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Famousbasic13

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Posts posted by Famousbasic13


  1. Hi there,

     

    I have finally got to the stage where I need to pack my Map. Now after solving multiple errors in the packing process, it seems I'm now stuck on the last Step.

    Images: 

    https://gyazo.com/b462f55c7a1ad4b21e92ebde87072873

     

    It looks like its failing to binarise?

    Here is my binlog:

    a3\rocks_f\sharp\sharpRock_wallH.p3d
    1 File(s) copied
    a3\rocks_f\water\W_sharpStone_01.p3d
    1 File(s) copied
    a3\rocks_f\sharp\sharpRock_spike.p3d
    1 File(s) copied
    a3\rocks_f\sharp\sharpRock_wallV.p3d
    1 File(s) copied
    a3\rocks_f\water\W_sharpStone_03.p3d
    1 File(s) copied
    a3\rocks_f\water\W_sharpStone_02.p3d
    1 File(s) copied
    a3\rocks_f\sharp\sharpStone_01.p3d
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    a3\rocks_f\blunt\BluntRock_monolith.p3d
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    a3\rocks_f\blunt\BluntRock_wallH.p3d
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    a3\rocks_f\blunt\BluntRock_spike.p3d
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    a3\rocks_f\blunt\BluntStone_02_LC.p3d
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    a3\rocks_f\blunt\BluntStone_02.p3d
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    a3\rocks_f\blunt\BluntRock_apart.p3d
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    a3\rocks_f\blunt\BluntStones_erosion.p3d
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    a3\rocks_f\blunt\BluntStone_01_LC.p3d
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    a3\rocks_f\blunt\BluntStone_03_LC.p3d
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    a3\rocks_f\blunt\BluntStone_01.p3d
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    a3\rocks_f\blunt\BluntStone_03.p3d
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    a3\rocks_f\water\W_sharpRock_spike.p3d
    1 File(s) copied
    a3\rocks_f\water\W_sharpRock_monolith.p3d
    1 File(s) copied
    a3\rocks_f\water\W_sharpRock_wallH.p3d
    1 File(s) copied
    a3\structures_f\wrecks\Wreck_BMP2_F.p3d
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    a3\structures_f\ind\dieselpowerplant\dp_smallTank_F.p3d
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    a3\structures_f\wrecks\Wreck_BRDM2_F.p3d
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    a3\structures_f\ind\dieselpowerplant\dp_bigTank_F.p3d
    1 File(s) copied
    a3\structures_f\mil\cargo\Cargo_HQ_V2_F.p3d
    1 File(s) copied
    a3\structures_f\ind\windpowerplant\PowerGenerator_F.p3d
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    a3\structures_f\items\vessels\WaterTank_F.p3d
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    a3\structures_f\wrecks\Wreck_Ural_F.p3d
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    a3\structures_f\mil\radar\Radar_small_F.p3d
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    a3\structures_f\wrecks\Wreck_UAZ_F.p3d
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    a3\structures_f\ind\cargo\Cargo20_orange_F.p3d
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    a3\supplies_f_heli\cargonets\CargoNet_01_barrels_F.p3d
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    a3\structures_f\mil\cargo\Cargo_Patrol_V2_F.p3d
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    a3\structures_f\ind\cargo\Cargo40_military_green_F.p3d
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    a3\structures_f\items\vessels\WaterBarrel_F.p3d
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    a3\structures_f\wrecks\Wreck_Hunter_F.p3d
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    a3\structures_f\ind\cargo\Cargo20_grey_F.p3d
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    a3\supplies_f_heli\cargonets\CargoNet_01_box_F.p3d
    1 File(s) copied
    a3\structures_f\ind\cargo\Cargo20_sand_F.p3d
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    a3\structures_f\mil\shelters\CamoNet_Big_F.p3d
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    a3\structures_f\wrecks\Wreck_Car3_F.p3d
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    a3\structures_f\mil\bunker\Bunker_F.p3d
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    a3\structures_f\wrecks\Wreck_Car_F.p3d
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    a3\structures_f\wrecks\Wreck_Car2_F.p3d
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    a3\plants_f\bush\b_FicusC1s_F.p3d
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    a3\plants_f\tree\t_PinusS1s_F.p3d
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    a3\plants_f\tree\t_OleaE1s_F.p3d
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    a3\structures_f\households\house_big01\i_House_Big_01_V3_F.p3d
    1 File(s) copied
    a3\structures_f_epc\civ\kiosks\Kiosk_blueking_F.p3d
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    a3\structures_f\households\house_small03\i_House_Small_03_V1_F.p3d
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    a3\structures_f\households\house_shop02\i_Shop_02_V2_F.p3d
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    a3\structures_f\households\house_big01\i_House_Big_01_V1_F.p3d
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    a3\structures_f\ind\solarpowerplant\spp_Transformer_F.p3d
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    a3\structures_f\ind\carservice\CarService_F.p3d
