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majesticmadman

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About majesticmadman

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  1. Thanks but What about for text based messages?
  2. majesticmadman

    ARMA 3 Addon Request Thread

    Hey, The Idea My request is for a large flying vehicle, that flies similar to helicopters (so it's a VTOL). For those who don't know what a VTOL is it's Vertical Take off and Landing, for example helicopters and harrier Jets. http://upload.wikimedia.org/wikipedia/commons/c/c7/Harrier.gr7a.zd431.arp.jpg The special thing I'm looking for is a large cargo area/Drop Zone. In terms of size I'd want to be able to carry 8 mraps. I thin with 2 rows so 4 mraps could go on one side and 4 on the other. There would be a door below the cargo that would slide open from the middle. The cargo would be attached to framework so when the hatch is open they don't just fall through. The player can then use an action to drop the cargo. The cargo I think should be configurable, so you can set what can be transported and how many slots it takes up. For example if it's got 20 slots, I could carry 4 tanks (At 5 slots each), or 5 Ifrits (3 slots each), or 20 ammo boxes (1 slot each). But if it's configurable to be able to add Mod things in to. So for example in "The Eridanus Insurrection" Mod things like the drop pod could be carried about 8 per carrier, and all be released from any altitude. This would allow all sorts of heavy air drops. For me the cargo should be customized whether it floats down with parachutes or just free-falls the reason for this is the drop pods I'm referring to should fall as fast as possible nothing slowing them down, where as if I'm dropping ammo or tanks they'd want to be gently delivered. For crew I think having (For Variants see below): a Pilot Co-pilot Main Gunner Left Main Gunner Right Rear Gunner Cargo Master 1 (Only Cargo Variants) Cargo Master 2 (Only Cargo Variants) Versions I was looking at 4 version of this craft, 2 that fit into vanilla Arma, and 2 futuristic (Sci-fi) ones The first Version would be the Modern Cargo Carrier Version named the "MC-01" This ones design would be made to fit the Nato Faction, sporting the before mentioned Cargo slots. The Second Version would be the Modern Mass Troop Carrier named the "MC-02" code-named "Lights Out" This ones design would be made to fit the Nato Faction. this would work the same way as the cargo variant but with people in stead, so the seats are suspended and then all the cargo slots can be ejected, parachutes should be given to people automatically when ejecting and have their gear returned on landing. The next 2 version in function are the same as the MC-01 and 02 But these should be futuristic so they would fit into mods such as the Eridanus Insurrection. The cargo Variant being named as "MM-UU2" Codenamed "Crucible" The troop Variant being nameed as "MMT-UU4" Codenamed "Phoebus" Other Features A back ramp to make a plausible way of loading up while the vehicles are landed (Open and Close Animations (Has to be open for cargo to be loaded)). The Cargo Door should open and close as mentioned before Cargo Should only be able to be ejected when open. Landing Gears NO sling loading All 3 guns should have a minigun, AP, AA, AG, and AT weapons of sufficient ammo to drop into very hot situations. All variants should be heavily Armoured but with weak points, so it should be able to go into a tank war to drop reinforcements and fly away. But it's engines should be weaker than the main hull, etc. So they're not invincible just require a good shot In the modern day this would mean the modern variants would need to be slow and quite hindered in terms of handling. In the future version they should be lighter and faster, but burn fuel quicker. All seats should be able to be ejected from but ejection by this method rather than as a "Cargo Drop" should not give the units a parachute. The unit should come with flares to make it for it's lack of speed. I thinks that's it, I can't show images because there's nothing like what I'm requesting to reference. As I have mentioned quite a lot that I would run this both in vanilla Arma and with the Eridanus Insurrection mod, here's a link there so you can have a look at what I want it to fit into http://forums.bistudio.com/showthread.php?177321-The-Eridanus-Insurrection-An-Arma-3-Total-Modication
  3. Hey, So what I have so far are 3 squads each with a playable leader and a unit which acts as the Army Commander. The Squads are named "P<Player Number>_<Squad Memember NO.>" so player 1s squad 5th unit is "P1_5" The Army Commander is called "Overlord". What I'm trying to do: Make Overlord appear as "Overlord" when sending a radio message rather than Alpha 1-1 etc. On triggers I want Overlord to be able to send a message but only so that a certain player squad gets the message, so squad p1 gets a message but p2 and p3 don't. And so that a message can be sent to p2 but not p1 or p3. On a similar but not exactly the same topic is triggering so sounds can be played but only the designated squad can hear it, so 2 sounds can be playing at once, and no matter where any of the squads are only the designated squad can hear that sound.
  4. I didn't see this as a Known bug but when looking through the glass of the HEV door (While open) water is not visible through it
  5. Hey, So I'm making a mission so when the drop pods reach the ground the doors open and the people get out. So I'm making a trigger timed to a second after the pod hits water. So the activation is on Blu-for being present. The On Act is "T1 animateDoor ["HEV_Door", 1, true];" (T1 being the name of the drop pod). So in theory "Object animatedoor ["Name of Door,State, True or false" should open/close doors. But because this is a modded item I don't know what the correct strings and methods are. Wondered if anyone can help me out?
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