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QL

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Posts posted by QL


  1. Sounds neat. As a big STALKER fan myself, I'd join you if I had the time available.

    Looking forward to your release. Perhaps, you guys can cooperate with each other to deliver faster.

    Being patient is not exactly my type. :D

    Well, modding is not about delivering complete, tested, polished product. Modding is about having fun. This is my personal opinion, an you can find its reflection in my work(untested, bugged to hell, almost unplayable peace of crap)


  2. Any plans for this on Arma3?

    Would be great.

    The chances are very-very big.

    For now, the development is stopped for 2-3(maybe more) months due to some problems IRL. After that, I'm going to rework the mod completely from scratch(will be using some DAP's, Levrex's and mine scripts, though). There are some reasons for this: 1. I want some things behave completely different. Editing code is not an option in this case, it has to be rewrited. It is significant part of the mod, so amount of work needed to be done to rewrite it is comparable to rewriting the whole mod. 2. I don't like tinkering in other people's code, I like writing my own. Also, I want to design a clear logical structure for the mod and its scripts(can't guarantee i will be able to handle this task though). 3. My edit of DAP's mod contains numerous bugs for now. That's because, when I started to work on it, I knew literally nothing about scripting. I learned as i go. So some bugs are hidden in its foundation. 4. ArmA 3 looks better, feels better, has more capabilities. A3 is also easier to modify, and, yeah, it has greater community. It has the future. There is many ongoing projects that can be used in STALKER mod(meshcarver's brilliant NOVA ZONA, for example).

    So, yeah, one day you will be playing STALKER mod on Arma3.

    ---------- Post added at 20:14 ---------- Previous post was at 20:07 ----------

    so it really seems, both versions are exactly the same.

    QL i can't get your edit to work, at the beginning is an error message missing "stalker_dapmod\icons\bindicator.paa"

    Dogs do not move either.

    complete fresh install

    I use the latest versions of all requirements of your edit.

    Any ideas?

    Greets

    Do you run singleplayer or dedicated server? I need ~200 last lines of your RPT. Publish in on a pastebin.

    But I still suspect there's something wrong with the files.


  3. hey guys,

    I'm using playwithsix,

    latest release of the stalker mod on six from DAP is 1.3.0.1, which is 3 days old.

    I tried to use it with QLs edit, everything seemed to work, but I encountered bugs like not moving dogs, and a error message on startup of the mission.

    someone else already tried?

    are there any Patchnotes for 1.3.0.1?

    I don't know, the whole thing is very strange. If there was a new version, we'd know about it. Seems like guys from withSIX just made a mistake, and that's all.

    Anyway, it's interesting what they've put in this update. But unfortunately i dont have Arma (and Windows) installed at the moment.


  4. Oops didn't realize I had CBA loaded :) The only thing I noticed in the server's RPT was this:

    Error Undefined variable in expression: bis_fnc_init

    I believe this function has been removed in beta for security reasons? I could be wrong....

    Thanks for your reply.

    No, this is one of many errors appeared since 1.63. You can ignore all the "Undefined variable" errors in bis functions.


  5. Clean server RPT

    http://pastebin.com/p16wRfhi

    Client RPT if it's useful

    http://pastebin.com/qxe387Wc

    Unfortunately, your RPT didn't make things clear to me. I tried to launch a server on beta — no success. So you better don't use beta. Also, don't use any other mods with STALKER at the same time. (your rpt told me you were using cba)

    ---------- Post added at 14:51 ---------- Previous post was at 14:39 ----------

    I want to mention that createSoundSource is global, so you don't need to rSPAWN it in dog script, as it results in one dog barking as (insert player count here) dogs.

    Thanks for your advice. I didn't really look into DAP's code closely, because it generally works and editing it can result in new bugs appearing. For now, I edit it only if I want to add new functionality.


  6. Well not sure what is wrong same issue (death after 30 secs). DLL and AC files are in the root folder of my server (same place as the server .exe) and Windows has not blocked them. Do I need to run the beta 1.63?