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    a3\structures_f\walls\City_Gate_F.p3d
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    a3\structures_f\walls\City2_4m_F.p3d
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    a3\structures_f\households\wip\Unfinished_Building_01_F.p3d
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    a3\plants_f\tree\t_FicusB2s_F.p3d
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    a3\structures_f\households\house_small01\i_House_Small_01_V3_F.p3d
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    a3\structures_f\households\addons\i_Garage_V1_F.p3d
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    a3\structures_f\households\wip\Unfinished_Building_02_F.p3d
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    a3\plants_f\tree\t_FicusB1s_F.p3d
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    a3\structures_f_epb\civ\dead\Grave_rocks_F.p3d
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    a3\structures_f\civ\dead\Grave_V1_F.p3d
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    a3\plants_f\tree\t_OleaE2s_F.p3d
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    a3\structures_f_epb\civ\dead\Grave_forest_F.p3d
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    a3\plants_f\bush\b_ArundoD2s_F.p3d
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    a3\structures_f\civ\dead\Grave_V3_F.p3d
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    a3\structures_f\civ\dead\Grave_memorial_F.p3d
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    a3\structures_f\civ\dead\Grave_soldier_F.p3d
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    a3\structures_f\civ\dead\Grave_obelisk_F.p3d
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    a3\structures_f\households\house_small02\i_House_Small_02_V1_F.p3d
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    a3\structures_f_epc\civ\accessories\Bench_01_F.p3d
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    a3\structures_f\civ\chapels\Chapel_V1_F.p3d
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    a3\structures_f\households\house_small01\i_House_Small_01_V1_F.p3d
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    a3\structures_f_epc\civ\accessories\Bench_02_F.p3d
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    a3\structures_f\households\addons\i_Garage_V2_F.p3d
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    a3\structures_f\dominants\castle\Castle_01_tower_F.p3d
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    a3\structures_f\dominants\castle\Castle_01_church_a_ruin_F.p3d
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    a3\structures_f\dominants\castle\Castle_01_church_b_ruin_F.p3d
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    a3\structures_f\dominants\castle\Castle_01_step_F.p3d
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    a3\structures_f\households\house_big02\i_House_Big_02_V1_F.p3d
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    a3\structures_f_epc\civ\tourism\TouristShelter_01_F.p3d
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    a3\structures_f\dominants\castle\Castle_01_wall_06_F.p3d
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    a3\structures_f\civ\ancient\AncientPillar_fallen_F.p3d
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    a3\structures_f\civ\statues\Maroula_F.p3d
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    a3\structures_f\households\house_small01\d_House_Small_01_V1_F.p3d
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    a3\structures_f\households\house_big01\d_House_Big_01_V1_F.p3d
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    a3\structures_f\dominants\castle\Castle_01_wall_16_F.p3d
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    a3\structures_f\civ\ancient\AncientPillar_damaged_F.p3d
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    a3\structures_f\households\addons\d_Addon_02_V1_F.p3d
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    a3\structures_f\households\addons\i_Garage_V1_dam_F.p3d
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    plp_urban_barriers\wallsfences\plp_up_BarrierFenceMetal.p3d
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    plp_urban_barriers\wallsfences\plp_up_sitefencemetaltarpwhiteb.p3d
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    a3\structures_f\walls\BarGate_F.p3d
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    plp_urban_barriers\barriers\plp_up_ParkingBlockConcreteDark.p3d
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    a3\roads_f\roads_new\city_W10_L18.p3d
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    em_buildings\em_heliport_01.p3d
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    ems\a3l_emtmain\emtmain.p3d
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    ems\a3l_emtmain_bottom\emtmain_bottom.p3d
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    a3\structures_f\dominants\castle\Castle_01_wall_14_F.p3d
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    a3\structures_f\households\house_small02\d_House_Small_02_V1_F.p3d
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    e76_buildings\shops\E76_shop_multi1.p3d
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    a3\plants_f\tree\t_PhoenixC3s_F.p3d
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    a3\plants_f\tree\t_PhoenixC1s_F.p3d
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    e76_buildings\shops\E76_shop_single1.p3d
