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Posts posted by yourstruly
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You're not the only one. I have random crashes with this error as well. I suggest you grab a profiling branch and when crashed - send RPT + Dumps to Dwarden (or BI in general). See: https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-176-performance-binary-feedback/
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@diesel5187 Are there any plans on updating MELB to use the new dynamic loadout system? If so - will standalone version be updated or just RHS?
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It happens with a lot of structures BTW.
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Or just use AI in the pilot seat and make him hover where you want.
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On 10/23/2016 at 1:16 PM, tortuosit said:But. With keys and signatures I would support a certain system.
- I prefer as open code as possible.
- I do not like Battleye to decide (I mean, who allows them, or maybe it is just one programmer) about in fact destroying a games license?
If you don't sign it:
- servers not checking for keys will allow your mod
- servers checking and accepting keys will block your mod
- servers checking and not accepting keys will block your mod
If you do sign it:
- servers not checking for keys will allow your mod
- servers checking and accepting your key will allow your mod
- servers checking and not accepting your key will block your mod
Try again.
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On 4/18/2016 at 4:11 AM, sykocrazy said:On 4/17/2016 at 3:35 PM, khaosmatical said:What is the plan with the MELB mod now it also has incorporation into RHS? Is the MELB team going to be doing all the work on the RHS versions or are you guys sticking with the standalone?
The two versions will be pretty much the same. We're working on both versions so there won't be a lot of differences among them. The standalone version will be the one with a more constant update schedule(not that there are that many updates needed for the future).
:(
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On 1/31/2017 at 9:24 AM, NeoArmageddon said:@all: There will be a Hotfix with some minor fixes somewhere at the end of this week. Please make sure to create tickets for all new major or minor bugs you encounter in 1.3.0, so we can fix them in time.
Is this still happening anytime soon? I'm not sure if my community should update now or wait for the hotfix.
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7 hours ago, Kniazzy said:Noticing the Steam Workshop is updating CUP Terrain + Core... Any news? ;)
On SW page it says "Last Update: 23 Jun 2016" so I don't think there are any good news (yet) :(
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Is there any fix for the DAGR/Hellfire not locking?
I join the question.
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Did you do the same client-side?
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Hello. I have got problem. Before the last update of CUP Terrains i was able to placed runway parts and other objects but after last update these things went out. I try to downloaded it again because of corrupteed download but its same so no runway parts and army hut from A1. About army hut there is only Army hut 3 and not those others. Where is the problem did you remove it? Thanks for answer. :)
Best regards DonbassCZ
Roadways are not available anymore.
See: https://forums.bistudio.com/topic/186835-community-upgrade-project-cup-terrains/?p=3059844
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You can add your own difficulty presets to CfgDifficultyPresets and then use them in the missions cycle in server config. Avoid using the name Custom for your classes, since this is a reserved one. Loading of own custom classes from the profile doesn't work anymore.
Could you provide an example of the second difficulty preset in CfgDifficultyPresets? It's not working for me :(
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We are using this same system as described above. This is unacceptable that this change has almost no documentation.
Anyone has maybe "quick and dirty" way to overhaul this superb Difficulty Overhaul?
Launch your server -> login as admin -> type #missions to go to the mission selection screen -> click GAME OPTIONS button -> DIFFICULTY -> tweak to your needs -> save -> restart
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That's more than I expected anyway. Thanks for that and for this great mod :)
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[...] the next update, coming soon TM.
I know everyone hates this question, but when can we expect the update (roughly)? I plan a modpack update in my group and would love to include sound fixes for Apache.
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You activate it through an invisible action menu item, somewhere in the middle
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Do I see it correctly that you can write multiple types of data, but read always returns stored data as a string?I had time to check it now. It does return values in their original state.
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Why TP objects are not available in Zeus? Is it by design? (I was considering making a config with just scopeCurator = 2 everywhere.
I will shamelessly bump the question as it got lost in the posts.
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ACE is about to release fastrope system, so I'd integrate that instead.
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Why TP objects are not available in Zeus? Is it by design? (I was considering making a config with just scopeCurator = 2 everywhere.
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Will the Terrain pack be available via Steam Workshop like weapons and vehicles, or is there any size limitation?
There is no size limit, but EULA is a problem. It's up to CUP Team to decide.
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Is there a ETA? Maybe this month or Jannuary, Im just asking.
No.
Community Upgrade Project - CUP
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Speaking about exploding... If you collide with a motorbike, everything explodes ;) I'll try to make an issue later.