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joeyeegee

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About joeyeegee

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  1. Bumping this thread for help because I'm in a similar boat. Here is what I have in my description.ext: respawn = 3; respawndelay = 1; respawnDialog = 1; respawnTemplates[] = {"MenuPosition","MenuInventory"}; respawnOnStart = 1; disabledAI = 1; joinUnassigned = 1; aiKills = 1; Yet upon mission launch, the empty playable characters are still there and can be joined without being forced to wait for zeus to place a spawn. What am I missing?
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