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bis_iceman

Former Developer
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Everything posted by bis_iceman

  1. bis_iceman

    SECREPs

  2. bis_iceman

    Development Branch Changelog

    26-06-2018 No new EXEs Size: ~634 MB NOTES This is the last of our regular daily Dev-Branch updates. From now on they will be published on a weekly basis, or ad hoc in case something specific benefits from testing (more intel in the latest SITREP). Huge kudos to all pioneers who have helped us test early features, assets, and playable content so far. Thanks to all who have joined the fight to keep the game stable and splendid by staying on this experimental branch every day! See you next week and into the future! DATA Added: USS Liberty (Destroyer)* Added: MK45 Hammer Naval Gun* Added: MK41 VLS Missile Artillery System* Added: Boat Rack* Added: Briefing Room Screen* Added: Briefing Room Desk* Added: R-750 Cronus Radar* Added: AN/MPQ-105 Radar* Added: S-750 Rhea SAM System* Added: MIM-145 Defender SAM System* Added: AGM-88C HARM Anti-Radiation Missile* Added: KH58 Anti-Radiation Missile* Added: Small Diameter Bomb (SDB)* * Free Jets DLC bonus content to all Arma 3 players ENGINE No EXE changes today
  3. bis_iceman

    Development Branch Changelog

    25-06-2018 No update today due to logistical issues
  4. bis_iceman

    Development Branch Changelog

    22-06-2018 No update today due to "logistical issues"
  5. bis_iceman

    Development Branch Changelog

    21-06-2018 EXE rev. 144870 (game) EXE rev. 144870 (launcher) Size: ~82 MB DATA Eden Editor Added: Weapon tooltips in vehicle Dynamic Loadouts settings in Eden Editor ENGINE Tweaked: AG missiles now get lost when not pointed at the ground when fired Tweaked: Autoseeking missiles check target visibility (through terrain) when locking
  6. bis_iceman

    Development Branch Changelog

    20-06-2018 No new EXEs Size: ~1.7 MB No significant changes to report on today
  7. bis_iceman

    SITREPs

    Full SITREP
  8. bis_iceman

    Development Branch Changelog

    19-06-2018 No Dev-Branch update due to "logistical issues"
  9. bis_iceman

    Development Branch Changelog

    18-06-2018 No new EXEs Size: ~12 MB DATA Tweaked: Language related addons were repacked ENGINE No EXE changes for today
  10. bis_iceman

    Development Branch Changelog

    15-06-2018 No new EXEs Size: ~105 MB DATA Tweaked: IR masking tents' behavior was improved Tweaked: Remote designators now transmit their laser target coordinates via Data Link Tac-Ops Mission Pack (potential spoilers) ENGINE No EXE changes for today
  11. bis_iceman

    Development Branch Changelog

    14-06-2018 No Dev-Branch update due to logistical issues
  12. bis_iceman

    Development Branch Changelog

    13-06-2018 No new EXEs Size: ~88 MB DATA Tweaked: Van door actions were adjusted so it's now possible to use them also when remotely controlling a unit (i.e. via Zeus) Added: "Maddog" LOAL capability for the AMRAAM and R77 missiles Fixed: The A-143 Buzzard model was missing parts behind the cockpit (https://feedback.bistudio.com/T129036) Tweaked: Minor increase of 105mm HEAT splash damage Fixed: PCML submunition didn't always get reliably triggered in the direct mode ENGINE No EXE changes for today
  13. bis_iceman

    Development Branch Changelog

    12-06-2018 EXE rev. 144859 (game) EXE rev. 144859 (launcher) Size: ~68 MB DATA No data changes today ENGINE Eden Editor Fixed: Vehicle crew was misplaced in Eden Editor preview after a recent fix
  14. bis_iceman

    Development Branch Changelog

    11-06-2018 No new EXEs Size: ~23 MB DATA Tweaked: Visuals of missile flames were improved ENGINE No EXE changes today
  15. bis_iceman

    Development Branch Changelog

    08-06-2018 No new EXEs Size: ~1 MB DATA The East Wind (potential spoilers) ENGINE No EXE changes today
  16. bis_iceman

    Development Branch Changelog

    07-06-2018 No new EXEs Size: ~13 MB DATA Fixed: The format of ordinal numbers in Russian was incorrect The East Wind (potential spoilers) ENGINE No EXE changes today
  17. bis_iceman

    Development Branch Changelog

    06-06-2018 No new EXEs Size: ~4.5 MB DATA Added: A small aiming dot on the AH-6's front windshield Added: A new respawn template where tickets can be decreased either on player death or on player spawn Apex Protocol (potential spoilers) ENGINE No EXE changes today
  18. bis_iceman

    Development Branch Changelog

    05-06-2018 EXE rev. 144854 (game) EXE rev. 144854 (launcher) Size: ~81 MB DATA Apex Protocol (potential spoilers) ENGINE Eden Editor Fixed: Loading a scenario in Eden Editor could misalign vehicles loaded in other vehicles
  19. bis_iceman

    Development Branch Changelog

    04-06-2018 There will be no Dev-Branch update today due to "logistical issues".
  20. bis_iceman

    SECREPs

  21. bis_iceman

    SECREPs

  22. bis_iceman

    Development Branch Changelog

    30-05-2018 There will be no Dev-Branch update today due to "logistical issues".
  23. bis_iceman

    SITREPs

    Full SITREP
  24. bis_iceman

    Development Branch Changelog

    29-05-2018 EXE rev. 144825 (game) EXE rev. 144825 (launcher) Size: ~112 MB DATA Tweaked: ATGM LG, FireFist and SAAMI missiles now have properly working flame and fin animations Tweaked: Aeroport de Tanoa (main) and Saint-George Airstrip approaches and departures are now both seawards ENGINE No EXE changes today
  25. bis_iceman

    Development Branch Changelog

    28-05-2018 EXE rev. 144822 (game) EXE rev. 144822 (launcher) Size: ~69 MB DATA Eden Editor Fixed: The Object Inventory cargo attribute was saved even when nothing changed after opening and confirming the attribute window ENGINE Tweaked: The fire & view geometries are now enabled for fallen walls (as a test)
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