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kickbuttakis01

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Everything posted by kickbuttakis01

  1. TeTeT wrote: Thanks that worked, not sure why I couldn't get it to work before!? Of course, now that I am using the the updated Nimitz from the ftp site, with the boatroom that is broken... :) At least I will be ready when it gets fixed! :o Thanks,
  2. How do we use the rescue module for the Nimitz. I get an error in the rpt file: something about an undefined variable? Thanks,
  3. kickbuttakis01

    Task Force Arrowhead Radio

    bamse wrote: YankoST1 is doing something with dynamic numbers and textures: http://forums.bistudio.com/showthread.php?166706-Preview-release-Nimitz-for-Arma3/page37 Maybe he can give you some help.
  4. kickbuttakis01

    ClipBoard

    After you paste into notepad, you can save the file with 'Save As' and use .sqf or .hpp, whatever you need.
  5. Check the Steam Workshop, there are a few missions for various types of helicopter training. You should try and pick 1 helicopter and practice with that one for a while until you are comfortable and then switch to another one. Each one have quite different flight characteristics/handling and you can get frustrated if you keep switching around when you are learning.
  6. kickbuttakis01

    ArmA 3 stops recognizing joystick as controller

    I have a G13 gaming keyboard, and now that I think of it, ever since I built a new computer with Win 8.1, it acts strange. Sometimes when I'm doing something besides gaming, it will start shutting down, then starting back up. The screen will blank, then come back on. I have to go and end task the Logitech Gaming software for it to stop. It is plugged in to my front Usb 2.0 ports. Now that is a Windows problem, dont u think?!
  7. Do you have a public ip with your ISP? I am on a wireless network with my ISP so I don't have a public ip address. I have to use Hamachi to host a game.
  8. Great stuff Zen! Keep up the great work!!
  9. @YankoST1: actually I'm working on a mission for the Nimitz too. I've been working on a elevator script too! Probably not as sophisticated as yours yet: This a menu that you get with an addaction that I add to vehicles on the nimitz. I also made a 'Stations' script, which will teleport you to different spots on the nimitz: I'm looking to join a group to further develop this. PM me if interested. TeTeT: Love you and your teams work on this. Keep up the good work!!!
  10. kickbuttakis01

    Game on SSD - Mods on HDD

    Wondering about this also. I have Win 8.1 on 1 SSD, Steam games on another SSD, and then my mods on a raid 0 array of two 1TB hard drives. Should I put them on the SSD as well?
  11. I have a question about the 'Zen_OrderInfantryPatrol'. If I give a squad this order, and then after an armoured unit that they are protecting is destroyed, I want to give them a 'Zen_OrderInfantryPatrolBuilding' order, will the previous order be cancelled, or only when all the squad is dead? Thanks,
  12. kickbuttakis01

    freetrack

    I use FaceTrackNoIR, with a home made 3 ir rig, a PS3 Eyetoy camera and the Freetrack 2.0 protocol that comes with FaceTrackNoIR and it works great!
  13. kickbuttakis01

    Drongo's Air Support

    First, I want to say these are some great, well thought out add-ons!! I have the 3 enabled: DCE, DTA and DAS. From the DCE, when I click on the button for DTA, it opens to the DTA window, but when I click on the DAS button, it says "Drongo's Air Support is not present". But if I press the hotkey (I changed it to "Down" arrow, the window comes up? Should this be working from DCE? Thanks,
  14. I almost cried like a baby girl when I saw this :o !!! I mean, I'm sooo happy!!! I've been playing around with the Nimitz for a couple of months now and I'm working on a couple (simple) scripts. I have one that will allow a player to move a vehicle to an elevator, instead of having to tow it there. I also have one I call 'Stations' that allows you to teleport to different areas of the ship, instead of running there. I do have a couple of questions: Why do some vehicles, the AH-99 and the ATV in particular, fall through the elevators when going up, from the hangar? Also, the Rescue module gives me an error, "Undefined variable in expression: ttt_syncrescue.sqf", and will not teleport the player back to the ship? Not sure if it is a module problem or the function. Thanks for all the hard work on this terrific mod!!
  15. kickbuttakis01

    Hercx Task System

    So this will only work on a dedicated server? Ok, so what I did was break up your 'fn_taskOutcome' function in to two functions. 'fn_taskOutcome' has the code that is in the 'if (isServer) then' portion, and 'fn_taskOutcomeClient' has the portion that was in the 'else' statement. I changed the 'BIS_fnc_MP' call to execute the new function 'fn_taskOutcomeClient', which executes on all players in the game, including the server player. This makes this good for local hosted games also. This should work on a dedicated server also?
  16. kickbuttakis01

    Hercx Task System

    When the trigger is fired and the Hercx_fnc_taskOutcome is executed, the task is marked as complete, but there is no pop up message saying this? This is in the demo mission.
  17. kickbuttakis01

    Nimitz Life

    I was thinking that this would be a great coop game, also. I am trying to learn scripting to be able to create/modify a mission like this. I wrote a simple script that will load a plane from the hangar to 1 of the elevators. WarLord554 is thinking of the same things I am thinking of!
  18. I have a question about towing on the Nimitz. How are we able to tow other planes, like the F35 mod? Can we add other vehicles to be able to tow them?
  19. kickbuttakis01

    F-35B Lightning II

    Great MOD!!! Just a quick fix for the missing picture: In the '@CHO_F35B' folder in your install folder, edit the 'mod.cpp' file with notepad. Remove the 'P:\F35B\UI\'. Should just be: 'picture="picture_f35b_ca.paa";'
  20. I am trying to have a squad of infantry Get In a helicopter that is on the flight deck but they will not get in the helicopter, they kind of circle around near it. I have tried a 'Get In' waypoint, having them join my group and then ordering them to 'Get In' but it doesn't work. I can move everything to the island and they will get right in. Any ideas how to do this when on the filght deck? Thanks
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