    Nope. Upload your server's .RPT file, I will take a look.

    Or you can publish ~200 last lines of your rpt file to the pastebin. That would be faster.


  7. Thank you for server keys. I tried to set it up last night on dedicated and when I joined the server I just kept dying every 20 seconds or so.

    The .dll and .ac files go in the Arma 2 server root directory right?

    These files should be located in your A2 root folder(i.e. ...\Steam\steamapps\common\Arma 2 Operation Arrowhead). My server files are also in this folder.

    >kept dying every 20 seconds

    Every 40 + random(35) seconds, to be precise. Yeah, that means the game didn't find the dll. Kind of "intended behaviour", lol.

    Btw, have you tried to rejoin the server?


  8. 0.81 beta is out.

    Download: http://rghost.net/59244313

    STALKER-DB is the database. It's only for servers.

    @STALKER folder contains addon files.

    mission contains the mission file.

    Changes:

    1. Bugfixes.

    2. Database now works with unique ids. That means this version is not compatible with the previous one. If you're a server you have to delete both .sdb files.

    3. Joining faction feature is back. Implemented skin change when joining a faction.

    4. NPC's are not immortal anymore.

    5. Some minor tweaks.


  9. You just made a mistake in this code
    SVOBODA_ITEMS = [ ["M4A1_AIM", 2000[color="#FF0000"], 5,1][/color], ["30Rnd_556x45_Stanag", 400[color="#FF0000"], 25, 2],[/color]

    but when I did in my code all earned

    SVOBODA_ITEMS = [
    ["M4A1_AIM", 4000, [color="#FF0000"]1, 10][/color],["30Rnd_556x45_Stanag", 400[color="#FF0000"], 2, 25][/color],

    in any case, thank you very much, was an invaluable lesson

    And yet, last question, how to completely remove the system heal? Not indicator, not blooded, not bandage? I want to insert my heal system, but the conflict is not working

    I found bug - on a dedicated server does not pick up items from the boxes after purchase. What's the matter?

    Oh, really. Sorry for that.

    Answer to your question: delete 112th line from init.sqf. It's "player addEventHandler["HandleDamage", {_this execVM "ql_scripts\damage\handle_damage.sqf"}];"

    ---------- Post added at 14:04 ---------- Previous post was at 14:03 ----------

    Purchase box bug will be fixed in next release.


  10. Hello there, QL.

    Some time ago i, inspired by this mod, made a mission based on its scripts adapted to vanilla arma — i. e. not requiring any mods to work, though i made them compatible to A.C.E.-2 too, — and in process, as i usually do, improved them. That means performance-wise (mainly due to porting the scripts to FSM and keeping the load off a client, which allows hundreds of anomalies in a mission without a noticeable performance drop) and effect-wise (like anomaly sounds, visual effects and how they react to different objects). Apart from anomalies, i also remade the dog and radiation scripts and ported a PDA texture from S.T.A.L.K.E.R. to GPS.

    The mission haven't had a warm welcome due to the idea of anomalies being novel to many (i made it for a regular server) and requiring a bit of time to learn its tricks, so now i simply want my efforts not to be wasted. If you would like so, i can provide you the mission with all these scripts and explain how they work, in case you would need an explanation. Are you interested?

    Hi.

    I think you mod is really GREAT. I also like the idea of tricky anomalies very much, and I've been planning to implement them myself. So, yeah, I'm really interested. Probably I will port my scripts to your mod and use it as a basis for future improvements.

    ---------- Post added at 20:19 ---------- Previous post was at 20:00 ----------

    Does not work, items are not displayed. And does not work at all random respawn and Loading stalker (spawn without all item) if you add to the store of weapons vilas weapon.

    Error

    bin\config.bin/cfgMagazines.Saiga

    And so almost all the weapons and ammunition

    Seems like you've picked the wrong type for Saiga and other weapons. For weapons, type number must be 1. Read my guide again and try one more time.


  11. Yes, I beg you, help me with this. if possible with the comments that I understood. I hope I have not much to ask, I just do not quite understand the system script.

