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Posts posted by voiceofarma
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That didn't work, strange is even when I check whether port 80 is open or not the Port Forward Network Utilities says it's closed! then how can I open websites as port 80 is the common port for http, I also used https://www.yougetsignal.com/tools/open-ports/ and same happens it says all ports on my system is closed but that can't be right. any idea?
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Hi there
Me and my friend tried to host our PCs to join each other but neither me or him are unable to join, we create host, check UPNP and use correct IP of each others (we use google to find our current external IP, it's ok right?) but neither my or him server is not shown up in Arma 3 browser.
I'm now trying to open ports on my router from 2302 to 2310 but there are other settings like LAN IP Address: there too and I'm not sure what to enter, so here is the screenshot, can you help what should I exactly enter here to finally achieve join my friend or he join me? thanks
https://drive.google.com/file/d/1ra81B3pEYCRUAQljFwHnpqyEqefQ__5o/view?usp=sharing
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Hmm, I still didn’t play all missions but most of them.
No I think on other missions it was ok, but in this one, it was very problematic.
by the way that’s a nice script u made, make battles intense & fun.
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Thx for update, I was playing another mission just minutes ago but I’m off now, sorry don’t remember name of mission, It was an operation against UK troops in a village called tyores I think, I failed because something was annoying on this mission, the friendly fire of tanks & BMPs, they just spray their machine guns & cannons on the village even when we are inside it, we all died one after each other not because of enemy but friendly fire.
can u take a look at it? Thx
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On 7/7/2018 at 9:35 PM, nettrucker said:Hello
here's a short gameplay video of mission Misty Morning.
Cheers
Seems I’m falsedamage in this mission, bullets couldn’t kill me.
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Thanks, looking to it.
please upload it on other sharing site too, like google drive or preferably mediafire, thanks?
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Thanks for it, waiting to see your campaign and I'm sure it's great.
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5 hours ago, negah said:Replayed it yesterday, and got past this objective.
It actually was the fuel dump, seems the trigger didn't work the first time or some enemy soldier managed to hide somewhere (I cleared the house at the depot the first time too).
Havent finished the mission yet, I'll see If I get some time for the field hospital objective today.
The mission is great, though I would like if they would include securing the beachhead (which is mentioned in the briefing) as a previous mission in the campaign.
There is a lack of large scale landing operations in the official ArmA series.
Only original CWC and Red Hammer campaigns had beach storming missions IIRC.
There is one in ArmA2, but your razor team is inserted prior to it and you dont get to see much of it in the unfolding chaos.
Though I havent touched Steel Pegasus yet.
Yes it could be great if assult on beach east of Malden was there too.
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8 hours ago, jakerod said:Interesting. Maybe I'm not getting to the medic as fast as I think I am. There are generally twice as many men there when I get there plus two 3-man teams show up from two different directions in addition to the first squad in the truck if I get there really late. I think you get the mortar objective if you get closer to the beach after helping the recon squad.
Ok I will try that to unlock mortar task.
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9 minutes ago, negah said:Greatly enjoyed Beyond Hope missions, agree that the first mission should be playable from other perspectives too, like taking part in the main assault with the recon mission already completed with some randomized success.
Started Fait Accompli yesterday, but couldnt finish it in part due to third objective (truck repair base?).
Cleared the base and patrolled around it for a while to look for any possible enemy survivors but the objective was never completed.
Will replay it from the start this week and see if I can complete it.
So far the missions are great and I hope to see similar Mission Packs/Campaigns in the future.
You actually feel like taking part in some large combined arms operation.
Tha’t a field hospital. Did you destroyed enemy APC Kamysh? Everytime In destroyed it mission completed. It will come from where “Delta” team is attacking, and also don’t forget to call delta before attack last objective.
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This is how I finished mission with saving both pilot & medic plus helping pinned down friendly forces:
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On 12/3/2017 at 1:41 AM, AZCoder said:I'm having trouble with Steel Pegasus' the first mission. Some obvious spoiler here, when you have to regroup at the chapel, every time I get there, the guy in charge says it's hopeless and is told to surrender. Mission fails. One time I got there, I was given an option to go for mortars instead, but mission still fails with the surrender. If I go for the hill to fight, they surrender, mission fails. This is uber-frustrating. I've played through the first two mini-campaigns, but stuck on Steel Pegasus.
