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Katie Byrne

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Everything posted by Katie Byrne

  1. So after many years away from Arma I have decided to take up modding again, and as a refresher project I have decided to make a US Embassy Building and the surrounding compound. This isn't based on any specific embassy and has to be kept within a scale of what will run well in arma - so is quite small by real world standards (though i guess kinda big by arma standards) but i'm hoping it would fit against many backdrops and offer somne opportunity for interesting scenarios Currently the main building is in game and some basic features have been implemented, but there is still much detail, features and fixes to complete - here are some screenshots and video though ๐Ÿ™‚ Current model in game and some features: Still work to be done ๐Ÿ˜„
  2. Still a lot of work to do on the outer walls and details like pavement to add to the bare roads also, i'm not 100 percent sold on the sandstone brick - might change it out for something more clean and modern looking - what do you guys think?
  3. Thank you Rhaonoa ๐Ÿ™‚ Things were a little slow this month due to the Elite Dangeorous Odyssey Alpha but I have been getting more done on the surrounding compound
  4. Katie Byrne

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  6. about 10 hours in so far - also it's not a fast patrol boat - its a new LCAC ๐Ÿ˜„
  7. This probably isn't the place for this - but seeing as the embassy project is getting close to completion I tohught i'd share a sneak peak of progress on my next project ๐Ÿ˜‰
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  10. yes there is to be an 'open top' back gate as well, but this is all still at the ideas stage and i may also make the front gate clearance higher too ๐Ÿ™‚
  11. yes ๐Ÿ™‚ the building will be its own object - with everything else around it optional
  12. Bit slow on updates atm as the Elite Dangerous Odyssey Alpha is ongoing and my main YT channel is for Elite Dangerous lol ๐Ÿ˜„ But, I am working on the permiter assets. just getting the structural ideas together atm so expect lots more detail but this is what i am tihnking for the main gate, with a kind of corner tower (to be fleshed out a bit still ideas wise) I have started work on AI pathing and the fire geometry LOD too. So more in game footage to follow soon ๐Ÿ™‚
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  18. yes, i tihnk ultimately you are correct - ditching the flares will allow just a few light sources for the entire building, which will be simpler and perform better ๐Ÿ™‚
  19. the dark black part surrounding the roof is next to be changed - it is a placeholder for panneling and details ๐Ÿ˜›
  20. ok little more tinkering with the lights ๐Ÿ˜„ i am not married to the flares but figured i would experiment a bit also, expanded thing a little ๐Ÿ˜„
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  22. Some more screenshots - fixed problems with the shadow lod and have made progress with the lights ๐Ÿ™‚ including helipad lights
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