    I want to "dolg" only sell Russian weapons and little ammunition, and "svoboda" just imported weapon. and how to add my item?

    I will teach you so you can do it yourself. That would be better for both of us.

    1. UnPBO the mission(using PBO Manager or similar program).

    2. Open objects.sqf file in QL_SCRIPTS folder.

    3. Now you can see QL_WEAPONS, QL_AMMO, QL_MEDICINE, etc. They are item lists.

    4. Add the following lines to the end of the objects.sqf:

    SVOBODA_ITEMS = [ ];

    DOLG_ITEMS = [ ];

    NEUTRAL_ITEMS = [ ];

    5. Time to add some items to this lists.

    5.1. Decide what item you want to add. I, for example, want to add "M4A1_AIM" to "Svoboda". (All the items are listed in QL_WEAPONS, QL_AMMO, etc. Their names are between "") To do this, you need the name of the item, the price(define it yourself), the quantity of the item(how much items are left in the stock), the type of the item(1 for weapons, 2 for exerything else). We already know the name — it's "M4A1_AIM". The price will be 2000, we want the trader to sell only 5 m4a1's, the type is 1. Now it looks like this:

    SVOBODA_ITEMS = [ ["M4A1_AIM", 2000, 5, 1] ];

    5.2. Now we want to add some magazines, don't we?

    It will be "30Rnd_556x45_Stanag". We want it cost 400, the quantity will be 25, the type is 2(because it's not weapon). Here's what we have:

    SVOBODA_ITEMS = [ ["M4A1_AIM", 2000, 5, 1], ["30Rnd_556x45_Stanag", 400, 25, 2] ];

    5.3. Wanna add some medicine? Easy.

    SVOBODA_ITEMS = [ ["M4A1_AIM", 2000, 5, 1], ["30Rnd_556x45_Stanag", 400, 25, 2], ["QL_Bandage", 100, 15, 2] ];

    Now you can tell the trader will be selling 15 bandages by the price of 100 each.

    6. Add items you want to DOLG_ITEMS and NEUTRAL_ITEMS.

    7. Open "SCRIPTS" folder. There are files "DOLGDEALER.sqf" and "FREEDOMDEALER.sqf".

    7.1. Open "DOLGDEALER.sqf". Replace "nil = _dealer execVM "ql_scripts\trade\trader_assortment.sqf";" line with "_dealer setVariable ["QL_TRADE_GOODS", DOLG_ITEMS, true];".

    7.2. Open "FREEDOMDEALER.sqf". Replace "nil = _dealer execVM "ql_scripts\trade\trader_assortment.sqf";" line with "_dealer setVariable ["QL_TRADE_GOODS", SVOBODA_ITEMS, true];".

    8. If you want neutral traders to sell random items, then you're done. If you want their items to be fixed, complete the next steps.

    *9. Open init.sqf. It is located in the root mission folder.

    *10. Replace line "_x execVM "ql_scripts\trade\trader_assortment.sqf";" (it's in the end of the file) with "_x setVariable ["QL_TRADE_GOODS", NEUTRAL_ITEMS, true];".

    ---------- Post added at 10:31 ---------- Previous post was at 10:30 ----------

    If you have any questions, feel free to ask.


  12. Don't freezes.

    Yes, your stalker-db and acces.ac in folder.

    I don't know why, but when I changed profile , word "S.T.A.L.K.E.R." Was proceed and all okay.

    And 1 question - how change fixing item in dealer? No random, only Medical items for example?

    I didn't understand your question. You want me to help you to write a script which makes dealer's assortment fixed and not refreshable?

    ---------- Post added at 20:43 ---------- Previous post was at 20:39 ----------

    And could you also tell me the name of the profile, which caused trouble? Just curious.


  13. QL, please help me.

    when I run a dedicated server, the inscription "STALKER" does not pass.

    Constantly hangs, alt + tab Dont work.