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    em_buildings\em_building_02.p3d
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    maxbuildings\shop.p3d
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    a3\structures_f\households\house_big01\i_House_Big_01_V2_F.p3d
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    a3\structures_f\households\house_big02\i_House_Big_02_V2_F.p3d
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    plp_urban_barriers\wallsfences\plp_up_battenfencepicketwhitea.p3d
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    a3\plants_f\bush\b_NeriumO2s_F.p3d
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    a3\plants_f\bush\b_NeriumO2s_white_F.p3d
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    plp_urban_barriers\wallsfences\plp_up_hedgehightrimmedshort.p3d
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    plp_urban_barriers\wallsfences\plp_up_hedgelowtrimmedlong.p3d
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    plp_urban_barriers\barriers\plp_up_BollardWoodParkRopeEnd.p3d
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    plp_urban_barriers\barriers\plp_up_ParkingBlockPlasticYellow.p3d
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    a3\plants_f\clutter\c_Grass_Bunch_Small.p3d
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    a3\plants_f\clutter\c_GrassGreen_GroupHard.p3d
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    a3\plants_f\clutter\c_StrThornKhaki.p3d
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    a3\structures_f\walls\Concrete_SmallWall_4m_F.p3d
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    plp_urban_barriers\wallsfences\plp_up_munfencehighgrey.p3d
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    a3\plants_f\clutter\c_Grass_BrushHigh_Green.p3d
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    a3\structures_f_epc\civ\playground\Carousel_01_F.p3d
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    a3\signs_f\signs_ad\SignsAd_Sponsor_F.p3d
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    a3\structures_f_epc\civ\playground\Swing_01_F.p3d
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    a3\structures_f_epb\civ\playground\SlideCastle_F.p3d
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    plp_urban_barriers\barriers\plp_up_WoodBarrierLongYellow.p3d
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    a3\plants_f\bush\b_ficusC2d_F.p3d
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    mmbuildings\mm_residential\residential_a\house_l\housec1_l.p3d
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    mbg\mbg_generic_african_buildings\house\mbg_apartments_big_01.p3d
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    mmbuildings\mm_residential\residential_a\housea.p3d
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    a3\structures_f_epc\civ\kiosks\Kiosk_gyros_F.p3d
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    a3\structures_f_epc\civ\kiosks\Kiosk_papers_F.p3d
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    a3\structures_f\walls\Crash_barrier_F.p3d
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    a3\structures_f\ind\fuelstation_small\fs_sign_F.p3d
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    a3\structures_f_epb\civ\accessories\PhoneBooth_01_F.p3d
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    a3\structures_f\ind\fuelstation_small\fs_price_F.p3d
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    a3\plants_f\tree\t_PinusS2s_F.p3d
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    mbg\mbg_generic_african_buildings\house\mbg_brickhouse_01.p3d
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    mmbuildings\mm_residential\residential_a\house_l\housea1_l.p3d
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    mmbuildings\mm_residential\residential_a\houseb1.p3d
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    mbg\mbg_buildings_3\m\misc\mbg_parkinglot_cross.p3d
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    mbg\mbg_buildings_3\m\misc\mbg_parkinglot_start.p3d
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    a3\structures_f\walls\Mound01_8m_F.p3d
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    a3\structures_f\walls\City2_8m_F.p3d
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    a3\structures_f\walls\SportGround_fence_F.p3d
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    e76_objects\misc\E76_parkline.p3d
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    mbg\mbg_buildings_3\m\commercial\mbg_ger_supermarket_1.p3d
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    mbg\mbg_generic_african_buildings\house\mbg_apartments_big_03c.p3d
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    e76_roads\kr_x_usC4_4_usC.p3d
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    a3\structures_f\civ\offices\Offices_01_V1_F.p3d
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    plp_urban_barriers\barriers\plp_up_BollardRoundYellow.p3d
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    a3\structures_f\ind\pipes\IndPipe2_SmallL_R_F.p3d
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    a3\structures_f\ind\pipes\IndPipe1_90degL_F.p3d
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    e76_objects\misc\E76_asphalt30x30.p3d
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    a3\structures_f\ind\cargo\Cargo20_red_F.p3d
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     3:00:01: Extensions:
    "</texheaders>" 
    Cannot perform a cyclic copy

