benw
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Posts posted by benw
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Hi, Smoerble because these commands only have local effects, which means only the server sees the newly added items, you may need to use addWeaponCargoGlobal command
i think publicvariable "ammobox" maybe another way to make this script work
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Hi, BEAKSBY drawicon3d command only accept STRING, not STRUCTURED TEXT
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Respawn=3 // base respawning
It is also defining starting position for your units
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hi Genesis92x, also i found that the AA soldiers doesn't fire AA missiles while they detected the choppers(the vanilla AI will fire AA missiles from long distance ), maybe you missed those soldiers with launchers? :rolleyes:
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you don't need to delete them, maybe teleport them to a safe place and use the enablesimulationglobal false on them.
can i know why you do not use the server to spawn units? some scripts required the server to execute the commands because server is the root for making everything work in singleplayer
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Updated:
1. Changed lz position
2. heli inbound position now randomized
https://drive.google.com/folderview?id=0B7mC4rCCFCPWNU9FalR5Q1o0VWc&usp=sharing
http://steamcommunity.com/sharedfiles/filedetails/?id=294694727
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updated new version, increased difficulty
https://drive.google.com/open?id=0B7mC4rCCFCPWNU9FalR5Q1o0VWc&authuser=0
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what is the path of your server folder for storing mission pbo
=========================================
doesn't matter, i removed this line from description.ext
uploaded new mission file in both steam and google drive
https://drive.google.com/folderview?id=0B7mC4rCCFCPWNU9FalR5Q1o0VWc&usp=sharing
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==No addons needed for this mission==
Hi guys, my name is BENW, this is my second mission. It is currently in Alpha stage,
I spent a lot of time making this mission, hope you guys enjoy it!
Situation:
You and your squad are sent to North of Altis to find and destroy the enemy aircraft prototype. Beware of this unknow place, plan well and finish your task.
Features:
1. Tested in Dedicated Server, SinglePlayer2. Complete JIP compatible for Tasks, missions, objects, etc.3. AI Overhaul - Reactive Squads4. Helicopter Insertion5. Dynamic Starting time6. Soldier caching techniques7. Dynamically spawned AIs.8. ASOR Gear Selector9. BTC Revive10. CAS Support11. Escort HeliThis missions is still being updated everyday, so please feel free to leave any comments, thanks guys, hope you enjoy itDOWNLOAD:
STEAM:Google Driver:Credits
1. every player who played my mission2. Shuko of LDD Kyllikki for taskmaster3. Diesel5187, sykoCrazy,RedPhoenix for the NATO Hellcats textures4. Genesis92x for the Vcom AI5. Community wiki and the great ARMA community6. Beerkan FARP Design7. Giallustio =BTC= REVIVE"Images:
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maybe try to use the move command on the pilot, but group _veh setCurrentWaypoint _waypoint; works for me
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try publicvariable "MHQ"; in if(isServer)
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for the chopcrew, you may need to find who is the pilot first
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Hi, ColonelMolerat
if a unit exist a waypoint before, i suggest using "setCurrentWaypoint" command
_waypoint=group _veh addWaypoint[getMarkerPos "nextWayPoint",0]; group _veh setCurrentWaypoint _waypoint;
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you're welcome, you can put the mission to test in KK's MP sandbox, it is very convenient, no need to configure any complicated settings
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Hi, Genesis92x , this is so far my favourite script addon, i love to put it in my every mission, very low performance hit and very good ai skills, but sometimes the AI will throw smokes to expose their own location, before a player shooting at them
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did you put this code inside if(isServer)?
if not, each player will have their MHQ variable
if you don't want each player create 1 more vehicle, i suggest you put createVehicle array command in the if(isServer) scope
And if you use if(isServer) scope, and if(!isDedicated) scope, please remember that they are 2 threads running at the same time(only in MP), just like []spawn{};
on the other hand, if MHQ is an object variable, you may want to use if(!isNull MHQ)
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Hi Zenophon , the mission seems doesn't work in MP game(non dedicated server, all ai disabled), the player will only stay in Altis airport, and no teleport into the helicopter , you might want to look into the issue
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anyone noticed this problem?
it seems that custom UI layout will make the action menu disappear, but I can't find any action menu UI box in the custom layout setting:j:
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hi, norybiak .
I tested the script in 3 environments, 1. editor, 2. KK's MP sandbox, 3. real dedicated server with 1 other player (i'm running DS and game client at the same time)
i'm not sure what you mean by trying to execute the script on the server or client, because i think all the scripts are stored in server mission files, I want to use moveInCargo. When i tested the script, only me got teleported into the chopper with moveInCargo command with the real DS environment.
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hi MordeaniisChaos , both hint & addAction effect is only local, you need to use BIS_fnc_MP in order to show the action option your your players. In your case, i think you may still need publicVariable and addPublicVariableEventHandler to trigger the player to execute hint command
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Hi ray, all you need to do is just go to armaholic, and download VAS or ASOR gear selector, they are very good and easy to use
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Hi, you need to use allowfleeing and setbehaviour commands together
---------- Post added at 13:44 ---------- Previous post was at 13:43 ----------
Setbehaviour “carelessâ€
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Problem solved, solution below:
I have solved the issue, now i can get all players moveInCargo in the chopper.
I think other new mission editors like me will also encounter the same problem, so i should write these down:
1. In the BIS wiki, it stated that the moveInCargo command has to be "executed locally".
2. While the sqf file in the Server Side has stored this moveInCargo command only for the server itself (In other words, it stored in the server mission file).
3. Now what you need to do is to find some commands that accept the "Server Side execution" and also has "Local Effect", I guess addPublicVariableEventHandler is the most reliable way, so just use addPublicVariableEventHandler.
4. and then, i just broadcast something, to trigger the connected player execute some codes in his pc locally:
moveIn=true; // can be anything, just for broadcast the code for your connected players
publicVariable "moveIn";
"moveIn" addPublicVariableEventHandler {
{
_x moveInAny BENWInsertHeli;
_x additem "NVGoggles";
_x assignitem "NVGoggles";
} forEach units player;
}
[/php]
. And, that's it, problem solved!
[Coop3-6]Foxy-Owl-Inbound
in ARMA 3 - USER MISSIONS
Posted
Updated:
added CAS support for leader,
through action menu(SP/MP slightly different time to allow the use of CAS).
added 2 more player slots, Increased difficulty.
http://steamcommunity.com/sharedfiles/filedetails/?id=294694727
https://drive.google.com/folderview?id=0B7mC4rCCFCPWNU9FalR5Q1o0VWc&usp=sharing