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staticx

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Posts posted by staticx


  1. Hey guys im an admin on a server now for 5yrs and im starting to get burnt out playing the game. So to keep me hanging around on the server some more i wanted to add my own faction on our DOMI edits. mainly TvT with like 2-3 GUER slots. I know theres a west and east spawn point. base_spawn_1, base_spawn_2. I've been digging around in the x_setupplayer.sqf and found...(see below) what would i have to do to make my own respawn marker to play as guerrilla and play with the GUER in the AO's and beable to shoot both West and EAST. I just want my own spawn point out in the middle of nowhere and beable to parajump into the AO if i die to play with the GUER AI. Dont know if this has been done before. My thoughts are to make a base_spawn_3 and adding that marker on the map, but im sure theres a lot more to do. anyways you master editors let me know and point me in the right direction or bounce some ideas off me. thx

    _respawn_marker = "";

    #define __dml_w deleteMarkerLocal #respawn_west

    #define __dml_e deleteMarkerLocal #respawn_east

    #define __dml_g deleteMarkerLocal #respawn_guerrila

    switch (GVAR(own_side)) do {

    case "GUER": {

    _respawn_marker = "respawn_guerrila";

    __dml_w;

    __dml_e;

    };

    case "WEST": {

    _respawn_marker = "respawn_west";

    __dml_g;

    __dml_e;

    };

    case "EAST": {

    _respawn_marker = "respawn_east";

    __dml_w;

    __dml_g;

    };

    };

    #define __rmsmpl _respawn_marker setMarkerPosLocal

    if (__TTVer) then {

    if (GVAR(player_side) == west) then {

    __rmsmpl markerPos "base_spawn_1";

    } else {

    __rmsmpl markerPos "base_spawn_2";

    };

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