    Thank you in Advance!


  2. That's The same as me. I had this Problem about 2 weeks ago and used the command line and that fixed it but as of a day or so ago I also can't move. I have re-installed Buldozer, Re-made the Buldozer Configs, Changed Profiles And Obviously restarted Comp) Still no luck. All ideas greatly appreciated!


     


    *EDIT* I re-installed Arma 3 Tools, and P.Drive etc.. Then When i opened My Map Project I could move everything worked but had no textures, I fixed that by Using the buldozer.exe in my P.Drive rather than Arma 3 Directory, However NOW all texture work but I can't move again....  :( ?



  3. This hasn't worked for me :( i'm at the end of my tether any new ideas would be warmly welcomed.  Left mouse button when pressed changes normal mode to select mode, the F2 button zooms in out, F1 button bring up a UI interface without text....

     

    :banghead:  

     

    Tools\Preferences\buldozer\Launch parameters -buldozer -window -cfg=p:\buldozer.cfg -name=Taumargin

    That's The same as me. I had this Problem about 2 weeks ago and used the command line and that fixed it but as of a day or so ago I also can't move. I have re-installed Buldozer, Re-made the Buldozer Configs, Changed Profiles And Obviously restarted Comp) Still no luck. All ideas greatly appreciated!

     

    *EDIT* I re-installed Arma 3 Tools, and P.Drive etc.. Then When i opened My Map Project I could move everything worked but had no textures, I fixed that by Using the buldozer.exe in my P.Drive rather than Arma 3 Directory, However NOW all texture work but I can't move again.... :( ?


  4. I want to change the ground texture where everyone normally puts the paintball but im not too sure on how to change it just in that spot. I want to put the police station there so i would like the ground to be the asphalt texture. Or if there is and object that anyone knows of in the map that i could use as an asphalt looking texture.

    Depends, There is a Asphalt Object that you can place down or you could use Xcam Road Placement or Even try and get away with Placing the Road in TB and just finding the right texture and changing the width to cover the area.


  5. For some odd reason, no buildings or anything are showing up. Seeing as I'm new to this, it's probably a super simple fix. Any ideas?

    Are the Mods required for Jackson County in your P Drive?

    If so, how have you placed them? Make sure you don't merge them into the A3 Folder, as far as I'm aware, all mods should have their own folder within the P:  

    Example "P:\e76_vehicles" 

     

    Try that ^^^


  6. Hi all,

     

    Welcome to Project LVR (Lakeside Valley Remastered)

     

    Below is a Short Summary of what Project LVR is, however My Website - http://www.famousbasic13.org (Dedicated to the Project - Nothing else) is where you will Find out a lot more about Project LVR with a Fully Detailed Roadmap.

     

    What is Project LVR?

    Project LVR (Lakeside Valley Remastered) Is a recently started project that has been setup to ‘remaster’ Lakeside Valley. The map itself was well made, all credits go to the previous Creators, who are ‘Falcos’, ‘Sirel76/El76’ and ‘Shultz’ however as most of you know, there are still large areas that need working on. Stated below you will see what I am going to work on and the progress of that specific task.

     

    What should we expect in the LVR?

    For the Full Roadmap of Project LVR see Website ^^^

    (Below is a Short Summary, There is a lot more to come than stated below)

     

    • New Towns

    • New Roads

    • Fixed Roads

    • Less Trees

    • Less Mountains / Hills

    • Smoother Water - Land Merges

     

    Want Something Fixed / Added / Changed?

    I have all played a fair amount Arma 3 Life however nothing would help me more than for you (The Players and Community) to make suggestions about possible additions to the map / Changes and fixes. If you wish to submit one of those, you may do so on the website.

     

    P.S The Website is Not Finished and is Updated Daily so Keep Tuned!