This is how I finished mission with saving both pilot & medic plus helping pinned down friendly forces:
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1 hour ago, xmalyszj said:Yeah, enemy's armored reinforcements at end of Disintegration Point were no match for allied troops. Same for reinforcements from point Everglades. I have been expecting something like a truck full of soldiers or APC, not just two guys running down from from the hill to Houdan.
About enemy reinforcements from point Everglades, it would be realistic to stick to infantry, more infantry as you said, but not APC or big things like that.
but at end of mission, enemy armors would be decimated by friendly tanks, tanks that are indestructible, so UAV existence is nonesense there, they must balance it a little more, hope do it in next update.
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4 hours ago, ajsarge said:I didn't have the ammo problem. I'm saying other people might have that problem.
There's actually 3 MXs, 6 mags for them, and a Vector SMG that you can grab. Plus, the loose GPS, medkit, NVG, etc. scattered around.
And last I knew, Arma was a game, not real life. The old dev motto wasn't to make a realistic game, but an authentic one. It seems like a truly terrible game when it fails the mission on you because you couldn't reach the RV point 2.5K away in 30 seconds to help your bros who get mowed down without your help.
6 hours ago, jakerod said:LZ Nowhere
You should add a trigger so that if the driver of the first truck gets shot then the rest of the men get out. They just let me pick them off one by one.
This mission is frustrating the hell out of me. There is just never enough time to do anything. By the time I realize that I can't win I have to restart the entire mission over again. I don't understand how anyone has enough time to rescue the pilot and the medic let alone help out those guys defending the MSR or get the mortar. And that's with stealing the truck at the beginning and driving everywhere. The friendly AI is horrible. There was literally a guy one meter away from my marksman and he kept missing. An enemy soldier managed to get within 10m of my 3 AI guys after they saw him 40m away and fired the entire time.
One other critique. It seems weird to me that the briefing is being given out 3 minutes before the landing.I’m not sure why you run out of time. I was able to rescue both pilot & medic & help pinned down friendly forces. Also I never tasked to find a mortar position.
can you guys tell how much time you played mission? Also a capture video would be great, I want to know what’s matter about that mortar you talking about.
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11 minutes ago, ajsarge said:Steel Pegasus - LZ Nowhere - Mission Pacing
Things to fix...
- Autosave the mission right as the player gains control, instead of a minute after. That way, it saves before you're looting, not halfway through.
- Delay the initial AAF squad at the crash site. The full squad makes sense, even if it feels overkill, but it should still be possible to beat this section on the first try. By having them rush the crash site, an unprepared player is fighting off a squad with just a pistol. Give players time to orient, see there's loot to be had, give them time to loot, think about the loot, and then throw the squad at them. The only way I can beat this section is by gaming it, and looting things as fast as possible, so I can be in cover by the time the truck arrives. For my first playthrough, I didn't even realize I needed to loot until I had the squad shooting me. Alternately, players can use this time to sneak away without drawing attention from the squad.
- - Also, the holo/ACO sights on the ground, I'd suggest putting them on the loose rifles, as otherwise you'd never know they even exist without using cheat scripts to highlight them in zues mode.
- Once the player has either fought off the squad, or run away, run the first radio call. This way the player has a chance to focus on the event, instead of having it lost in gunfire.
- Set the aggressors on the crashed blackfoot to start as dead. I've had times were I can't finish that objective because the AAF soldiers killed the pilot before I got there. Again, this makes it possible to finish the whole mission on the first try, without leaving things up to chance.
- Hell, the timing of everything needs a re-attack. The exploding truck at the medic should wait until you're close enough to see it, not while you're still fighting the AAF at the crash site.
- The AAF attack on the ERV launched while I was still at the blackfoot, and heading towards point erie. Even if I wanted to help the ERV, I couldn't have made it there in time. Just like the medic truck, don't run the "OMG they're attacking!" until the player (and their possible posse) arrives at the ERV.
- Lastly for now, if the attack happens early, the player just arrives at the ERV and the mission ends right there. This should be fixed by having the assault not happen until the player gets there.You can find 2 MX means to magazine at crash site to fight incoming truck so you are not restricted to your pistol.
