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yourstruly

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Posts posted by yourstruly


  1. On 10/23/2016 at 1:16 PM, tortuosit said:

    But. With keys and signatures I would support a certain system.

    - I prefer as open code as possible.

    - I do not like Battleye to decide (I mean, who allows them, or maybe it is just one programmer) about in fact destroying a games license?

    If you don't sign it:

    - servers not checking for keys will allow your mod

    - servers checking and accepting keys will block your mod

    - servers checking and not accepting keys will block your mod

     

    If you do sign it:

    - servers not checking for keys will allow your mod

    - servers checking and accepting your key will allow your mod

    - servers checking and not accepting your key will block your mod

     

    Try again.

    • Like 3

  2. On 4/18/2016 at 4:11 AM, sykocrazy said:

     

    On 4/17/2016 at 3:35 PM, khaosmatical said:

    What is the plan with the MELB mod now it also has incorporation into RHS? Is the MELB team going to be doing all the work on the RHS versions or are you guys sticking with the standalone?

     

    The two versions will be pretty much the same. We're working on both versions so there won't be a lot of differences among them. The standalone version will be the one with a more constant update schedule(not that there are that many updates needed for the future).

     

    :(


  3. Hello. I have got problem. Before the last update of CUP Terrains i was able to placed runway parts and other objects but after last update these things went out. I try to downloaded it again because of corrupteed download but its same so no runway parts and army hut from A1. About army hut there is only Army hut 3 and not those others. Where is the problem did you remove it? Thanks for answer. :)

     

    Best regards DonbassCZ

    Roadways are not available anymore.

     

    See: https://forums.bistudio.com/topic/186835-community-upgrade-project-cup-terrains/?p=3059844

    • Like 1

  4. You can add your own difficulty presets to CfgDifficultyPresets and then use them in the missions cycle in server config. Avoid using the name Custom for your classes, since this is a reserved one. Loading of own custom classes from the profile doesn't work anymore.

    Could you provide an example of the second difficulty preset in CfgDifficultyPresets? It's not working for me :(


  5. We are using this same system as described above. This is unacceptable that this change has almost no documentation. 

     

    Anyone has maybe "quick and dirty" way to overhaul this superb Difficulty Overhaul?

    Launch your server -> login as admin -> type #missions to go to the mission selection screen -> click GAME OPTIONS button -> DIFFICULTY -> tweak to your needs -> save -> restart

    • Like 1
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