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Everything posted by indoorbradster

  1. I'm assuming it means the player will return to the regular combat animation this,"STAND","FULL" if the player is in 5 meters of the player, quite confusing:confused: {(player distance _this) < 5} I saw this in the functions tool when I was messing around with animation. It breaks a unit out of animation loop. I might be totally wrong but that's what I get out of it. Also by being ejected, I mean through the walls of the aircraft, an effect of the plane rolling.
  2. I've been messing around with the mission that Make Love Not War had created, and you can stand in a c130, however there is still issues such as the plane rolling causes the player to lose contact with the floor, the player will weigh down the aircraft with their weight, and changing altitude rapidly causes glitching with the player, sometimes being ejected out of the plane. I can try with helicopters but I think I will get the same reaction.
  3. Thanks, glad you enjoyed it.
  4. I recently had to work around this issue, I had a mission on a skyscraper that was higher than 100 meters. I'll see if I can dig it up in some of my old files. Of course this was a stationary platform, having it move may complicate things. Edit: I found it in my halo mission I made recently, in the units init: [this,"STAND","FULL",{(player distance _this) < 5}] call BIS_fnc_ambientAnimCombat;