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About chimaerazone

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  1. At one point I was really good with the mission editor. However, after a couple year break of mission editing and an entirely new mission editor, I have forgotten a lot of things. I am trying to make a mission, and there are a couple of things I would like to know how to do before I completely dive in. The first thing is, I want a specific, player-operated, team's task to go talk to an Officer. Once the team leader talks to that officer (scroll wheel option), it updates the team's task to board vehicles and from there on out it is easy to do. The first thing I need to know how to do is to create a scroll wheel option that only the team leader can access which then updates the team's task. The second thing is how to have two vehicles, both driven by AIs that are not in the same group, wait until all players are loaded up before proceeding through the waypoints. This stuff is simple, but I would really love the refresher.
  2. chimaerazone

    104th Infantry Division

    Here is a video of a mission we did a few weeks ago:
  3. chimaerazone

    Setting Trigger Height

    Thank you I will test it out and tell you if it works. I just tested it and it works. Never thought of that, how do I go about that?
  4. chimaerazone

    More Weapons

    There are these beautiful things called mods.
  5. chimaerazone

    Shock's Redressing Script

    I can confirm that it works, great script! ;)
  6. So I am making a mission where you enter a town and search around for a hostage. I have the hostage on the top floor of a building, the height of the floor is 11. The issue is when I walk into the building I hit the trigger on the bottom floor, the hostage joins my group and the guards on the floor kill him. I want the trigger to activate whenever I am on the same floor as him, not below him. Is there anyway to do this? On my trigger: [H1] join p1; h1 setcaptive false; h1 enableAI "move"; On my hostage: removeallweapons this; removeallitems this; removeheadgear this; removevest this; this unassignitem "nvgoggles"; this removeitem "nvgoggles"; this disableai "move"; this setcaptive true;
  7. chimaerazone

    Recording and Rendering ArmA 3

    So I edited up our last mission, it gets a bit choppy near the end, but other than that what do you guys think?
  8. chimaerazone

    Recording and Rendering ArmA 3

    I know, I recorded in 29.97 then rendered in it, after recording I switched it to 30, but I haven't switched it yet in Movie Studio
  9. chimaerazone

    Recording and Rendering ArmA 3

    With that test video that I uploaded it was recorded at 29.97, I then went in a changed it after recording it.
  10. chimaerazone

    Shock's Redressing Script

    That is how it is for me.
  11. chimaerazone

    Recording and Rendering ArmA 3

    Project Properties render settings Also recording settings ---------- Post added at 18:21 ---------- Previous post was at 18:20 ---------- I am not a fan of Bandicam, dxtory has features that I need that bandicam doesn't. File size to me isn't an issue, I record to a separate hard drive. While I am recording with dxtory I run 40-50 frames, so that also isn't an issue.
  12. chimaerazone

    Shock's Redressing Script

    I looked it through and everything for the guerrilla smocks are the same as before. Does this script rely on some sort of local content that my server would not have?
  13. chimaerazone

    Recording and Rendering ArmA 3

    So I just rendered out a little test video, what do you guys think of the quality and FPS? https://www.youtube.com/watch?v=SZYt4lUb_w8&feature=youtu.be
  14. chimaerazone

    Shock's Redressing Script

    _backpackarr = ["B_FieldPack_cbr","B_OutdoorPack_tan"]; // ^-- Fill this with all the classnames of backpacks you would like to have chosen. _weaponarr = ["LMG_Zafir_F","arifle_Mk20_F"]; // ^-- Fill this with the weapon classnames you would like to use. _uniformarr = ["U_IG_Guerilla3_1","U_IG_Guerilla3_2","U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_leader"]; // ^-- Fill this with the uniform classnames you would like to use. _headarr = ["H_Shemag_olive","H_ShemagOpen_khk","H_ShemagOpen_tan"]; // ^-- Fill this with the headgear classnames you would like to use. _vestarr = [""]; // ^-- Fill this with the vest classnames you would like to use. It was working fine until I uploaded it to the server. Also here is video that I rendered out to test my render settings, but it also shows their skins: https://www.youtube.com/watch?v=SZYt4lUb_w8&feature=youtu.be
  15. chimaerazone

    Shock's Redressing Script

    So I actually just had an issue with it. I made a mission, the opfor looked like insurgents in the mission editor and when I hosted a MP match. However just tonight we ran the mission on my dedicated server and the opfor, had the FIA guns, chest plates and head gear but not the fatigues, any ideas?