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bis_iceman

Former Developer
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Everything posted by bis_iceman

  1. bis_iceman

    Development Branch Changelog

    25-05-2018 EXE rev. 144816 (game) EXE rev. 144816 (launcher) Size: ~117 MB DATA Fixed: The Vorona missile had incorrect transparency when AO was enabled Added: Terrain awareness (TAWS-like) color-coded navigation panels to all vanilla aerial vehicles Tweaked: Slightly reduced CM immunity of ARH missiles Tweaked: Slightly increased splash damage radius of HEAT munitions Tweaked: Info Panel actions were removed from the action menu Tweaked: Improved predictability of HEAT penetration damage (WIP) Vanguard Added: Vanguard is now marked as official MP mode (also featured in the Quick Play menu) Tweaked: Server lobby parameters localization was improved Showcases (potential spoilers) The East Wind (potential spoilers) ENGINE No EXE changes today
  2. bis_iceman

    Development Branch Changelog

    24-05-2018 No logistical success today due to a missing Dev-Branch update
  3. bis_iceman

    Development Branch Changelog

    23-05-2018 EXE rev. 144812 (game) EXE rev. 144812 (launcher) Size: ~106 MB DATA Fixed: An incorrect texture was assigned to the Tank Coveralls Fixed: The Placeables VR Training would not finish properly due to a tank not running over a mine in some cases ENGINE Tweaked: Negative "minimalHit" in a hitpoint works as a flat damage reduction now Tweaked: AI is no longer able to see or shoot through fallen trees (https://forums.bohemia.net/forums/topic/216507-17-years-old-bug-in-a3-a-fallen-static-objects-geometries-bug/)
  4. bis_iceman

    Development Branch Changelog

    22-05-2018 EXE rev. 144808 (game) EXE rev. 144808 (launcher) Size: ~831 MB DATA Added: Camo selection to Tank Coverall Tweaked: Vehicle threat and cost values were adjusted ENGINE Tweaked: The "maxHoldsterValue" animation source now works on vehicles with Dynamic Loadouts, but only for non-pylon weapons (e.g. the HMG) Tweaked: Interaction with inventories of dead characters was improved
  5. bis_iceman

    Development Branch Changelog

    21-05-2018 No new EXEs Size: ~11 MB DATA Tweaked: The appearance and behavior of chemlights on sloped terrains were improved (https://feedback.bistudio.com/T127992) Showcases (potential spoilers) ENGINE No EXE update today
  6. bis_iceman

    Development Branch Changelog

    18-05-2018 EXE rev. 144803 (game) EXE rev. 144803 (launcher) Size: ~128 MB DATA Tweaked: The "ELEVATION" text was changed to "LASED DIST" in the Kuma, Panther, Bobcat, Cheetah and Scorcher vehicles Fixed: Offroad's external view offset was incorrect Fixed: The rear mirrors of the Tempest Repair truck were not working correctly (https://feedback.bistudio.com/T127912) Tweaked: Ifrit & Strider durability against 7.62 mm small arms (https://feedback.bistudio.com/T127889) The East Wind (potential spoilers) ENGINE Added: A new "takeOffReversed" airport parameter changing the direction of taking off from an airport
  7. bis_iceman

    Development Branch Changelog

    17-05-2018 EXE rev. 144798 (game) EXE rev. 144798 (launcher) Size: ~114 MB DATA Tweaked: Slightly increased splash damage radius of HEAT munitions Fixed: AI in Nyx spammed missiles too fast Tweaked: It's now possible to attach things to a drawer of the Office Table via the attachTo command and they will move along with it ENGINE Added: A new activeSensorAlwaysOn ammo parameter
  8. bis_iceman

    Development Branch Changelog

    16-05-2018 EXE rev. 144790 (game) EXE rev. 144790 (launcher) Size: ~66 MB DATA No data update today ENGINE Fixed: Placing crew into vehicles as Zeus was working incorrectly
  9. bis_iceman

    SITREPs

    Full SITREP
  10. bis_iceman

    Development Branch Changelog

    15-05-2018 EXE rev. 144786 (game) EXE rev. 144786 (launcher) Size: ~775 MB DATA Fixed: CSAT SF Rifleman (AT) icon was missing (https://feedback.bistudio.com/T128726) Tweaked: AI will now stick more to the right side on roads Tweaked: AI may drive a tiny bit smoother when crossing bridges Tac-Ops Mission Pack (potential spoilers) The East Wind (potential spoilers) ENGINE No EXE changes today
  11. bis_iceman

    Development Branch Changelog

    14-05-2018 EXE rev. 144780 (game) EXE rev. 144780 (launcher) Size: ~73 MB DATA Fixed: Inconsistent missile sounds after the introduction of missile fire modes Fixed: Vehicle Titan AT missile fins were not fully extended in some cases ENGINE No EXE changes today
  12. bis_iceman

