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Everything posted by TheConen
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Nice to hear that, thanks for the info :)
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Will ASR AI also take effect for AI that doesn't have a special compatibility config, like Leight's OPFOR pack (http://www.armaholic.com/page.php?id=27353)?
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Combat Space Enhancement 0.2
TheConen replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Regarding basic revive, we are using it without any problems - works flawlessly in the newest version. -
Any news on the update?
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Second thing I noticed: the Leight's OPFOR Pack overwrites the "Aircraft" section in editor, meaning RHS vehicles (A10 and SU25) are not displayed, but Mi8 from Leight's OPFOR pack which is actually a helicopter. Leight, are you still reading here and plan to continue development of this mod or did you abandon it?
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RHS Escalation (AFRF and USAF)
TheConen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, I noticed that the classname in the wiki for the M84 flashbang and the M19 mine are wrong - it should be "rhs_mag_mk84" instead of "rhs_ammo_m84" and "rhs_mine_M19_mag" instead of "rhs_mine_M19_ammo". Also the hints "Grenades are part of the cfgMagazines superclass unlike other weapons which are part of cfgWeapons." and "Mines are part of the cfgVehicles superclass unlike other weapons which are part of cfgWeapons." are missing for the US side.- 16577 replies
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Bornholm, Denmark [Terrain]
TheConen replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's quite a difference between an AiA compatible version and a version using AiA assets. AiA compatible only means it doesn't cause problems when used with AiA - which should be mandatory as AiA is used by many communities, but it doesn't add any dependencies. Using AiA assets means making Bornholm dependent of AiA - which is a very stupid idea. Why would anyone want to do that? It increases the DL size from 1.8GB to at least 8GB (AiA TP + Bornholm) and AiA only provides ArmA 1/2 assets - who would want to put ugly ArmA 1/2 assets in this beautiful ArmA 3 map? Bornholm is the first real ArmA 3 map - and we need more of this to have alternatives to those ugly ArmA 1/2 maps, so we don't have to download AiA + the map we want to play on, but have a standalone solution which allows small downloads and better map management. Yes, those ArmA 1/2 maps are nice maps, but seriously - they look like shit, compared to what ArmA 3 can do in terms of graphic. I'm tired of seeing the same low res textures over and over again - for less ArmA 2 imports and more real ArmA 3 content. So: NO to AiA dependency for Bornholm. -
LEA - Loadout Editor for ArmA 3
TheConen replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
AFAIK, none of those things are possible - not because LEA can't do that, but because ArmA can't. -
RHS Escalation (AFRF and USAF)
TheConen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, found that out, too - and a fix for it. Look here. http://forums.bistudio.com/showthread.php?185640-Leights-OPFOR-Pack&p=2842214&viewfull=1#post2842214- 16577 replies
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RHS Escalation (AFRF and USAF)
TheConen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm gonna do a LEA addon once the update is out.- 16577 replies
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I get an error about HitGlass1 when having this mod loaded and placing a heli (a normal RHS one). See here: http://i.imgur.com/Rz0xjK5.png Repro steps: Go into editor, load a map. Place a player unit and an empty heli (I tried UH60M). Click on preview. Wait for the error message. Only mods loaded are RHS Escalation and Leight's OPFOR Pack. I don't get the error when having only RHS Escalation loaded. ---------- Post added at 23:17 ---------- Previous post was at 23:01 ---------- Ok, found it. In lop_c_veh_mi8.pbo, config.cpp, class CfgVehicles you have to replace class Helicopter : Air { class HitPoints; // External class reference }; with class Helicopter : Air { class HitPoints // External class reference { class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; class HitGlass5; class HitGlass6; class HitHull; class HitEngine; class HitAvionics; }; };
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If adding dependencies, why not use RHS Escalation instead of 3 different mods from 3 different studios? It contains all you need, weapons, vehicles and other stuff and is really high quality.
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RHS Escalation (AFRF and USAF)
TheConen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably already has been reported, but just in case: Getting this error message when placing helicopters http://i.imgur.com/Rz0xjK5.png- 16577 replies
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ZBE_Cache AI & Vehicle caching script/addon
TheConen replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this work together with ALiVE? -
Combat Space Enhancement 0.2
TheConen replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
One question regarding the CSE tablet: As far as I know, it is possible to write own applications for the tablet (I remember having read it somewhere on your website or in the wiki quite a while ago). For our community, I would like to write an own app - but it seems I'm unable to find the information about that again. Can you point me to the direction where I have to look? -
Bornholm, Denmark [Terrain]
TheConen replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update :). Is v1.3 compatible with current ALiVE version or do we have to wait till ALiVE indexes the new version and releases an update? -
Combat Space Enhancement 0.2
TheConen replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I suggest adding those infos to the wiki. -
Combat Space Enhancement 0.2
TheConen replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mean I can have Basic Ballistics and Advanced Ballistics active simultaneously, with Basic Ballistics enabled for everyone and Advanced Ballistics disabled by default and only selectively activated for single units, e.g. Snipers? And if so, what's the init-command for the units I want to enable Advanced Ballistics for? -
LEA - Loadout Editor for ArmA 3
TheConen replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Nice to hear that :). -
RHS Escalation (AFRF and USAF)
TheConen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Damn, I really hoped for them... but am I right in assuming that they will be in 0.4? I can't imagine you leave them out...- 16577 replies
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RHS Escalation (AFRF and USAF)
TheConen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
One question: will the 0.3.5 hotfix also contain armed versions of the HMMWVs/GAZs/UAZs? Would really appreciate that...- 16577 replies
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LEA - Loadout Editor for ArmA 3
TheConen replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Updated CSE Version (forgot the ATragMX): https://www.dropbox.com/s/iwlaqkez4urxll8/CSE_0.10.0_3.lea.addon?dl=0 Anything new about my question regarding the analysing of already existing mods? Seems like Major_Shepard is not active here anymore. -
RHS Escalation (AFRF and USAF)
TheConen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@jerminhu: On a linux server, you have to rename all mod files and folders to lowercase. Unlike Windows, Linux is case-sensitive.- 16577 replies
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Combat Space Enhancement 0.2
TheConen replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update, guys, now I can update our repo :). I'm sure you already know about that, but in case you don't: MANW submissions are reopened till Dec 14. Maybe you want to resubmit the new, improved CSE version. -
Veteran mod (VTN) - announcement and WIP
TheConen replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There seems to be something wrong with the Crimean Island release (http://www.armaholic.com/page.php?id=27582). I only get a map called "Cossak cape (WIP)" with it, which is very, very small.