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Maj.Boggie

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Posts posted by Maj.Boggie


  1. Hi guys, thanks for reading 🙂 (Main details bullet pointed at the bottom)

    TFD is a rebrand of a group that has been going for many years now, aiming to take our "Relaxed Milsim" mindset and give it a fresh lick of paint and a new focus in terms of setting. Since the start we have been focused on making milsim enjoyable, using all the kit and structure you'd expect in such a group but surrounding it with a community of friends rather than simulated military personnel. We put fun first, with a switched-on attitude when required.

    The aim of re-branding was to bring back a focus, as well as to give the group a direction. To achieve this, we've established dedicated structure, with leaders and admins who know our group and the mods and kit we use.

    We also shifted the group back to its roots: British Armed Forces. To do this we created Task Force Dagger, a combined effort of Parachute Regiment, Royal Marine and sometimes UKSF elements. This gives us a wide sandbox of scenarios to play whilst making our kit and appearance less random from mission to mission, again cementing a group identity.

    Our mission style is varied, often spanning planned campaigns with a narrative element including twists and turns which lead to unexpected and interesting in-game scenarios. One week we'll be scouting a position and the next we'll assault it, only to uncover some vital info which takes us on an unexpected mission elsewhere.

    In terms of joining, there is a small and short element of training, mainly aimed at ensuring you nail down the basics of arma, our various modded systems like ACE and TFAR, and some basic fighting techniques. Once this is done there is also the opportunity to take a specialty or even try for SF training, allowing you access to the riskiest missions and roles. All this is designed to help with nailing down skills, not pounding you with info, and will result in the ability to wield our more powerful weaponry.

    So, Key points:

    -Relaxed but switched on when needed.

    -A community of friends, not collagues (We play tons of other games too).

    -Fresh focus with a move to BAF and UKSF, using the TF:D setting.

    -Varied and interesting missions.

    -Campaigns with stories and twists.

    -Short training. Opportunity to take specialty roles e.g Medic, Marksman etc.

    -Currently around 12-15 active members so plenty of room to grow and plenty of time to get the role you want as we grow!

    OP TIMES: 7:30pm BST, Sunday (Main) and Tuesday.

    If any of this interests you, feel free to join our discord server here: https://discord.gg/2URUVq

    It's quiet as we use Steam Group Chat mainly, giving you a perfect chance to ask questions and chat to members, just @ an admin or recruiter with queries.

    See you on the field!


  2. Hi All, 

     

    Ive found myself needing this quite alot, this involces ACE3 also.

    When a vehicle such as a heli crashes and explodes into a burning fire ball, the occupants are trapped inside and go into the ace downed state. They are then stuck in the vehicle indefinitely and the only way from there is respawn. 

    What i want to happen is all units (Players) eject from said vehicle when it explodes so they can be revived. 

     

    I have tried survivable crashes, however that seems to bug out ACE and just makes everyone insta die.

     

    Thanks in advance,

     

    Boggie


  3. HI Everyone, 

    Ive got a question, well perhaps an issue, 

    We have prevent instant death on, however when people get shot they insta die, 

    We tested, when shot in the head - die, blown up by explosives die, and sometimes they will go down when shot in the chest, 

    Does anyone know a way to change this, so no matter what they will go into a down state and not die?

     

    Cheers in advance


  4. 17 hours ago, TheCr8rMaker said:

    limiting the arsenal is pretty simple, you give it a whitelist of all acceptable items and they can only add them.

     

    Yeah i understand where youre coming from, 

    However if you restrict the items, they also get restricted from the default loudouts,

    It would be nice just to have the loudouts, and not have access to the arsenal

    Its a case of giving them a loudout, and not letting them alter it in any way, ie more magazines ect, 

    Ive found a work around for now, im using this - http://www.armaholic.com/page.php?id=23623

    Thanks for your help :) 

    • Like 1

  5. 1 hour ago, Moon_chilD said:

    What exactly do you mean? If you mean, provide them with a loadout but not the ability to alter it with the arsenal: I don't know but don't think so. If you mean restrict the objects in the arsenal: Yes, you can. https://ace3mod.com/wiki/framework/arsenal-framework.html

    Yeah, provide them with a loudout, but they cant alter it, i guess you could go ahead and just restrict everything if there isnt a way


  6. 4 hours ago, Devastator_cm said:

    Point (2) future release of ships will fix it

     

    Point(1) Tomahawk has 10 meters of error probable, a.k.a. CEP. So do you mean that it misses the point up to 10 meters? If so they that is normal. If more than that, then please provide a video and let me see

    Hey man, amazing Mod!

    I cant get a video, but i did have the same issue, i followed the missile after it was fired, it followed the first 4, and then the 5th, however it didn't go down and attack, it just flew straight on, i imagine its still flying till this day! :P 

    Cheers!

    • Haha 1

  7. On 3/25/2018 at 4:28 AM, opteryx said:

    Map is really too small for such a thing, I mean flying on it is kinda pointless, but a staging area in general isn't a bad idea.

     

    Also, I'm wondering what you people think, should I even bother adding AI paths in the buildings? I feel like it's just a waste of time considering how dumb the AI is.

    I think a staging area would be great, along with a space for helos, i understand the map is small, but its perfect for fast rope training onto roof tops and such, 

    Keep up the good work!

    • Like 3
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