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yourstruly

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Everything posted by yourstruly

  1. yourstruly

    EricJ Release thread

    You forgot to remove NVGoggles class reference in Items/config.cpp :)
  2. yourstruly

    Community Upgrade Project - CUP_Terrains

    I'm actually glad that you've asked. Was wondering myself about the status.
  3. yourstruly

    EricJ Release thread

    hej EricJ I've noticed an error when using your mod in specific setup. Error says: I searched for the reason and found out that in /u100/items/config.cpp, line 155 you include external class reference NVGoggles which is not needed and causes the warning message.
  4. yourstruly

    [MELB] Mission Enhanced Little Bird

    No problem. Steam Workshop makes it so much easier to update mods now :) BTW. Any chance on having squad.xml picture on the side of the chopper?
  5. yourstruly

    EricJ Release thread

    That's understandable. You can shape your creation the way you want it. I was one of this users that didn't follow this thread and was surprised by this change, so if you asked the community, it's only my fault that I wasn't here. Thanks for the quick answer :)
  6. yourstruly

    EricJ Release thread

    What's the reason of that change? Wouldn't it be better for people/communities to choose what they feel is best?
  7. yourstruly

    Community Upgrade Project - CUP_Terrains

    No answer from Cifordayzserver for almost a month worries me...
  8. yourstruly

    Community Upgrade Project - CUP_Terrains

    Do you have GitHub setup somewhere? Or something that many people could contribute into, not overwriting their work?
  9. yourstruly

    502 Bad Gateway

    So.. Today I have the problem with getting on any https://community.bistudio.com/page. Is there some maintenance going on? I know it's not just me.
  10. yourstruly

    Community Upgrade Project - CUP_Terrains

    It's a question for Alive team, but IIRC coordinates used in setPos/getPos/etc are different from map coordinates (you even have command mapGridPosition to translate one into another).
  11. yourstruly

    Sling Loading Feedback

    Try to use setSlingLoad command. So if a cargo that you want to lift has a name of 'box', you put in choppers init: this setSlingLoad box That will start the mission with box already attached to your chopper.
  12. yourstruly

    Task Force Arrowhead Radio

    No, it doesn't. It's only compatible with them, which means that you can run any of this mods with TFAR without a problem.
  13. yourstruly

    Enhanced Movement

    It's bad to see you leaving. Thank you for all your work and I hope to see you back in Arma 4 ;)
  14. Hey, I'm trying to modify behavior of default in-game compass. To be more precise: I'm trying to make it show exact bearing faster. What I know is that: 1) there is a RscCompass object defined as a child class of RscObject 2) there is p3d model of it in A3 Data 3) there are 3 animation sources: compassArrow, compassCover and compassPointer 4) you can influence compass behavior with setCompassOscillation command, but it only controls its precision What I'm missing: How do I get compass object itself so I can animate it? Or where is the function responsible for moving the arrow/pointer around? Is it even possible to change it or do I have to create compass object from the scratch with my own functions? Cheers
  15. yourstruly

    Sling Loading Feedback

    That's what I thought. Thanks anyway :)
  16. yourstruly

    Sling Loading Feedback

    Is there any way to add slingloading to objects that we can't add memory points too? (Like old, binarized content)
  17. yourstruly

    [COOP] Escape Roy

    The reason it doesn't work IMHO is JIP. Last parameter in adding the action says if you want to call this script (a3e_fnc_addHijackAction in this case) for people that JIP. So when you change [[_generator, "Hijack", "Scripts\Escape\Hijack.sqf"], "a3e_fnc_addHijackAction", true, false] spawn BIS_fnc_MP; to [[_generator, "Hijack", "Scripts\Escape\Hijack.sqf"], "a3e_fnc_addHijackAction", true, true] spawn BIS_fnc_MP; it should work :)
  18. First post says: ..which isn't true in case of current version. Also thank you for working on this project :)
  19. I'm pretty sure that .kju is working on downloads and he'll let us know when everything's ready. A little bit more patience fellas ;)
  20. yourstruly

    ACRE2 Public Beta Release

    What's the ETA on CBA/ACRE2 release as of today? I don't know if I should distribute current ACRE2 version within my unit or should I just wait few days. This radios volume is really low ;)
  21. yourstruly

    Unlocked Uniforms

    I've tweaked the mod for internal use so that pretty much all uniforms (except of few from A3 Alpha) work. It's not optimal but it works. If someone wants it and author agree I can post it here or send via PM.
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