life or dayz. RHS is taking arma to the level of what it should be i barley see a milsim community video that they dont use RHS
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dagit missed that last line thank you anyway
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Would you ever consider adding ACE3 intergration later down the line?
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Would you be willing to add a brush for making AI Stand up I could see it being very helpfull in Town or bunker areas and as we all know ai love to lie-down and glitch through walls floors basically anything they touch
hopefully this is simple thank you anyway
also Great job on mod
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I belive its already in editor it is in zeus i know that
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hey guys,is there any mod that enables entering and walking inside vehicles? For instance, lower the ramp of a transport heli like the ch 47, walk inside. Then lower the ramp again in midair and make a helo jump. In the vanilla game one can enter vehicles and sit at fixed positions only, say the gunners or back seat. Does anyone have an idea how to make it happen?
sadly no this isnt possible 1 it would require editing models witch cannot be done
2 i believe the engine doesn't allow it i have been shows some wip stuff but nothing reliable and not very usable
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This thread is better than the news i come here everyday theres something new and it doesnt make me sad
but seriously look great :)
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i would like to ask if anyone would be willing to spend the time talking / helping through making a terrain start to finish have basic experience in arma3 modding i have or can get all software needed .
like to think i have some great idea but i am struggling with written tutorials
very eager to learn as terrains in arma have always fascinated me
i have ts3 skype steam ect
any response would be great :cool:
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yes i run windows 10 and have been for a few months i didnt get into windows 8 but am enjoying windows 10 works with steam and arma3 perfectly
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looking nice would love BI to add some kind of Proper towing
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wow Your work rate is very impressive
just keeps getting better and better
have you had any ideas on external structures eg what this stuff will look like from the outside also are you planing any of them with windows
Great stuff btw
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yep i ran out of ideas there isn't much out there on creating a rope
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something i had idear for fuel depo a while back i never got to far into it
http://i.imgur.com/BPJlYON.jpg (175 kB) [comes from a A2 mod]
was also looking into makeing a pysx rope larger eg pipe that had to be attached to vehicle to refuel
[i also a hate the look at fuel tank insta refuel ]
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Why should it?as naizarak said
the controls are too twitchy, same problem with the bmp's
they are better in the lates beta but still bad we have had them spin to fast killing whole squads the AA version also isnt the same handling as normal ones it is using older handling
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just wondering are the M2 Bradley pysx and movement/speed ect still being worked on ?
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Great to see the Bradlys fixed 1 issue still the M6A2 (AA) has old handling and likes to spin about the place
Nice update btw
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i wonder what the % of ppl that just play life,dayz mods
or wasteland and didn't even know there was single player
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Sorry to repost this it got lost under all that beta stuff
[repost]
Hey guys first of very nice work just checked out the beta good stuff coming is see only got 1 issue will the Bradlys handling be worked on as it stands at the moment i can turn on the spot in a second and the turning is similar to that making it difficult to drive this week in my unit we had 1 flip out and kill a whole squad XD
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Hey guys first of very nice work just checked out the beta good stuff coming is see only got 1 issue will the Bradlys handling bee worked on as it stands at the moment i can turn on the spot in a second and the turning is similar to that making it difficult to drive this week in my unit we hade 1 flip out and kill a whole squad XD
Community Upgrade Project - CUP_Terrains
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Quick on are you planing to add All Fortifications and warfare buildings to zeus
Would be great to be able to place them on the fly
i know its alot of adding classnames to cfg patches but would be great addition