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Posts posted by Rabbit35
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16 hours ago, orcinus said:Almost 100,000 British commonwealth troops fought in Korea. British Commonwealth Forces Korea (BCFK) - comprised of Australian, British, Canadian, Indian and New Zealand units - alweays led by senior officers from Oz. In August 1952 a propeller-driven Sea Fury piloted by Lieutenant Peter Carmichael of No. 802 Squadron shot down a MiG-15 jet fighter, one of only a few of pilots of propeller planes to have shot down a jet.
Do you have any plans to include Commonwealth units, or will you restrict the mod to US (and hopefully South Korean units)?
BR and Happy New Year
Orc
Will these super secret leaked WIPs from Bax over in the falklands answer that?
(Owen Gun (Aussie SMG) coming soon)
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Ooh, what's this I wonder...?
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Hey, about those sounds. Why not collaborate with Lord Jarhead from JSRS? I understand he does commissions for smaller projects. Maybe something to look into!
Definitely something to look into, yeah. We'd bounced the idea around before but we'd picked up a new "sound artist" (who was useless at his job) just after christmas so we just sort of forgot about sounds -_-
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Unfortunately despite the time since our last update we only have a little bit to show off, including a brand new PPSh (that other one was a figment of your imagination and never actually existed), the latest (and hopefully final) M1 Garand re texture, and Nico's final model (only for now hopefully) The CCKW, and my first model in a very long time, the M1 and M2 Carbines! (Obviously an early WIP)
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Just wondering, what's the best way to defeat a pillbox (light objects) in the game?
Since we currently don't have flamethrower or bangalore torpedo, and the wall is so strong that even most modern weapons in the game can't penetrate it (such as 30mm autocannon or a RPG)
Grenades, with ACE3 enabled
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The problem is it is there, but for some reason in arma especially with the lighting you don't notice it as much compared to say a standard black paint. We're going to try bringing it out more and see what happens.
I find that raising the green and lowering the blue in the SMDI for scuffed metal makes it pop much more than the painted parts, like so: I assume yee know this but just in case
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WIP from the weapon/gear side of things...
That is the most painful looking vibrator I've ever seen...
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PPSh41 and Type 50 just got an animation makeover
PPS43 anims done too, example - folding stock and rear sight:
Tune :P
Also, I'm about 98% certain you have your isSelected animation the wrong way around, 0 should be folded and 1 un-folded
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Independents may not be used at all, and I'm far too busy messing around with CSA 38 to plan them out anyway at the moment :P
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Just a small update as we wait for the stunning PPSh spec was showing off to be finished, some more immersive US medkits! (USSR variants will be what we most likely add for North Korean Medics, and we'll hopefully have them soonish as well)
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But this is not a criticism, just a need to put these arguments in the debate and each, of course, has the right to his own judgment. :)
You messed up this part
what I'm assuming you meant is "I'm not starting an argument though, just putting all the facts out for a balanced debate, so everyone can form a proper opinion"
And to add to your point, mods like westwall, FoW, War Chronicles etc. are being made purely to replace IFA3 Lite (or were originally), so coming here to say it looks like ass is a bit redundant
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Sure but a bird in the hand is worth two in the bush.
Or, An eagle and a retarded swallow is still worth more than just an eagle
or something like that anyway...
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80 Km/h? I assume that's top speed going down a feckin' cliff? :P
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Amazing work guys! Just out of interest what are you chaps doing for sounds?
At the moment using vanilla sounds as our sound guy never actually made sounds or even got good ones to work in arma and then got removed from the team
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Am I really the only one who thinks that using the exact name of an existing game for a mod is a bad idea ?
Yes
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I'm gonna run out of lube reading this thread.
I'm starting to ache, ye can have the last of mine...
Dare i say it have i run out of whipping jokes? Damn that's gonna whip up a storm if i do...
anyway have no fear, Sunday WIP is here!
so less talking more gawping. pictures from MR soldier with a task. yup Tasksoldier has made more work on our helmets. can't tell you exactly what stage your looking at (i don't model..i just do stuff like this), but its a stage i can guarantee you.
anyway thats my job done for today.
Will there be a version with a camo mesh over the top? love me some camo netting...
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Czechoslovak RG vz.21 - HandGrenade Mod.21 (Janecek)
Looks fairly sweet, how were these armed? and do you plan on adding ace compatibility to the frags?
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re alive - yeah do share please. we need it. just don't have the manpower in the team to do mod compatibility stuff right now
re the scope reticle - i will probably make a basic one for it, and using nvg format, with added grime.
Just an idea I had while thinking about these exact scopes a long time ago, but maybe there is a way to get a directional IR only light, like the IR strobes but constant (maybe a little flickering) and directional, and then if possible the brightness and sensitivity of the NV effect could be turned way down, although this would probably take a while so going with the basic nvg style for now would probably be best
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Manual:
http://usacac.army.mil/cac2/cgsc/carl/wwIItms/TM9_801_1944.pdf
GMC CCKW 353? You can made too studebaker US-6?
Thanks for the extra info! We will make the studebaker eventually, but it was much less common and a 1 ½ ton truck of some description is plannd before then, most likely the Chevvy G506
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First Round of Textures
Decals are too clean, 0/10
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Looks great guys! I assume over time the backpacks will be replaced by your own models? :)
They will indeed, in fact our next update will mainly be focusing on assets enhancing gameplay and immersion (WW2 and Korea era medkits, vehicles, webbing, packs, fixing up the uniforms, small stuff like that)
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Looking for someone to help create a SPIE addon for my Advanced Ropes collection. Would allow for quick insert/extract of players via a rope. See photo below.
I have a good idea of how to make this work in SP + MP and can handle the scripting. However, it requires someone with experience creating / configuring custom vehicles. In order to make this work, I need a single-seat custom vehicle that a unit can be placed inside. The vehicle shouldn't have any visual model (should just see the player).
Anyone interested in helping?
Duda, the master of rope based ArmA 3 mods :P
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We know that our english is not good ;) and sorry for that.
Don' be sorry, the crappy english is part of your charm
Also Im considering to make trenches bigger, becouse of movement in them is little bit problematic.(but they are big as they where in that time) .
Ah yes, forever catering to ArmA's dodgy physics...
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The Unsung Vietnam Mod 3.0 WIP THREAD
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Why not just make it fire the 40mm flare round from vanilla A3, or a roiund inherited from it? Saves from having to script the spawning of a flare