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JamesTheClarke

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Everything posted by JamesTheClarke

  1. JamesTheClarke

    Authentic Gameplay Modification

    I run it with Blastcore and Hopecore. I guess that causing the flickering when looking at the flare in first person, it could also be a combination of those mods and my video settings that causes the issue. EDIT: it's definitely Hopecore that causes the issue. With Blastcore the flares are fine. Dropping Hopecore from my mod collection. Unfortunately I would prefer not to get rid of Blast/HopeCore because the large smoke puffs and increased flare brightness are really useful for PvP infantry gameplay. The vanilla smokes are barely functional at the slightest wind. I hope in the future AGM will be expanding on smoke and flare effects so we can drop Blast/HopeCore from our mod pack.
  2. JamesTheClarke

    Authentic Gameplay Modification

    Hi KoffeinFlummi, My Arma 3 community has been doing some testing of your latest AGM version (v9.3) and I thought I'd send you some feedback concerning future editions: - Nametags does only support free look as long as the weapon is lowered, when weapon is raised free look support breaks unless the player moves while free looking. - Hand flares and uniform-attached chemlights flicker violently creating discomfort for the user and discourages usage. - Will there be a Vector version that can lase targets as well to replace the vanilla Laser Designator? (that one still has thermals and we'd like to replace it with one of your solutions) - Mag Repack currently checks all mags on the player when used, thus locking down the player in a dangerous position for a long period of time. Could you adapt it to a system similar to Outlawed's "Mag Repack" mod where one can repack individual mags? - The AGM items are no longer recognised by the virtual arsenal game mode. - The new option of taking prisoners is awesome. We only have one suggestion there: could it be changed to the prisoner being able to walk (only walk) on his own accord? That would make hostage PvP scenarios a lot more interesting for the hostage player. - Currently we would like to ditch other mods like Blast/HopeCore in favour of AGM completely. Are there any plans of making smokes more dense and flares as bright as in Blast/HopeCore? - Item suggestion: could you use the model of the trip wire anti personel mine and make a flare (red) trip wire out of it? Would be great to use in coop and pvp woodland missions. That's currently as far as we got with testing, if we notice anything else I'll update this post. As usual thanks for all the hard work poured into this fantastic mod, playing Arma 3 without it wouldn't be an option anymore at this point. Kind regards, Clarke.
  3. Hi Dslyecxi, As always simply fantastic mods, my community could not play without them anymore. One feedback for improvement though: will you in a future version of ST nametags support the free look system of Arma 3? Currently one has to turn the entire body towards a comrade to identify him. This often leads to members breaking security for and thus sometimes missing an enemy patrol sneaking up on us etc. Thanks for all the hard work.
  4. JamesTheClarke

    Backpack Config - missing entry

    Do you know where I could find V_PlateCarrier2_rgr Arma 3 vanilla config file? I'd like to compair it's values with my current vest set up so I won't under or overpower it's armour rating / weight and carry capacity. Thanks a lot in advance for your help.
  5. Hey mate, thanks a lot for helping a fellow out, this solved my issue. Now F3 doesn't get overwritten anymore and can do it's job perfectly.
  6. Hi Tophe, My Arma group recently switched to your tool and overall it is just fantastic. We've been enjoying it far more than having to go through the clunky Gaming Deluxe Webtool. However we keep running into one persistent issue, the AI skill we defined via F3 Framework seems to be overwritten by TADST somehow. We tried all kinds of different AI skill setting via TADST including setting all parameters to 0.00 to no avail. When the same mission is played in the editor or in a privately hosted MP session the desired F3 Framework AI settings kick in. So something is definitely going on from the TADST side. You got any idea? Is there a way of disabling all TADST influence on AI skill? If you need any of our config files to determine the cause of the issue feel free to ask. Thanks in advance for your work and help.
  7. Hi toadie2k, I absolutely love your ak pack, it is by far one of the best weapon sets I have seen in Arma 3 and that includes the vanilla rifles. The animations and polish of those weapons are awesome, we use it all the time when playing as eastern rebels. Question though: Will you be expanding it in the future and if yes will they be including the following models: - AK-74M, it's the official main rifle of the Russian Federation, would be cool to have it with your quality textures for our Russian in-house army. - AS Val, a great weapon for Russian Spec-Ops missions. - Dragunov SVD, a great marksman rifle for eastern rebels and Russian army. - PKM and/or PKP, the essential Russian MMG. Currently we use the @caf_ag version but it is just not optimised for player usage. Thanks a lot for your feedback and your hard work in the community.
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