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bolbies

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Everything posted by bolbies

  1. bolbies

    Fatigue Issue

    This just started about 2 days ago and I haven't downloaded any mods that would do this recently. For whatever reason, I experience fatigue even though it has always been disabled in my mission and haven't touched that area at all. Did an update break it or something? Is there a new way you have to script it?
  2. bolbies

    ASR AI 3

    I don't know why but if I use this mod on my dedicated server, the client FPS tanks after about 10 minutes but the server stays completely fine. I don't have this issue in singleplayer or in a local server. Is this an issue on the mod or on my end?
  3. bolbies

    VCOM AI Driving Mod

    Yeah within the first 10 minutes of the game, it starts lagging so bad the game is unplayable, and then eventually it just returns to normal.
  4. bolbies

    VCOM AI Driving Mod

    Does this mod make anyone else's game randomly lag like crazy for about 10 minutes?
  5. Thanks barbolani! I'll definitely try that one I get back home next week!
  6. So I am currently trying to rewrite DUWS so it works on dedicated servers and I got most of it to work. As of right now, from what I have experienced the only 2 1 problem I've found is that "_posx" is undefined in BIS_fnc_findSafePos. This means that both the HQ and enemy zones can't be randomly created, you must manually place them, which is funny because placing them manually requires BIS_fnc_findSafePos anyway. It also affects the side missions. The other problem is that high command doesn't work. I can switch to the high command view, but the icons don't "fill in" and I can't control them. Any help would be greatly appreciated. Here's what I get in the RPT for the BIS_fnc_findSafePos errors.
  7. Here is the script that initializes High Command
  8. I've rewritten it. It's almost done. So far the only two problems I've found is this issue we've been trying to hammer out, and the High Command. ---------- Post added at 16:21 ---------- Previous post was at 15:51 ---------- I figured it out and got it to work thank you! Now I just need to figure out the high command issue.
  9. Is that not what the script does?
  10. I get "Error Type Control, expected Bool"
  11. Ok I think I may have figured out why mapsize.sqf isn't working (the one with center and half_of_map). After putting a few hints in there I found that the script doesn't get past "waituntil {visiblemap};". I already tried making both openmap arguments to true but that didn't work. Any ideas?
  12. Here's the script that creates the HQ randomly. center_of_map and half_of_map are created in here.
  13. bolbies

    Armata T-14 WIP

    Is this still being worked on?
  14. You guys are right. Idk what it was but I deleted and redownloaded the mod and now it works. My bad.
  15. I believe this mod is interfering with bipod deployment somehow. I changed different keybindings but it still won't work. Does anyone else have this issue?
  16. bolbies

    Virtual Arsenal for AI in MP

    Well that kinda suck but thanks anyways!
  17. I love the mod All the Weapons but unfortunately some custom weapons only use custom ammo, making it impossible to rearm your men without giving them an entirely new loadout. So I'm wondering if it is possible to use the virtual arsenal on a squad member to change his gear in-game like in Zeus?
  18. bolbies

    Virtual Arsenal for AI in MP

    Sorry I mean is there a way to use the Virtual Arsenal on AI units in a normal game without Zeus? All of the choices in the wiki are in Zeus.
  19. bolbies

    United States Air Force( 2015)

    How do you use the coop autopilot option in the Spectre?
  20. bolbies

    United States Air Force( 2015)

    Why are the AC-130's so back-heavy? They can't take off without blowing up. Is this intentional?
  21. Is there a way to spawn, let's say, a weapons squad but have the game read through your addons and randomly pick a weapon to give to the unit? So a vanilla rifleman would have an MX but with this he might spawn with an L85A2, M4, etc.
  22. bolbies

    Random Unit Weapons?

    Oh my god it's great to hear from the guy who made the addon! I can't wait to test it out. Thank you all for your help!
  23. bolbies

    Random Unit Weapons?

    Yeah that's perfect! Too bad it isn't MP compatible yet though. I'll definitely keep an eye on it thank you!
  24. bolbies

    United States Air Force( 2015)

    Sorry for the noob question but how does the B-2 targeting system work? Is it supposed to drop the nuke by itself or what? And can the AI use the B-2 and AC130's or are they "player only" vehicles?
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