kickbuttakis01
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Posts posted by kickbuttakis01
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Maybe your provider is not allowing those ports?
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I run this bash script inside my mods folder:
#!/bin/bash depth=0 for x in $(find . -type d | sed "s/[^/]//g") do if [ ${depth} -lt ${#x} ] then let depth=${#x} fi done echo "the depth is ${depth}" for ((i=1;i<=${depth};i++)) do for x in $(find . -maxdepth $i | grep [A-Z]) do mv $x $(echo $x | tr 'A-Z' 'a-z') done done
Works for me. My server is a Ubuntu server with LinuxGSM.
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Hello,
I run a private server with some family and friends, on my own dedicated machine. We run Liberation, currently on the Lythium map. Not sure if you are familiar with it, it's a CTI, coop against AI. We are not hardcore milsim, but we do run some mods, like ACE, RHS, sound and effects mods, and such. We are in the NA/eastern time zone.
PM me if you think you would be interested in joining us.
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Here, it says that 3rd person view must be enabled: https://community.bohemia.net/wiki/Arma_3:_Field_Manual_-_View
Then there is this:
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Is the version of the @ExileMod on your server updated to the newest one? If your client is updated, but the server isn't, then the server will not let you join.
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1 hour ago, major-stiffy said:The missions I play don't have this unless I'm misunderstanding what you mean.
Yes, you are misunderstanding what he means 🙂 . Start the game, go to 'Tutorials' menu, at the top, 'VIRTUAL ARSENAL'. It is part of Arma, not any mission. I haven't tried this myself as I don't have/haven't seen, this issue.
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I started playing with a milsim group that used quite a few mods, and my computer would freeze, requiring a reboot. It would seem to happen at random times. I upgraded from a 4gb gpu to a 8gb gpu and it never crashed after that.
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I had hayfever since I was a kid. I started eating local, unpasteurized honey. After a year, it went away. I tried shots before and didn't work for me. Been good for probably 8 years or so.
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I had the same issue too, with controlling AI, also on the performance profiling build. Was driving me crazy! The v9 build seemed to be ok, but I also switched back to main branch and is all good again!
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Do you have a 'Enoch' folder in your Arma 3 install folder? How about a 'Contact' folder?
When I join that server, with no mods or DLC's selected, I have a lot more 'yes' in the DLC's in my report:
SpoilerDetected number of DLCs: 20
19:34:33 ---------------------------------------------------------- Game ----------------------------------------------------------
19:34:33 name appId owned installed available isDlc
19:34:33 Arma 3 107410 yes yes yes no
19:34:33 Unknown -1 no no no yes
19:34:33 ---------------------------------------------------------- Dlcs ----------------------------------------------------------
19:34:33 index name appId owned installed available isDlc
19:34:33 0 Arma 3 Maps 249861 no no no yes
19:34:33 1 Arma 3 Tactical Guide 249862 no no no yes
19:34:33 2 Arma 3 Zeus 275700 yes yes yes yes
19:34:33 3 Arma 3 Karts 288520 yes yes yes yes
19:34:33 4 Arma 3 Helicopters 304380 yes yes yes yes
19:34:33 5 Arma 3 DLC Bundle 1 304400 yes yes no yes
19:34:33 6 Arma 3 Marksmen 332350 yes yes yes yes
19:34:33 7 Arma 3 Apex 395180 yes yes yes yes
19:34:33 8 Arma 3 Laws of War 571710 yes yes yes yes
19:34:33 9 Arma 3 Jets 601670 yes yes yes yes
19:34:33 10 Arma 3 DLC Bundle 2 612480 yes yes no yes
19:34:33 11 Arma 3 Malden 639600 yes yes yes yes
19:34:33 12 Arma 3 Tac-Ops Mission Pack 744950 yes yes yes yes
19:34:33 13 Arma 3 Tanks 798390 yes yes yes yes
19:34:33 14 Arma 3 Contact 1021790 yes yes yes yes
19:34:33 15 Arma 3 Creator DLC: Global Mobilization - Cold War Germany 1042220 no no yes yes
19:34:33 16 Arma 3 Creator DLC: S.O.G. Prairie Fire 1227700 yes yes yes yes
19:34:33 17 Arma 3 Creator DLC: CSLA Iron Curtain 1294440 no no yes yes
19:34:33 18 Arma 3 Art of War 1325500 yes yes yes yes
19:34:33 19 Arma 3 Creator DLC: Western Sahara 1681170 no no yes yes
19:34:33 --------------------------------------------------------------------------------------------------------------------------
19:34:35 Initializing stats manager.
19:34:35 Analytics disabled.
19:34:41 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
19:34:41 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)Maybe you need APEX to play on that server?
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If you have access to a 3d printer, you could print a new and/or improved one. Search yeggi.com for 'trackir clip' and you will find some.
Here is one that uses batteries to get rid of the power cord: https://www.thingiverse.com/thing:4633131
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I have played Arma 3 for years. A little over a year ago, it started black screen crashing on me, at random times. I replaced my older GPU with a newer one and it never happened again. My new card is not the newest card around, but I went from 3gb to 8gb vram and it never happened again.
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Remove the keybinds for steering.
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Arma started crashing for me after I joined a milsim clan that used a lot of mods. Would just get a black screen, had to hard boot computer. I upgraded from a 280X gpu to a RX580 and never had that problem again. I think it was running out of vram. The RX580 is not that new, but went from 3gb to 8gb of vram.
