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jrog

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Everything posted by jrog

  1. createVehicle.txt works properly for all vehicles except the helicopters. I have no entry when spawning a chopper. Example //new 3 "^[bOI]_Heli_" //nothing gets logged 3 ^[bOI]_Heli_ //nothing gets logged 3 O_Heli_Light_02_unarmed_F //nothing gets logged 3 _Heli_ //nothing gets logged With one of the following 1 "" 1 .+ 1 "[.\s\S]*" all I get is this (with some extra entries for parachutes): #0 "Supply40" 3:2 [0,0,0] #0 "Supply160" 3:3 [0,0,0] Anyone else experiencing this issue? Any help appreciated. Thanks.
  2. Great work! Helicopters are logged again with the latest Perf. Thanks, Dwarden.
  3. jrog

    No players?

    Too much games on the market now-days, lots of ArmA mods, too. Advertise your server through social media, and, of course, be different regarding the content you provide!
  4. private ["_vehicle", "_class", "_position"]; _vehicle = null; _class = [_this,0,nil] call BIS_fnc_param; _position = [_this,1,[]] call BIS_fnc_param; //... _vehicle = createVehicle [_class, _position, [], 0, "NONE"]; _vehicle Called, for ex.: _vehicle = ["B_Heli_Light_01_F", getPosATL player] call fnc_spawnVehicle; Or just this, run locally from the console, the same result: _vehicle = "B_Heli_Light_01_F" createVehicle position player; Seems to be related : 0023769 - Arma 3 Feedback Tracker http://feedback.arma3.com/view.php?id=23769 http://www.combinedarms.de/news/index.php/News/10096-Battleye-createvehicle-txt/
  5. jrog

    Mag Repack

    To fix it, add this code at the end of class outlw_MR_RscButtonMenu located in defines.hpp: font = "PuristaMedium";class AttributesImage{ font = "PuristaMedium"; color = "#E5E5E5"; align = "left";};
  6. @Caffeind I don't get the error. This is the script I use combined with @Larrow's one, to prevent from grabbing dropped, before the player disconnected, items and weapons: if (!isServer || !isDedicated) exitWith {}; ["onPlayerDiscnndId", "onPlayerDisconnected", { private ["_body","_weaponholders"]; _body = missionNamespace getVariable _uid; if (!isNull _body) then { _weaponholders = []; _weaponholders = nearestObjects [getPosATL _body, ["weaponHolderSimulated", "weaponHolder"], 20]; { deleteVehicle _x; }forEach _weaponholders; deleteVehicle _body; missionNamespace setVariable [_uid,nil]; }; }] call BIS_fnc_addStackedEventHandler;
  7. Had the same problem and this is how I handled it: //Init.sqf (server): if (isServer || isDedicated) then { "playableUnitOccupier_PV" addPublicVariableEventHandler { private "_playableUnit"; _playableUnit = [_this,1,objNull] call BIS_fnc_param; if(!isNull _playableUnit) then { missionNamespace setVariable[getPlayerUID _playableUnit,_playableUnit]; }; }; ["deleteBodyOnPlayerDisccndId", "onPlayerDisconnected", { private "_body"; _body = missionNamespace getVariable [_uid,objNull]; if (!isNull _body) then { deleteVehicle _body; missionNamespace setVariable[_uid,nil]; }; }] call BIS_fnc_addStackedEventHandler; }; //Init.sqf (client) : if(!isDedicated) then { waitUntil {Alive player}; playableUnitOccupier_PV = player; publicVariableServer "playableUnitOccupier_PV"; player addEventHandler ["Respawn", { playableUnitOccupier_PV = _this select 0; publicVariableServer "playableUnitOccupier_PV"; }]; }; Hope it helps
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