    I changed one line of code, and it helped, but not for long. How to solve this problem in a more radical way?

    my modified code

    if (!(isDedicated)) then 
    {
    5 cutText [localize "STR_OVERVIEW", "BLACK FADED", 10];
    
    removeAllWeapons player;
    
    player setVariable ["DAP_SLEEPTIMER_ON",1];
    player setVariable ["DAP_BOLTS_UNLIMITED",1];
    
           waitUntil{!(isNull player)};      ------ this
    
    if(isMultiplayer) then 

    The game just freezes? Are you sure you have my STALKER-DB installed properly? Is there access.ac file in your gamefolder?


  14. i tried dedicated with tadst, but still the same problem. I rejoined but same problem. Do i have to activate other mods than @stalker and stalker-db?

    And it says every time "wating for host"

    Thx 4 your hard work and help :)

    You have to wait several minutes when its "waiting for host". Host a server, join it, and go make some tea. If, after 5-10 minutes, it is still "waiting for server", then upload your server's RPT, I will look into it.


  15. is mp actually broken? Tried it with a friend, and it does not start. You have black screen and the text "STALKER" and nothing happen. But you can access your inventory.

    No, its not. There is a strange behavior when you host a non-dedicated mp game. Try dedicated. I recommend you that program http://www.armaholic.com/page.php?id=11655 for hosting dedicated servers. It happens, when you still have a black screen when connecting a dedicated server. If so, just rejoin the server.

    ---------- Post added at 13:40 ---------- Previous post was at 13:37 ----------

    I know there is still lots of bugs in this mod, and I apologize for this. Next 0.81beta version will be mainly bugfixes, performance tweaks, cleaner code.


  16. *solved*

    i re-installed, copied mod. Didn't work. re installed steam-version + mod. Didn't work. Then i copied all the stuff from the @STALKER folder in \Expansion\Addons folder, and this worked. Strange.

    But now all is working fine, thx for your hard work, it is awesome.

    I think I found it. My mod part of shortcut properties looks like this: "-mod=D:\Steam\steamapps\common\arma 2;D:\Steam\steamapps\common\arma 2 operation arrowhead\Expansion;@STALKER". I have some problems with CO so I have to include A2 manually as a mod. My guess is you don't have that "Expansion" part. So your mod declaration part should look like this: "-mod=...;@STALKER;EXPANSION;ca". "..." - your other mods. I know you've already found the solution but if we can get it working in less violent way - it's only better.

    ---------- Post added at 15:53 ---------- Previous post was at 15:47 ----------

    Just deleted the "Expansion" part from mods, and the game crashed on loading. Seems like my guess it not right. But try to add "ca" to your mods.


  17. I got a bug, try to starting your 0.8 beta. It says that it needs content, which i had deleted: ca_communityconfigurationproject_e_editor_madeallbackpacksavaibleempty . Did you installed something, that you didn't told in installations-advices? Thx for help.

    >Did you installed something, that you didn't told in installations-advices?

    No, I didn't.

    People say everything is working.

    You can redownload and reinstall both DAP's mod and my addition to it. This may help.

    Btw, do you have the same error in original DAP's mod?

    ---------- Post added at 14:15 ---------- Previous post was at 14:13 ----------

    Do you use beta?


  18. Just tried your edit QL and still same bug with dogs after save, although this time I don't see script error after load save game, dogs are freezed and stand still and do not attack after you load save game.

    Do you have the same problem with zombies and bloodsuckers?

    I will try to fix this bug in the next version.


  19. have this mod campaign or single player missions?

    No. It has kind-of-sandbox multiplayer mission which can be played in sigleplayer, but this can be boring.

    ---------- Post added at 13:38 ---------- Previous post was at 13:29 ----------

    @Foxhound;

    @kecharles28;

    Thanks for posting my mod.

    And you, guys, forgot to mention my stat-saving system("STALKER-DB") in the mod description.

    I will register at both resources(Armaholic and withSIX) when 1.0 version is ready. Yeah, I'm really lazy.

    @sergo_ru42;

    Glad you like it!

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