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Buy a FX 8xxx series cpu like warlord554 said. Can probably get a 4.0 ghz one for about $100, then u don't need new mb or ram.
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51 years young here! Atari 2600 to Atari 400 to Atari 520ST. Added a memory board to it to bump ram up to 2.5 mb! Even built a programmable voice synthesizer from plans in a magazine. Bought a 1040ST and linked them together with the printer ports so me and my brother could play 'Falcon 1.0' . Still remember our first dogfight, coming head-on at each other, cannons blazing!! Those were the days! Then moved over to the dark side, (PC with Win 95), Apache, Air Warrior on AOL...
I digress.
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That looks nice. Can you share it?
Sure, just need to clean it up a bit. I'll let you know when its ready.
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I was actually gonna expand it, put objects (like a sign or something) in the boatroom, the hangar, and the deck, That will allow teleportation between the three locations.
I created a couple scripts: https://forums.bistudio.com/topic/157177-preview-release-nimitz-for-arma3/?p=2821530
The 'Stations' script uses some signs that teleports you to those spots on the ship.
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I use FTNoIR with my DIY 3 LED and PS3 Eye Cam and seems to work fine. Am I missing something here? :mellow:
Thanks,
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I'd recommend using unit capture / unit play, as long as it's not for a dedicated server. That way you record each of the planes and can get them precise and reliable.
I did see this before, but one thing I was thinking I could do in the script is beable to spawn the jets and waypoints based on, for example, where the player is and what direction he is facing. When I placed the jets and waypoints using the editor, they fly pretty good, so I thought if I could script this, it should be pretty good, with the added bonus that I could spawn them anywhere on the map too.
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I used the editor, with waypoints, and have 4 F18's do a flyover with one jet climbing out of sight for the missing man formation. I want to script this, creating the jet and creating the waypoints, but it doesn't seem to follow all the waypoints. It seems to follow the the first 2 waypoints but doesnt follow the 3rd one. I put down 4 empty helo landing pad objects, at the proper positions and heights to use when I creat the waypoints. The 2nd waypoint height is set to 2500m and the jet starts to climb, but then stops climbing and comes back down to a low height before reaching the 3rd waypoint, which is also set at 2500m. Here is the code I am using:
KK_fnc_setDirFLY = { private ["_veh","_dir","_v"]; _veh = _this select 0; _dir = _this select 1; _v = velocity _veh; _veh setDir _dir; _veh setVelocity [ (_v select 1) * sin _dir - (_v select 0) * cos _dir, (_v select 0) * sin _dir + (_v select 1) * cos _dir, _v select 2 ]; }; // All clients stop executing here, do not delete this line if (!isServer) exitWith {}; private ["_missingMan", "_spawnStart", "_wp"]; _spawnStart = MissingManStart; _missingMan = createVehicle [ "JS_JC_FA18E", _spawnStart,[], 0, "Fly" ]; [_missingMan, -225] call KK_fnc_setDirFly; createVehicleCrew _missingMan; _grp = group driver _missingMan; hint "Vehicle Spawned"; _wp = _grp addWaypoint [MOVE1, 0]; hint "WP1 created"; _wp setWaypointType "MOVE"; _wp setWaypointBehaviour "CARELESS"; _wp setWaypointSpeed "SLOW"; _wp setWaypointStatements ["true", "hint 'WP1 Reached';"]; _wp = _grp addWaypoint [MOVE2, 0]; hint "WP2 created"; _wp setWaypointType "MOVE"; _wp setWaypointSpeed "FULL"; _wp setWaypointBehaviour "CARELESS"; _wp setWaypointStatements ["true", " _missingMan FlyInHeight 2500; hint 'WP2 Reached'; diag_log ['GroupLeader: ', this];"]; _wp = _grp addWaypoint [MOVE3, 0]; hint "WP3 created"; _wp setWaypointType "MOVE"; _wp setWaypointBehaviour "CARELESS"; _wp setWaypointSpeed 'FULL'; _wp setWaypointStatements ["true", "hint 'WP3 Reached'; _missingMan FlyInHeight 2500; deleteVehicle this"];
I have tried using the 'FlyInHeight 2500, because this is worked in the editor. Any idea why this doesnt work?
Thanks.
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I have tried the mission in the editor, and now want to restart the mission, hosted from my computer, but when I host a LAN game it starts from where I let off in the editor. Where do I find/how do I restart the mission. When I do a Restart from the launch screen it does not reset everything.
Thanks,
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Burying my father today.
Although not a military man per se, he always was fascinated with the 2 world wars, and me and my brother remember our dad telling stories when we were kids. My grandfather was a Veteran of WWI.
I was wondering if anyone has scripts that I could use, in the Arma 3 mission that me and my brother are making, that I could put in our mission as a tribute to our dad. If I could script a Missing Man Formation with F18's and some ai solders doing the volley, that would be great.
Thanks,
Greenthunder
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When I try to fly an F/A18 (either the E/F Black Wasp), from the Nimitz, I get no throttle from my joystick (Logitech 3D Force Feedback). But if I move the aircraft to land, my throttle works fine. I am using the release version and also the experimental version on the ftp site. Is there something I have to do to get it to work off of the Nimitz?
Thanks,
Greenthunder
Can i change the launcher executable ??
in ARMA 3 - QUESTIONS & ANSWERS
Posted
In your Steam Library, right click on Arma 3 then pick Properties. Under 'Beta', 'Beta participation', pick the profiling build. The Launcher will update it and switch to it on next startup.