     

    Thank you

     

    Famousbasic13

  7. Interesting.  Thanks for posting how you fixed your problem.

    No Problem, Thanks for trying to help!

    Maybe you could have imported the roads.shp into global mapper, then exported from that and back into TB.

     

    I've found with Terrain Processor sometimes it won't flatten some roads or fill some shapes with tree's etc. But If I import the shape file into Global Mapper then export as shapefile from that, Terrain Processor with process it fine.

    Possibly, What I also figured out was I just Simply replace my roads.shp with a week old backup so I only lost a few days of road works :)


  8. Did you double check your config.cpp to make sure that line didn't get changed by accident?  Have you tried outputting your roads.lib from TB to get a fresh file?  Just some thoughts.

    Thanks for the reply!

     

    I double checked my Config.cpp and it seems to be directed correctly: newRoadsShape = "\Jackson_County\data\roads\roads.shp";

    I tried the Roads.lib from a fresh Altis Source File and have same problem..

     

    Maybe they are spawning in but somewhere way off the map? I have heard of errors like this before but not sure how to fix them.. I double checked my Mapframe which is 200000 / 0 so should be ok but not sure. 

     

    Thanks


  9. Hi there,

     

    I am having some trouble with my roads.

    I can no longer See them in buldozer (Yes I am using editor.sqs in 'scripts' folder)

    and I can't see them in Arma 3 either. 

     

    I do not know what has happend but yesterday I could see my roads in Buldozer perfectly fine however now (the day after) For some reason they just don't Appear?

     

    Here is my Roads.lib: 

    /*
    1 - Main Road
    2 - City Road
    3 - Dirt Road
    4 - Highway 
    5 - Path
    6 - City Road
    7 - E76 Highway
    8 - sentiero
    9 - pista
    */
    
    class RoadTypesLibrary
    {
    class Road0001
    {
    width = 12;
    mainStrTex	 = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase!
    mainTerTex	 = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa";
    mainMat	 = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat";
    map	 = "road";
    order=1;
    };
    class Road0002
    { 
    width = 8;
    mainStrTex	 = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca"; // lowercase!
    mainTerTex	 = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa";
    mainMat	 = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat";
    map	 = "road";
    AIpathOffset = 2.5;
    order=2;
    };
    class Road0003
    {
    width = 8;
    mainStrTex	 = "a3\roads_f\roads_ae\data\surf_roaddirt_road_ca.paa"; // lowercase!
    mainTerTex	 = "a3\roads_f\roads_ae\data\surf_roaddirt_road_end_ca.paa";
    mainMat	 = "a3\roads_f\roads_ae\data\surf_roaddirt_road.rvmat";
    map	 = "track";
    AIpathOffset = 0;
    order=3;
    };
    class Road0004
    {
    width = 12;
    mainStrTex	 = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_ca.paa"; // lowercase!
    mainTerTex	 = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_end_ca.paa";
    mainMat	 = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway.rvmat";
    map	 = "main road";
    AIpathOffset = 3;
    order=4;
    };
    class Road0005
    {
    width = 5;
    mainStrTex	 = "a3\roads_f\roads_ae\data\surf_roaddirt_path_ca.paa"; // lowercase!
    mainTerTex	 = "a3\roads_f\roads_ae\data\surf_roaddirt_path_end_ca.paa";
    mainMat	 = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat";
    map	 = "track";
    AIpathOffset = 0;	
    order=5;
    };
    class Road0006
    {
    width = 10;
    mainStrTex	 = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca.paa"; // lowercase!
    mainTerTex	 = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa";
    mainMat	 = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat";
    map	 = "track";
    AIpathOffset = 2.5;
    order=6;
    };
    class Road0007
    {
    width = 12;
    mainStrTex	 = "a3\roads2\Data\asf1_dashedline_ca.paa"; // lowercase!
    mainTerTex	 = "a3\roads2\Data\asf1_dashedline_ca.paa";
    mainMat	 = "a3\roads2\Data\asf1_dashedline.rvmat";
    map	 = "road";
    AIpathOffset = 2.5;
    order=7;
    };
    };

    Here are some Screenshots (In case you need to check something)

     

    https://gyazo.com/5a5da79580fac72f4e8d1a8768558231   - My Terrain Builder with Project Loaded

     

    https://gyazo.com/0a12c500f0a49751fcc175545f2f71b0     - My P: Drive Directory

     

    https://gyazo.com/deed7472caece8da14f2da91520e7582  - My Project Folder

     

     

    Please Let me know if there is any other files / Information that you need!

