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nitea2t

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About nitea2t

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  1. @fred Thanks for all your efforts here making this game better and ready to grow into a AAA title. It's great to hear about x64 being tested. My question is in regards to the 2047 RAM limit. How is this malloc able to allow > 2GB when the engine is soft-coded to a 2GB limit? I just read all 51 pages so I may have missed it. I am planning on testing this malloc on my server very soon. I think it may help some but I believe the real problem to be the lack of multi-threaded performance. The server stays above 40 FPS until about 45-50 players. It drops to around 25-30 FPS at around 60 players and 70-80 players brings it down to 5-10 FPS. It's still playable but not ideal. My goal is to have at least 30 FPS for 100 players. The only thing I can think of for the CPU side of this issue is to use HCs (now that BI woke up and made them free to use). I could push all the DB queries over to a HC and maybe find other things to push onto HCs. It would be awesome if I could push some of the calculations off to the servers Quadro GPU. Let me know if you have any suggestions. Current Server Setup: Win 8.1 Pro x64 -malloc=system -maxMem=2047 -cpuCount=6 -exThreads=1 -world=empty -noSound fiber line @ 1Gbps down/250 Mbps up Xeon E5-1650v2 (6core-12thread-12MB cache) 16 GB 1866 MHz ECC RAM Samsung 840 Evo in rapid mode (5 GBps R&W-175K IOPS)
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