andy1
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Everything posted by andy1
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Have a look at page one of this thread ;)
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Haha oh I can't wait for you guys to see what is coming.... Sent from my iPhone using Tapatalk
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Missile Cruiser "USS Ticonderoga CG-47 "
andy1 replied to srbknight's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Where'd you learn to model. I'm really interested in doing some simple bits just don't know where to start. Sent from my iPhone using Tapatalk -
If anyone is able to give advice on a similar issue I'm also trying to get bulldozer to work on windows 10 but I am getting the following error message appear on start up;
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Thanks for confirming. Sent from my iPhone using Tapatalk
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Give it a try that's what we found with a little playing around. Sent from my iPhone using Tapatalk
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In reference to the mortar you should be able to hit direct. What I have found is if you are pointing the view at the ground then the readings do get corrupted. But as lifetap said we do inherit from the mk6 and ace haven't released any of there mortar configs yet. Sent from my iPhone using Tapatalk
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No thats fine cyruz, never apologise for giving some guidance.
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Yeah we worked out the radios that can be implemented and something will be done in the future just lots being done so not sure when we can get round to it.
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BL1P from a 3CB standpoint has ACRE implemented backpack radios, we were under the assumption that they were yet to be released like the vehicle radios, this is the reason why we are yet to add the ability to use ACRE with our mod pack. I hope that helps and if the answer is yes we will definitely look at adding functionality into the pack.
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Hi Nkey, thank you for such a good mod, you were asked a couple of months back about the potential of adding in radio repeaters have you had any luck with this, is it something that you may be looking at or is it going to be a long term project? Thanks again.
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All in due time Flax.
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I'm gonna ask the question that all the others would ask and that is what mods exactly are you running, just so we can see where the conflict may lie.
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Overheating is compatible as we have inherited from Vanilla Arma weapons first, this means that they are set at the base ACE setup for jamming. We do have issues with a couple of weapons though that has been reported to ACE as it is an error with their coding. ---------- Post added at 18:20 ---------- Previous post was at 18:12 ----------
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;) you shall just have to wait and see.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
andy1 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just wondering if any of the ACE devs can give a hint on how the weapon temp feature works. How it is that ACE register the heat of the barrel. This is in relegation to the 3CB weapons pack the majority of our weapons register heat just a couple don't and there is no difference between them. Sent from my iPhone using Tapatalk -
All in good time, all in good time. Sent from my iPhone using Tapatalk
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Vampire this mod will be getting updated shortly with the 3CB Equipment and Weapons packs as dependencies, If you haven't already seen the equipment pack this has multiple different helmets available to you.
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Burnes Armories Tanks and Deployment Vehicles
andy1 replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's because Burnes has removed all the files and moved them to his youtube page, if you want to download any of his mods you need to go there from now on. -
Burnes Armories Tanks and Deployment Vehicles
andy1 replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can understand your reasoning Burnes as you would like more hits on your youtube account but as a member of 3CB this makes me really sad as we have the rules that we can only use mods on PW6 as it make updating mods both on a personal and server level alot easier than having to individually download and keep them up to date. I hope you keep up the good work as the stuff you have already created is amazing, but I do hope you look again at this decision at some point in the future. -
Kazimierz if your interested in helping I'd suggest jumping on our TS tonight and someone from our modding team can have a chat with you on there.
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Jabroney, that is fine, we are after peoples opinion to know what is best for the community not just ourselves, thanks for letting us know.
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I'm sure we can look at adding some in to the weapons crate. Sent from my iPhone using Tapatalk
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It just uses the standard 40mm ugl rounds. Sent from my iPhone using Tapatalk
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That's something that we in 3CB also encountered but we have no idea how to fix it Sent from my iPhone using Tapatalk