    Development Branch Changelog

    11-05-2018 EXE rev. 144768 (game) EXE rev. 144768 (launcher) Size: ~205 MB DATA Showcases (potential spoilers) ENGINE Fixed: Server CTD Fixed: Pilot camera would not work
  13. bis_iceman

    Development Branch Changelog

    10-05-2018 No update today due to a logistical bottleneck caused by an Update 1.82 Hotfix
  14. bis_iceman

    SPOTREPs

    Full changelog and SPOTREP
  15. bis_iceman

    Development Branch Changelog

    04-05-2018 No new EXEs Size: ~675 MB DATA Fixed: Commander Picture-in-Picture feeds would not show Elevation values Tweaked: Further tweaks to vehicle threat and cost values Fixed: Camo selections for the armed MB 4WD were not working correctly (https://feedback.bistudio.com/T128155) Fixed: The PM 9mm sidearm would be created with an incorrect magazine in the Editor (https://feedback.bistudio.com/T127915) Fixed: AI soldiers would not engage previously incapacitated hostile units after they revived / respawned Tac-Ops Mission Pack (potential spoilers) ENGINE No EXE changes today
  16. bis_iceman

    Development Branch Changelog

    03-05-2018 EXE rev. 144737 (game) EXE rev. 144737 (launcher) Size: ~805 MB DATA Tweaked: Vehicle threat and cost values were adjusted Fixed: Some vehicles (Zamak, Van and HEMTT) were clipping when being unloaded from the Blackfish VTOL Fixed: Mechanized compositions used an obsolete version of the Marid APC (https://feedback.bistudio.com/T128193) Fixed: The turret of the Marid APC was missing its damaged texture when damaged Fixed: The commander display in Mora now says "COAX" instead of "AA MISL" (https://feedback.bistudio.com/T128226) Tweaked: The commander display in Mora would show the azimuth of the gunner instead of the commander Tweaked: Elevation text was changed to Lased Distance for the Slammer and Slammer UP MBTs Tac-Ops Mission Pack (potential spoilers) ENGINE Added: A new "deleteIfEmpty" magazine parameter (-1 will remove the magazine from the weapon when it is empty and maxAmmo is set to 1 - old & default behavior; 0 means that the magazine is never removed; 1 will always remove the magazine when empty)
  17. bis_iceman

    Development Branch Changelog

    02-05-2018 EXE rev. 144728 (game) EXE rev. 144728 (launcher) Size: ~390 MB DATA Fixed: Incorrect sound when firing from the AT variant of the Offroad Fixed: Some voice over lines were not playing correctly Fixed: RPT file errors related to FFV turrets and their (duplicated) hitpoints Tweaked: A new look of the AAN overlay to match the campaign videos Fixed: BIS_fnc_arrayShuffle was not giving balanced results Fixed: Hand grenades were using an incorrect LOD when thrown Fixed: Typo in ShotgunBase hit effects causing RPT errors for community addons Tac-Ops Mission Pack (potential spoilers) Showcases (potential spoilers) The East Wind (potential spoilers) ENGINE Tweaked: The "hitpoint" parameter in vehicle optics now works even for drivers
  18. bis_iceman

    SITREPs

    Full SITREP
  19. bis_iceman

    Development Branch Changelog

    01-05-2018 No update due to a Czech national holiday
  20. bis_iceman

    Development Branch Changelog

    30-04-2018 No update today due to "logistical issues"
  21. bis_iceman

    Development Branch Changelog

    27-04-2018 No new EXEs Size: ~10 MB DATA Tweaked: AI helicopter gunners are now more prone to use DAGRs and Scalpels (https://feedback.bistudio.com/T128103) ENGINE No EXE changes today
  22. bis_iceman

    Development Branch Changelog

    26-04-2018 EXE rev. 144714 (game) EXE rev. 144714 (launcher) Size: ~671 MB DATA Tweaked: APC wheels are now more durable Tweaked: Tank tracks are now more durable ENGINE No EXE changes today
  23. bis_iceman

    Development Branch Changelog

    25-04-2018 No new EXEs Size: ~92 MB DATA Tweaked: Hatchback vehicle dynamics Tac-Ops Mission Pack (potential spoilers) ENGINE No EXE changes today
  24. bis_iceman

    Development Branch Changelog

    24-04-2018 No update today due to "logistical issues"
  25. bis_iceman

    Development Branch Changelog

    23-04-2018 EXE rev. 144690 (game) EXE rev. 144690 (launcher) Size: ~142 MB DATA Tac-Ops Mission Pack (potential spoilers) ENGINE Added: New ctrlAnimateModel and ctrlAnimationPhaseModel script commands
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