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ArmAGirl

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Posts posted by ArmAGirl


  1. Sorry bout being a bit bitchy :o but being a 17 yr old feisty blonde who's as much into getting loads of shoes & handbags as gaming - I'm still stuck with the catty teenage girl syndrome, and I'll not pull any punches sometimes. Just ask my poor BF, (he must like it tho - he'd walk otherwise! :j:)

    Just have a look on Armaholic.com - and those "Conspiracies" mods..... (by a "sled88" I think his name was), I mean you gotta admit, those Conspiracies mods were pretty bug-riddled and seemed unfinished - he got some serious tongue lashings! So did that "31st Normandy" mod - the version on armaholic is full of bugs and crashes! You'll see youve got away lightly here!!!!

    Just looking at DxDiag anyway - my GPU is only a 1Gb Nvidia GTX 260, bout 6 yrs old, 3Gb of RAM, still got XP (my dad hates the later windows and wont have them :(), for some reason 2 sound cards a Soundblaster Audigy & SoundMAX HD Audio, the GPU bit says "AMD Phenom II X4 940, MMX, 3DNow 4CPUs 3.0GHz" - god knows what the PSU's rated at.... but I think it's a bit low..... if playing anything that makes the GPU work hard when having a few USB devices plugged in - those USB devices sometimes cut out - I think the system is having brown outs!

    I do get OK frame rates out of ArmA2, usually 30 - 40fps, but its unstable.... no way it would take well to ArmA3!


  2. Only if you have Arma2CO, as COWarMod hence the CO is for combined ops aka arma2CO.

    realism, you dont have a hud in real life, and realistically guns dont tell you how much ammo you have left til you get a click, or til you cant shoot,

    Youll have to forgive me, but Im feeling really fobbed off and patronised right now. Realism my foot! This is purely down to "realists snobbery" forcing their whimsies on everyone else. This could so easily have been made optional for those who do still want to have fun, convenient features - even if they do break the great Dawkinsian "realist" rules.

    if you prefer to have a hud then remove the file you removed.

    Da faq? I mean I DID remove "x_TrueUser_IGUI_Text_HideAmmoCount.pbo" - and like I said - it fixed nothing! One of the other (or probably ALL of them) pbo files must also have the same "enforced realism" code hidden amongst them. I don't fancy running through all 230 of them one by one to find out which ones! All I wondered is if you knew which might be responsible!

    Be sure to check your difficulty settings to make sure you have the hud on, if so, refer to this page for the files in detail for A2WarMod:

    http://warmod.webs.com/arma2featuresdetail.htm

    Yes all hud settings are switched on in the game's difficulty options. Again why FORCE such "realisms" on us permanently when there are these built-in options to turn it off - again, sheer "this is the way I play the game and therefore everyone else on the planet must also play this way too" attitude.

    I do indeed have ARMA2 CO/OA and are using COWarMod - referring to the A2WarMod's page is pretty pointless.

    The "A2WarMod" did NOT actually cause the ammo count to vanish anyway - so must not have had this "x_TrueUser_IGUI_Text_HideAmmoCount.pbo" file at all!

    ---------- Post added at 16:37 ---------- Previous post was at 15:45 ----------

    I think I found it - it was the dumb addon that displayed the unnecessary extra UI icons for weapons modes and scope zeroing. The one that added the pointless little "fire mode switch" and "scope zeroing" icons in the right of the screen. That also added the "press P to weigh your magazine" and therefore removed the specific ammo counter.

    Sorry to be so abrupt with you Gunther but you were coming across as being all "how dare this dumb bint criticise my work" IMO.

    Anyway - youre going get one more..... this is something that has happened EIGHT times whilst using CoWarMod, and it happened twice whilst using A2WarMod as well, but NEVER has happened at all when not using them..... every ten minutes or so the game freezes for about 20 seconds - and then wakes again, but all the graphics go absolutely apeshit! All the textures turn strange colours - I even had the sky completely turn green and be filled with the various icons usually used on the game map! The trees all turned blue and cloudy once, the menu text just turns to mush. Yet the game doesn't crash! If I drop to windows and return to the game it usually fixes itself.

    Looks like the GPU memory is getting overloaded IMO - it is a 6 yr old NVidia GTX 260 after all - and the latest drivers have done nothing but cause stability trouble with it (even though they doubled my frame rates!)..... so it's is probably a combination of ArmA2 + the sheer volume of stuff in this mod + crap from these shitty new drivers that's the trouble.

    Just wondering if anyone else ever had a similar thing happen?


  3. Cool - Ive got ArmA1 too, so WarMod 1.5 is definately going to get a download

    I can use that COWarMod instead of A2WarMod too, wow - there IS a lot more to it isn't there.....

    but why force remove the ammo count displays, I've even removed the x_TrueUser_IGUI_Text_HideAmmoCount.pbo file that is meant to be responsible, and it STILL doesn't restore the ammo display! GRRRR! What else is also doing it?


  4. So loving the fact all ArmA2's standard horrible vision fade in/out bloom effects have been reduced - I hated it when even the faintest streetlight almost totally blinded you when using NVGs! And all those horrible "2,3,4,5,6,7,8,9 go... to that....... tree....... at........ 3.....o'clock" crap has gone! Finally! That's another thing I've hated since OFP! :mad:

    The new fire and smoke effects are a zillion times better than BIS pathetic efforts! And you've made the coloured flares have proper vivid colours again like in OFP and ArmA1 - yay! :bounce3:

    There's a bug with the flare ammo though - instead of having the 5 stated flares in one bag (like the ammo desc says, and like the HE grenades have) it only has one - which is pants seeing as that one flare takes up 2 slots! Simple config.cpp bug should be easy to fix?

    I also noticed it credits you will air kills twice..... I shot down one Mi24 and one Mi8 and my stats said 2x Mi24 and 2x Mi8..... suppose it beats not being credited at all most times like the game usually always does.

    PS/ The "frozen statue" bug only seems to be happening with the USMC troop units? Seems ok with Russian units and ACR units I played with in the last game.

    Anyone got a link for version 1.5 too? I can only find 1.4, but saw on the A2WarMod site that 1.5 was due for release 2 years ago...?


  5. Thanks Chris - thats got it working

    Most features are really yay, though out of so many new things I suppose there's always going to be a least one not to your liking!

    Im not keen on that tiny eye straining new radar display - YUK, it's HORRID - who da faq thought that was a good idea - and it's placed right behind your squad member icons too! Rubbish! And the onscreen waypoint markers (y'know the little yellow and green arrows) not having the distance to them shown - not only less info but makes the markers almost invisible!!!!

    Also I've already had a bug where dead soldiers just "freeze into statues" instead of falling down happen three times in just the first test game! "Hide Body" doesnt even work on them

    Why does the game's intro anim (the one on the "desert" map with the helo passing overhead you see when ARMA2:OA first loads) change into a buggy "blank view of open ocean" too?


  6. I just get the error "Include file userconfig/fnc_ballistics/fnc_ballistics_config.hpp not found", and then ArmA2 stops loading! I've got CBA installed ok, and nothing else like ACE2 or anything that might interfere with it, so I'm at a loss here!

    I tried deleting all the FNC related files from the addons directory - and the missing config.hpp's just continue with other files instead.....

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