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Snakeyes

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Posts posted by Snakeyes


  1. We enjoyed the first version of ALiVE Insurgency and I was very happy to see an update for it. I want to turn on the red grids to indicate occupied territory on the map. So I do that with a setting in the CQB module? Is that correct? Currently the map shows no red grids at all. Thanks for an exceptional mission!

    :)


  2. I have managed to get this to load on ArmA 3 Epoch and when I load into the server and enter my truck it says Igiload has loaded enjoy :) or something like that but when I try to tow anything or place anything in the trucks nothing happen I dont even get a menu that gives me an option to load anything. What could cause this? As I said It has indeed loaded but I am getting no tow option.

    It is the same for me with ArmA 3 Epoch. The script loads okay, but I can't load anything on to a truck or heli. I have tried various combinations of trucks, ATVs, SUV, etc., but no joy.


  3. Stupid question, but I have to ask. How do you complete a task like deliver medical supplies? I built a FOB near the delivery point and dragged some medical supplies to the delivery point area and that did not work. I imagine you load the medical supplies at the main base and deliver them that way?


  4. PMs inbound with the rpt. I have to divide the rpt file up into 4-5 parts because of message size limits.

    ---------- Post added at 15:23 ---------- Previous post was at 14:51 ----------

    I was running the CAF Aggressors mod with DCG+CBA+CSE. I wonder if that caused a problem? I'll try running the mission without the CAF Aggressors mod. I will turn on the debug mode as well.


  5. I could not find a server log. I'm running the mission with my PC at the moment. I did change the values for how often a player needs to eat and drink to 24 hours in the editor, but I would still like to fix the problem with Survival on the action menu. I'll continue to look on my PC for the server log. Otherwise, I'll load the mission on my dedicated server this evening. I know it will generate a server log file.


  6. yes, dcg is dependent on cse

    Thanks. I had some trouble getting CSE to run on my server. Will try it again today.

    When I bring up the action menu the Survival option is greyed out and I do have food and drink in my inventory. How can I fix that? My character only lasts for a short while before he dies of thirst.

    Thank you for the brilliant mod! :)


  7. Greetings SENSEII,

    • I tried to set-up my dedicated ArmA3 server with the DCG + CSE, but the server would not start at all and spammed my log files like crazy. I think it is related to CSE. I am using their dedicated server package. I'll have to look at it again more carefully when I'm not so tired. For now, I am simply running the mission in LAN mode on my PC. When friends want to play, I host the mission with my PC.
    • I saw the option for FOB Pirelli. I'll build it today on the map and check it out. Having a forward spawn location on the map will make things easier. More so with your new update and multiple FOBs.
    • That's just it, I do have food and drink in my inventory and the survival option is still not available on the radial menu. It is greyed out. :confused: All of my DCG and CSE parameters are left at default including realism. The only thing I have done in the CSE menu is to bind keys to the options that do not have a key associated to them. So currently my character only lasts until he dies of hunger or thirst. Sometimes my characters death is related to injuries sustained in combat. :)

    I downloaded and installed ACRE2 last night for the radio integration. I followed the install instructions verbatim, but ACRE2 continually connects and disconnects from ArmA3. The error was related to a piping issue. I finally gave up on that and went back to using TFAR. It works perfectly other than lacking true mission integration. (I see you have added support for TFAR in the update. Very cool! :D)

    When I first started playing the mission I thought, "what's going on here? No vehicles at the main base and it is too far to walk/run across the Takistan map." Then I noticed the transportation option on the action menu. That is a different approach in mission design and honestly, I like it. Rather than having to drive everywhere you take a transport. That is more realistic anyways.

    I'll be watching the forum for the updated mission release. The changelog looks great!

    Cheers


  8. I'm really enjoying DCG & CSE and I have a few questions.

    Will this run on a dedicated server?

    Can you fast travel from the map or action menu? I don't see an option.

    How do you eat and drink? I just died from thirst, but the survival option is greyed out on the action menu.

    Can you set up a respawn location with a tent or sleeping bag? Where do you find those?

    Thank you for an excellent mod! :D


  9. Next time you should try a Windows full re-installation first ;)

    I'll try that in the future. The app notified me that the update was available so I accepted and updated the last version. BTW, I found the installer for Version 1.3 Update 1 and reinstalled it. It looks like everything is sorted now so I'll download the latest version and do the full reinstall. Thank you for the quick fix and the amazing app. :)

    ---------- Post added at 04:37 ---------- Previous post was at 03:02 ----------

    Confirmed. New version works good.


  10. Since the latest update, when I launch Arma 3, ArmA3Sync freezes, there is no "not responding" or anything, it just doesn't work. Having RPT Viewer open you can also see it stops working as it should, can't select a file and it stops reading the file.

    I'm experiencing the same problems with the latest version of ArmA3Sync. I tried launching with compatibility mode, reinstalling java, etc., but it still freezes. Twice I have had to do a hard reboot to clear it. ArmA3Sync was flickering on my display. I also noticed that it does not minimize to the task bar after the game launches. I do have that selected in the preferences. Any chance of downloading the previous version somewhere? It was rock solid for me. Brilliant application by the way! I run all my mod variations now with a few simple clicks.


  11. I could not get Blastcore-A3 to work for me. After simply adding the server key to my server it would not restart. I tried adding the @Blastcore-A3 folder server side and including that in the launch parameters and it just won't go. When I remove all of that, it starts right up. I'm probably missing something. Any ideas?


  12. Roadblocks will use the the profile system if placed, I.e. The units guarding the roadblock will spawn and despawn according to profile settings.

    The Roadblock objects will not despawn.

    Units that man roadblocks will patrol around the roadblock area too, so make sure they are not just 50-75 metres away.

    We have optimisations and fixes coming for roadblocks in the next minor release (before Xmas)

    ---------- Post added at 07:34 AM ---------- Previous post was at 07:32 AM ----------

    Hurt Locker is added as a showcase and integrated MP mission. If you depbo alive it is found in the missions.pbo. We will include an Altis version for editing/sample in the next release.

    Are the roadblocks part of the IED module? I set up a quick mission in the editor and I didn't see any setting for them. I also looked at Hurt Locker briefly. I jumped into a Hunter to see how far I could drive (survive) before an IED killed my player. Conclusion: not far! :)

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