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Everything posted by voiceofarma
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HaHa he doesn't need to be hired by BIS he can build his own company!
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good news thanks so much.
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I played infantry showcase mission with your mod and cup, but all of us had same vanilla MX rifle. maybe I should check it again after your new update. thx anyway.
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nice work but I just noticed that many AIs had no any scopes, even if they had sniper rifles, so maybe I should enable @ASDJ attachments too? also it would be nice if you add support to showcase missions too. thx
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Glad that hear you have campaign to introduce.
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Great work and great potential for missions and campaigns.
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Iraqi-Syrian Conflict
voiceofarma replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why so Another duplicate ISIS mod? also it's name, Iraqi-Syrian Conflict, isn't something fix, and this "Conflict" is something beyond it's current situation. -
[WIP] CorePatch: config patch for ArmA 2 OA
voiceofarma replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
after 1.63 update we are content with only new introduced bugs fix, not anything more! -
Army of the Czech Republic A3 - ACR_A3
voiceofarma replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So you mean it's problem with all in arma map pack mod? other mods doesn't have such issue. -
Army of the Czech Republic A3 - ACR_A3
voiceofarma replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know that's czech radio protocols, about vehicle, that was an example. I mean you see an enemy soldier, so player will report it by czech language with it's radio protocols, but no text message is shown in left down corner of screen, so players must know czech language to understand what exactly reported! -
Army of the Czech Republic A3 - ACR_A3
voiceofarma replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod, just have no radio messages, such radio messages in vehicles, is that mod bug or I'm missing something? -
thanks, so you are CAF developer? so can you include this fix as update for CAF in PWS? also there are some error messages during work with this mod in editor.
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[WIP] CorePatch: config patch for ArmA 2 OA
voiceofarma replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for update and more bug fixes, we appreciate time you spend on it. -
Thanks.
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Thanks for reply hope see new update soon although I didn't found any news from mod makers.
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I just downloaded it using PWS but have major issues such no sound on weapons and receiving error messages in editor when selecting those factions, am I missing something?
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Reign Of Jurassic Mod
voiceofarma replied to malakdecaen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
is any ETA for special map for this mod? -
The Eridanus Insurrection - An Arma 3 Total Modication
voiceofarma replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice keep it as a lot of opportunity of contents will be appear for this great mod, I just missed it since release, glad to found such great mod like this. -
United States Air Force
voiceofarma replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your great work and efforts. -
[WIP] CorePatch: config patch for ArmA 2 OA
voiceofarma replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great work this addon just fixed issues of ''bitter chill'' mission in ''harvest red'' campaign. so can you also take care of bug that causes AI gunships gunner won't lock on targets when use ''tab'' button to switch targets? I ask it because this issue came by 1.63 update. thanks -
Random though: why did CSAT not receive a MLRS?
voiceofarma replied to gepanzert-faust's topic in ARMA 3 - GENERAL
AAF is mostly powerful for fight against insurgents, FIA, they can't response to an invasion to altis from several frontline due to their lack of long range artillery and gunships. -
Random though: why did CSAT not receive a MLRS?
voiceofarma replied to gepanzert-faust's topic in ARMA 3 - GENERAL
AAF is a limited army due to arma 3 campaign story, so they aren't in full strength and won't have heavy artillery. and because of it they need to have a partner, CSAT or NATO, and because of being able to choose one of them, they are in "independent" section. -
United States Air Force
voiceofarma replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for such nice mod, I just wanted to know that are those cargo planes like C-5 Galaxy have ability to load vehicles such MRAPS and tanks? -
Blastcore: Phoenix 2
voiceofarma replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also smoke's space is too large and diddle player that AI can't see him, but AI just will blind through vanilla smoke's space not blastcore effect. -
Blastcore: Phoenix 2
voiceofarma replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really awesome BI should replace it.