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wrathiron

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About wrathiron

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  1. wrathiron

    COOP 32 - Resistance (FIA vs CSAT)

    so I have seen the issue when multiple towns are activated either by being flown over or people being spread out. If too many cities are activated then you will start seeing towns being liberated. I´ve seen if you move away from the area it will go from bright red back to normal and sometimes you can prevent the limit being reached.
  2. wrathiron

    COOP 32 - Resistance (FIA vs CSAT)

    yup, got it working. Thanks for your help.
  3. wrathiron

    COOP 32 - Resistance (FIA vs CSAT)

    hey folks so I´ve been playing this with a group of guys on our private server, has anyone succesfully managed to remove the fatigue on respawn? it works when I log in but for the life of me I´ve not been able to get it to work after respawn. Tried a few things on the forum but no luck. I don´t mind it too much but for some of the guys when attacking a town it just becomes impossible. Also, any future plans for Resistance? I love this mission its what got me crazy about arma 3 again. :) cheers.
  4. wrathiron

    COOP 32 - Resistance (FIA vs CSAT)

    Hello, first of all I love the mission, we have been playin it soo much we decided to get a server.- Hence the problem that we are seeing, and after scrolling through countless forums and such my question. persistent=1; is running on the server.cfg, according to Kellys guide, this needs the followng "Enabling the persistence option will make missions that have either base or instant respawn keep on running after all players have disconnected. The other respawn types will not make a mission persistent. The kind of respawn a certain mission uses is set in its Description.ext. " Obviously there is a base/respawn right in Description.ext? cheers
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