Can anyone let me know a little about the process of adding new buildings to maps?
I am able to model in Blender, and would be interested to see if I could create new structures.
I would like to know about the technical limits (vertices, texture resolution, etc), and what is needed to be done to be accepted by the renderer. Clearly, the destructible buildings in A3 use multiple models and textures to indicate damage. How do you compile your art assets into something the engine understands?
Thanks in advance.
Glen.