Seems you wasted a lot of times to reach that pilot or rendezvous point becuase I never missied after playing this mission for several times.
I’m not sure that every thing starts to happen at initiation of mission & you have to move fast but even if it’s true, it is more realistic not like scripted games that are dependent on where & when player is, the world is moving in reality & Amra no matter people are left behind!
first time I reached that pilot, only 1 second later the AAF soldeirs were above us & they killed me because I was checking that injured pilot & were not ready. And as it was my first play of this mission, I moved more cautiously & slowly but still reached pilot in time.
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54 minutes ago, AZCoder said:I'm having trouble with Steel Pegasus' the first mission. Some obvious spoiler here, when you have to regroup at the chapel, every time I get there, the guy in charge says it's hopeless and is told to surrender. Mission fails. One time I got there, I was given an option to go for mortars instead, but mission still fails with the surrender. If I go for the hill to fight, they surrender, mission fails. This is uber-frustrating. I've played through the first two mini-campaigns, but stuck on Steel Pegasus.
Never had this issue, in mission nowhere LZ as you are, when I reach rendezvous point at that chapel, they ask me to help them to hold the hill, and we so it. Nothing about surrendering or mortar happens there.
But you may try to play this way:
Try to save both pilot & medic at start of mission. Pilot is beside it’s downed blackfoot helo which is visible from far. Just east of him, you may see a burning truck too, go there & you will find a medic, find a medkit tool from a downed enemy in nearby & help him. If you sace both pilot & medic you will unlock an achievement too.
also help that friendly team who asks for help on radio.
maybe if you play in this way, you won’t encounter that events you mentioned above, I’m not sure but.
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Ok I started this topic because there was no any official pinned topic for Tac-Ops DLC.
First thanks BIS for this great contents which is my most favorite official DLC so far although those who are not following this game since Operation FlashPoint left some negative comments and reviews very unfairly.
But me myself ask you to bring more contents like this and I will be the first one who pre-purchase it!
Ok here are my feedbacks, reports and opinions about this DLC:
Beyond Hope
No Reprieve:
Mission was well designed with no bugs, but it would be great to play as other roles too.
I noticed my team as "Chimera" wasn't labeled correctly in it's properties, it was mentioned as Bravo:
http://www.mediafire.com/view/0u1rne5yys475ym/1.jpg
"Stepping stone" seems had no this minor issue though.
Avenging Furies:
I enjoyed all missions introduced in this DLC but this mission is my favorite one.
Playing as Sniper was great, I chose an MAR-10 which is a Marksman DLC and here I should thank BI for letting players who don't have this DLC to play it with no restrictions or ads. but this rifle only had 2 magazine in ammo box, maybe you want to increase it a little more so player can use it during whole op, and last counterattack was a hell of fight!
In this mission I also tried to give a visit to recon unit "Sparrowhawk" who was overwatching Syrta town, but as you see in this shot, no one was there, it would be more sensible to put a real one there.
http://www.mediafire.com/view/c5sxu3hehlvg2xi/2.jpg
I also tried mission with mechanized units. An optional task asked me to give a help to our assaulting forces seize town of Galati, but as you see in pic, there were no enemy or friendly units there! I received message to get back on right flank and I did it, but this optional task seems was broken as no one was in the town.
http://www.mediafire.com/view/vqk6i96upr6c893/3.jpg
Stepping Stone
Fait Accompli:
Playing as special forces was fun but our enemies were just a bunch of rookies, we killed them all in that area with not getting even one hit, but those forces guarding last mortar were a little more tough.
Playing as infantry was very hard at last objective where we must seize that field hospital, but I forgot to call Delta team maybe because of this I finished it so hard. When I found my team in that so bad situation, I called Delta, there were some gunshots from their position then they asked to retreat but nothing changed or got easier for us. Note that our Marshal APC also flipped and almost flied because of bad physics which seems needs more fixes hope BI do it once for all.
Disintegration Point:
When I played as special forces and controlled UAV to stop enemy armors, I found that our Tanks almost destroyed all enemy armors, there were nothing left for me except an APC inside town which will wipe out all our infantries if you play as infantry but our tanks won't intervene in this situation where they are really needed, also our tanks seems never get damaged. when I reached AO sky with UAV I noticed enemy tanks hit one of friendly tanks for more than 2 shots but it was still in shape!
