Jump to content

joemac90

Member
  • Content Count

    62
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by joemac90

  1. joemac90

    New Respawn Screen (dev branch)

    They have also added this week to dev branch : https://community.bistudio.com/wiki/setUnitLoadout https://community.bistudio.com/wiki/getUnitLoadout Which produces this output: [["arifle_MX_ACO_pointer_F","","acc_pointer_IR","optic_Aco",["30Rnd_65x39_caseless_mag",30],[],""],[],["hgun_P07_F","","","",["16Rnd_9x21_Mag",16],[],""],["U_B_CombatUniform_mcam",[["FirstAidKit",1],["30Rnd_65x39_caseless_mag",30,2],["Chemlight_green",1,1]]],["V_PlateCarrier1_rgr",[["30Rnd_65x39_caseless_mag",30,7],["16Rnd_9x21_Mag",16,2],["SmokeShell",1,1],["SmokeShellGreen",1,1],["Chemlight_green",1,1],["HandGrenade",1,2]]],[],"H_HelmetB","",[],["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]]
  2. joemac90

    New Respawn Screen (dev branch)

    https://forums.bistudio.com/topic/189706-new-respawn-screen-dev-branch/?p=3007175 CTRL+SHIFT+C exports it to script format.
  3. joemac90

    EricJ Release thread

    Hello Eric, any chance of the Talibans on steam workshop again? Thanks.
  4. joemac90

    New Respawn Screen (dev branch)

    We have a current mission that does this now but only at base and FOBS, we had to quit to the lobby to change role before this feature was implemented. I can see uses for this new feature but I think we also need these additional features to compliment it: 1) Role limits per side 2) Role limits per solder group 3) Predefined group or role limits within the dynamic groups system, effectively moving the lobby groups into the dynamic group system I like the work that's being done, its a good step in the right direction.
  5. joemac90

    New Respawn Screen (dev branch)

    I think the menu would be better using elements similar to the eden editor on left or right side. Maybe something like this. Another idea would be to separate the gear/loadouts/inventory from the respawn element. The gear and loadouts GUI could also be used in-game to change your specialty and loadout and only arsenal if you need to tweak it. I think the new implementation is too cramped on the bottom of the screen. This had been done before other games BF & more recently Sq**d.
  6. I am using Dev branch which uses the mods from the normal arma3 folder. The A3Log-Error.log is generated in the dev branch folder. [A3Log] :: [Error] Could not find A3Log.ini file! Make sure the file exists and that it is placed withing the arma3server root directory, or the place where the dll is placed too! I have placed the ini file in the dev branch folder and its works.One other issue , I am exporting configs using your log categories and use _br = toString [13,10]; This is producing double line feeds in the output, the normal diaglog and copy to clipboard do not do this. Well done nice tool/addon.
  7. joemac90

    New Respawn Screen (dev branch)

    Fiddi: The arsenal saves load-outs using the same function mentioned above to export to clipboard. [this , "unit or script or config" , false] call BIS_fnc_exportInventory;
  8. joemac90

    New Respawn Screen (dev branch)

    Planned feature, but it is not in there yet. It would be nice to have total side limits and squad/group limits.
  9. joemac90

    New Respawn Screen (dev branch)

    twistking: You can use the same BIS function arsenal uses to export unit configs: Place this in the units init script: _invCfg = [this , "config" , false] call BIS_fnc_exportInventory; copytoclipboard invStr; Its not full cfgRespawnInventory class, only the units inventory. There is a slight error in the script for configs, uniforms are output as uniform and not uniformClass. Author: Karel Moricky Description: Export unit's loadout Parameter(s): 0: OBJECT - unit of which loadout will be export 1: STRING - export type "script" - scripting commands, target is referred to as _unit "init" - scripting commands, target is referred to as this "config" - CfgVehicles attributes 2: BOOL - true to export identity (face, voice and insignia) Returns: STRING - SQF code
  10. It is possible to adjust the Brightness/Contrast and Saturation in the video config. http://imgur.com/a/jo6jy
  11. 1. Is the new respawn menu working on Dev? Error in expression < switch _mode do { case "open": { if !(BIS_RscRespawnControlsMap_shown) then { > 0:22:05 Error position: <BIS_RscRespawnControlsMap_shown) then { > 0:22:05 Error Undefined variable in expression: bis_rscrespawncontrolsmap_shown 0:22:05 File A3\functions_f\respawn\fn_showRespawnMenu.sqf, line 25 2. Grenadier side launcher sight not working on Dev, using normal centre sight. Only tried the MX and Katiba.
  12. Anyone tried this yet? Added: Command Menu - resolving commanding priorities and adding new actions
  13. I also have the same error. Tom_48_97 ☠I have PM'd my logs.
  14. joemac90

    EricJ Release thread

    Thanks I can see them on the workshop now.
  15. joemac90

    EricJ Release thread

    Is it just me but what obvious text(aplha maybe)? I saw you uploaded to steam but now its not available. It would be nice to have it on steam, if you have time and the will. Again thanks for all you work and efforts
  16. joemac90

    EricJ Release thread

    Great Mods thankyou for you efforts. Will the Talibans ever be uploaded to steam workshop?
  17. If the Takistani army has been release where can I download the update? The existing downloads don't include them.
  18. joemac90

    Insurgent group looking for PvP Events!

    You can give Total Warfare a try, we have organised event on Mondays(Vanilla Untis) / Wednesdays(RHS Units) and are looking for other squads/players to join the PVP sessions. We would also like to extend the event to other nights if we have the players.
  19. joemac90

    3CB BAF Equipment

    Hi great mod/s. Will the BAF mods ever be uploaded to the steam workshop?
  20. When is this expected to be released on steam workshop?
  21. joemac90

    ACRE2 Stable Release

    Are there any plans to release this on steam workshop?
  22. It would be nice to see these mods uploaded to steam workshop, do you think this will ever happen?
  23. Sounds good, but I think you should check out this mission and community: It maybe everything you want: Arma3 Total Warfare Community Download
  24. joemac90

    3CB BAF Units

    Great mods wepaons, equiptment & units When can we expect the updated 'Units' mod in line with the new weapons and equiptment?
×