miketim
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Everything posted by miketim
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Kunduz, Afghanistan [10km] v1.20
miketim replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I personally, 1000% support the decision from the author the map to be standalone. Until there is CUP_terrains with a better system for using a2 assets, at a usable and improved quality, I think that this is defintley the best choice. Cant try the new terrain update currently, but im looking forward to it, looks like great work For now, standalone maps are really what arma needs. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
miketim replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice shrapnel, it was my #1 favorite feature in ACE2. I really hope that in the medical system though, that it doesnt use the CSE pain "overlay" because last time I used cse, it was a VERY VERY bright opaque white overlay, which was quite immersion breaking in my opinon. The ace2 one was much better, so I assume you guys probably have that stuff all sorted out :cool: Good luck, looking forward to the release. Edit: Also looks like the TF47 Launchers mod author wants to use ACE as a requirement, so I can totally see some cool airburst stuff working in nicley with that mod and ACE frag system -
ACE3 - A collaborative merger between AGM, CSE, and ACE
miketim replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Im pretty sure its quite doubtful project reality would do a collab in such manner with ACE They seem like they are taking a more gamemode based path for a3 PR, and less of a "feature" approach like ACE is. -
KetsuCorp: General Equipment Addon Release (GEAR)
miketim replied to ketsucorp's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://soldiersystems.net/blog1/wp-content/uploads/2014/08/Scorpion-W2-Pattern.jpg (9504 kB) -
Poolpunks Object Packs - Work in Progress Thread
miketim replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome work! I can see some really good missions in the future with this stuff... chemical weapons raids, finding enemy bomb and drug labs.. breaking bad & the hurt locker;) this stuff looks great, and really useful -
Lowlandswarrior RNLAF AH-64D Apache
miketim replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Which map were those screenshots on the release post taken on? looks cool. -
Community Upgrade Project - CUP_Terrains
miketim replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If implmented, Would this have any affect on Community terrains for instance, Celle 2, which heavily suffers from this bug on a3 PS: @rlex No, It is never going to happen, and there is serious legal shit associated with that. (your really not supposed to talk about that stuff on the forums here bud) -
[WIP] Esseker 0.2 - prerelease video - new survival map based on real world terrain
miketim replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
great work! ps: Is the map standalone (ie: no AIA TP required)? -
[Early WIP] Southern Wardak Province, Afghanistan
miketim replied to Drifter's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome news! I would recommend getting some nice basic grass on there as soon as you can, it really helps give the map a "complete" sense and just ties things toghter, even in the unfinished state. (and it seriously improves the look) -
[WIP] The Isles Of Scilly - Geo-specific UK Terrain
miketim replied to smiley nick's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Go for the unfinished island chain.( some unfinished islands surrounding the detailed one) I would rather have the other islands too, as long as they are at least covered in a nice looking grass layer its good enough, maybe throw in a few rocks. But seriously, as long as they have some nice grass on there so it doesnt look like really blocky 3d terrain crap, then they will be quite usable for missions. (i would be very excited :) ) -
KetsuCorp: General Equipment Addon Release (GEAR)
miketim replied to ketsucorp's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice work! :D Any chance for non US marked multicam stuff?(cuz i see flags inthe screenshots) multicam is being heavily used in by both russian and ukranian insurgents in the war in ukraine -
Iraqi-Syrian Conflict
miketim replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome work! Any plans to include the NDF or something similar? I figure you could just throw some baseball caps and bandanas on them and it would be pretty much perfect -
Well budget (sort of) proportionately affects your developer size.. in theory at least.
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Iraqi-Syrian Conflict
miketim replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pepe, thank you for being a sensible person. I cant belive that I hadnt even seen that.. I must have read it wrong haha Gonna get a vison check lol Thanks bro:D -
Amazing quality. Great work
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what cheap, immersion features would be good for Arma?
miketim replied to steele6's topic in ARMA 3 - GENERAL
Sorry but that just isnt true... the game uses Nvidia Physx While the game does have fake seeming and shitty physics, they are not tied togheter scripted sequences That is just plain wrong sorry. -
To use JVON you have to playing on a dedi right? Cant do COOP /listen server stuff? I probably asked this 100 times but I just want to make sure Thanks
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Iraqi-Syrian Conflict
miketim replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Drongo69 Not only have I also used your Mid East pack, which FYI I had quite enjoyed for a long time..it is seriously one of my favorite all time mods,... but , thanks for your kind words... I have also used that Syrian war pack which uses RHS, but it has not been updated AFAIK to use the AKMs, and it was pretty WIP. So, though this pack has really nice quality textures on the vehicles and I think it adds some really awesome stuff, I simply just didnt think the use of massis weapon pack was entirely nessecary. For instance, some people already use CUP, and RHS, so you will end up having 3 mods all adding the same guns which can be quite a pain, even if you do go the route of providing optional configs like robowilso (which is a perfectly valid option), if one is to download the mod from play with six it will force them to get the dependencies anyway, even if they want to use an optimal config. You make a quite valid point (minus the unnecessary salty language) but (correct me if I am wrong) I would think that someone could pretty much achieve the "goals" (In terms of units, equipment etc) of this pack using the RHS guns, and then also take advantage of the high quality armor and vehicles they provide, including SCUD missles (which are heavily used by the Syrian army). But obviously at the end of the day its the choice of the mod author, I am just trying to inform them (because for all I know they might not even know that the new RHS has high quality AKMs and PKMs etc which I think would be a great fit for the mod). -
Iraqi-Syrian Conflict
miketim replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice skin and vehicle textures, but I think the quality of The Massis weapon pack are quite low, and you should consider using RHS instead as your depdendecy, which gives the majority of needed weapons( in much higher quality with custom sounds), and also gives explosives, and armored vehicles you could use, and also re texture. Not to mention all the vests and other awesome stuff they have, which i think could definitely be used as well. -
EGYPTIAN Egyptian Armed Forces V1.1 apdate
miketim replied to ramazoti's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ SGT CRASH Where did you get the AKs in those pics? I dont recognize the mod. -
MX Rifle = CMMG MK47 Mutant Rechambered to 6.5?
miketim replied to Frankdatank1218's topic in ARMA 3 - GENERAL
But.. Look closer.. http://i.imgur.com/YcuKTKH.jpg (141 kB) -
On the topic of the AI voices, If you need sound samples for greek stuff how about trying some audio from greek riot police footage or something ( they have a shit ton of riots and shout stuff, im sure there is probably some usable stuff in that sort of footage) and for arabic stuff there are like 9000000 syrian war videos which have alot of arabic shouting and the like.
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Suspending not allowed in this context & Game freezing & Main thread?
miketim replied to MrSanchez's topic in ARMA 3 - TROUBLESHOOTING
Its probably something like AGM . Which I know has a respawn module -
RHS Escalation (AFRF and USAF)
miketim replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It was a fun stream :)- 16577 replies
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[Terrain] Kandahar Province - WIP
miketim replied to anthariel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sandstorm?:) :) :) : ) ... Oh boy That sounds baller as hell!! Good luck, Maybe if it works well you could release it as well as a script or addon for use on other maps.