So it would be great if friendly tanks give some hand when player is in bad situation due to enemy APC firepower inside town, and making our tanks destructible so player will do his best to stop enemy armors from advancing.
Oh I loved how developers cared about details, when I reached that civilian house where was a firing position of 3 CSAT soldiers, one of them dragged himself there.
http://www.mediafire.com/view/jd14uxaaj8k66te/4.jpg
And this laptop... BI tried to make us cry for remembering nostalgic OFP, this laptop was being used for game settings in that era
http://www.mediafire.com/view/r93akcu0svnlk97/5.jpg
Steel Pegasus
Breaking Through:
When AAF were about to assault on our position in point "superior" they called for mortar first, BI used real mortars for this instead of fake scripts, and this is the exactly what ARMA is capable of, yes please continue same this way BI.
http://www.mediafire.com/view/yz3b2atjvo04glc/6.jpg
Final Strike:
Same minor issue about team label that I mentioned for Beyond Hope is here:
http://www.mediafire.com/view/9bemybx77ah3ewu/7.jpg
And thanks again to BIS for bringing this long time waited wish for ArmA veterans, please don't hesitate to create such contents again as many ask for it and those who really don't like, they are free to not buy, simple it is, isn't?
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1 hour ago, teabagginpeople said:ok your list of demands. all seems reasonable might give the last DlC a big send off..
wait whats this.....you are willing to pay the princely sum of 6 bucks. yeah take your 6 bucks go buy a cheese burger meal. in other words ...I see your tenuous grasp on basic economics and business acumen and raise you a middle finger lay off the soy milk.
Ok can u say me what playable contents are in DLCs such jets, helos, marksmen & karts?
I know it’s a way to support developers, that’s Ok, specially about Karts which announced that is a way to support humanitarian orgs.
but where are interesting aspects for players in these mods? They added a MP mode to Helo DLC called “Support” mission but as it was so boring & no one were playing it, they even shutdown their official servers which were running this mode. It is clearly says that their creativity was a failure on first pack of DLCs.
second DLC pack were better for now (except jets) & I’m asking to do it for Tanks too. Some more playable contents.
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11 hours ago, lexx said:Will be pretty much like Jets DLC and Helicopters DLC. ~3 new vehicles, 1 showcase, lots of under the hood engine changes and tweaks. I bet on it.
With Tac-Ops release and the new singleplayer content I don't really mind that anymore now, tho.
Tac-Ops is the only 1 DLC I bought as I hope it’s worth it. I will play it tomorrow.
but all other DLCs lack content of playability & they all worth $6, not more.
APEX was’nt worthy too. Coop Campaign is not interesting & not replayable at all although they announced it is.
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I hope it’s not going to end like “Jets DLC” which have almost no playable content, only a Showcase & few new vehicles.
For Tanks DLC, at least add a mini campaign or more than 1 Showcase mission, for those who love SP aspect of Arma.
And for MP it would be great to add a new mode, a MP mission which really challenges players skills on Tanks, and Altis/Malden would be best maps for such thing.
I ask again please don’t end it up like Jets DLC.
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Thanks BI for attending to Arma SP.
According to comments this DLC pack missions seems great but I prefer to avoid dev branch & wait for main & polished release.
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First thanks to BI for recreating this nice island and also "Combat Patrol" multiplayer mission, it's fun and simple and runs well!
But it would be more challenging if AI enemies have some armed vehicles too specially when they send reinforcements, I know it's an infantry focused mission but AI with armed vehicles is not against it.
Also there is an issue with Malden map, as I'm following since 16 years ago! I remember the town "Loilisse" (I may typed it bad sorry) was on east of the map near beach and the crossroad that right of it is a peninsula like land. but you put this name on a town at northwest edge of map.
keep up the good work
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I just updated ArmA 3 and I just come here to say Thank you SO much BI game performance overwhelmingly improved for me in 64bit update.
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Seems great, I'm gonna play it, thx.
Can't host or join friend, port fowrwarding issue?
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
Ok fixed, I had to contact and ask my ISP for a static IP then to ask for opening those ports too!