     

    Thank you very much!


  10. HI there,

     

    I also only just got this error yesterday and have tried Reinstalling the game, Verifying game integrity, Running without mods, Running with defaulty arma 3 launcher and Arma 3 sync and Still get this error on Game Startup?

     

    P>S This game has been running amazing for my 1800Hrs of Gameplay on it..... since yesterday.

     

    Have we found a solution yet?! pls

     

    Thanks


  11. Hi there,

    yet another question, I have managed to get to the stage of being in buldozer but now I need to open / load in the map that I want to edit.

    I am trying to edit this map called Lakeside (This will be for personal use) where should / what should I find (The map is already installed to my computer in a .pbo) from the pbo to open it in Buldozer? There arent any .tv4p files in the pbo, is there some file that i have to convert? (Lakeside.wv4 or Lakeside.hpp etc...)

    Much appreciated!

    T


  12. When you define your vest look for the following code:

    	class YourClassname: BaseClassname
    {
    	author = "You";
    	scope = 2;
    	picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa";
    	displayName = "My cool vest";
    	model = "\A3\Characters_F\BLUFOR\equip_b_vest02";
    	class ItemInfo: ItemInfo
    	{
    		uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
    [color="#FF0000"][b]			containerClass = "Supply140";[/b][/color]
    		mass = whatever;
    		armor = whatever;
    		passThrough = likeacurry;
    	};
    };

    That defines how much the vest can carry. Values go from 20 to 180 (I think) in increments of 10 Use the link that Eggi posted.

    Where can I fine this? In the config.bin? Thanks for the link aswell Eggi!


  13. Hi all,

    I am very interested in editing (not creating) maps through buldozer and editing town names etc...

    But, I have looked pretty much everywhere for a newbie tutorial on how to start Buldozer andhow to strat editing in it.

    I have knowledge of modelling and coding but not on this haha.

    Is it Buldozer where you can edit maps? or is it Terrain Builder?

    What file do you open?

    Sorry fopr all these questions,I hopw someone can help :)

    Regards.


  14. Hello there,

    I am Running and Arma 2 OA Island Life Server and for my next update im bringing custom police Textures.

    I know how to make textures in photohop etc...

    But im not sure how to find the template etc..

    I am also looking for someone who is up for joining the Dev Team, Someone who can texture Vehicles.

    If you are up for this please join our TS - ts.sporz.us:9991 and we will sort it out

    Kind Reagrds

    H.Porter


  15. Hi there,

    I followed @Gunter Severloh tutorial about dedicated servers, Which was a Great help! But i have a big problem

    I installed the @RealLifeRPG mod through th FTP, Then i added my mission into MPmissions folder, then when i restarted the server it wouldnt show up for myself and several others. We couldnt find it on Remote nor Filtering it. I think i did the Command line correct? here is what it is : -server -nosplash -cpuCount=2 -ip=94.23.157.13 -port=2312 -profiles=default -name=default -cfg=default\Arma2.cfg -config=default\server.cfg -netlog vsj10 -mod=arma2;expansion;ca;@RealLifeRPG

    Is that what im supposed to do?

    thanks

    Henry


  16. Hi there, @Gunter Severloh

    This was a Great help! But i have a big problem

    I installed the @RealLifeRPG mod through th FTP, Then i added my mission into MPmissions folder, then when i restarted the server it wouldnt show up for myself and several others. We couldnt find it on Remote nor Filtering it. I think i did the Command line correct? here is what it is : -server -nosplash -cpuCount=2 -ip=94.23.157.13 -port=2312 -profiles=default -name=default -cfg=default\Arma2.cfg -config=default\server.cfg -netlog vsj10 -mod=arma2;expansion;ca;@RealLifeRPG

    Is that what im supposed to do?

    thanks

    Henry


  17. Hi there,

    I have made many textures for other games and I have been looking all over tghe place on how to skin vehicles but cant find the answer anywhere.

    - I am trying to skin tyhe offroad

    -I know how to skin with photoshop

    -Where can i find the template so i can texture that?

    - How do i then put it in the game?

    Kind regards

    Henry

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