Jump to content

POLPOX

Member
  • Content Count

    786
  • Joined

  • Last visited

  • Medals

Everything posted by POLPOX

  1. I am creating post for Feedback Tracker - I can't believe it, there are tooooooooooo many than I imagine... Maybe I can post it today or tomorrow.
  2. You mean Post-Process effect? DynamicBlur will do for you.
  3. I forgot about Communism and Cold War Dawn... I don't know why but current version of OFP haven't these tracks... Anyway, its added. And I also forgot about Take on Noisecontrollers... Noisecontrollers' tracks are also added.
  4. to make civilians flee, use setFriend to make your side enemy. and there is no way to stuck the loop.
  5. POLPOX

    Throttle value

    unfortunately, its not included in 1.68...
  6. I have no idea but maybe. In fact, Google "Take the right coming up." will return "右に来てください。"(come to the right.) and "来る権利を取ります。".
  7. Yes, I tried to change the translation but there are too many of scripts so change "%" to "%" is only thing I did and this is not enough for improve.
  8. POLPOX

    Throttle value

    Unfortunately there is no get throttle value command so far(and as I know). But you may happy with Dev-Branch, there is a command getSoundController so you can detect throttles. SITREP says the next update will be available in sometime in next week.
  9. POLPOX

    Alpha Lens Flare

    Woah, this is splendid. I can't wait for Aegis that bring us to the pre-alpha!
  10. 1. AMD Phenom II X6 1065T. 2. Nope.
  11. Title. Also for the movies in the title screen. I couldn't capture but there is also buzzing noise. I have no idea what is the cause of this. Any ideas?
  12. POLPOX

    Arma 3 Aegis

    Requesting immediate fire support at designated coordinates. ...I think we need OPFOR Hunter.
  13. I changed some launch options(allocator, memories) but the problem is still on, and seems CPUs aren't overloaded, I guess. https://goo.gl/photos/C7UycvB2nqjzBkC27
  14. Unfortunately, this is too hard to change animations between totally different animations so there is no animations queue feature. Maybe stop hes animation and execute again make happy you?
  15. Woops, didn't I notice you? Attach is no longer exist feature, instead you can attach with sync with another object. If you want attach a unit to a chair, do like the image inside the link. https://drive.google.com/file/d/0B8d1GntzZdrLdU1mazVfenFhQ0E/view?usp=sharing
  16. Thanks for ask me, yeah you know, in the script there is a event handler that detect and execute when the units' animation are end. The event handler may overwrite the units another scripts' animations, so I recommend do not use with ACE carry script or modify the Calm Animations and stop execution when the carry is on.
  17. this is false, Calm Animation 3 is designed for SP and MP, if you find a issue with MP, please tell me and maybe I can fix and support it.
  18. POLPOX

    Arma 3 Aegis

    How about add CTRG-painted MX? A3 have artwork that included it.
  19. POLPOX

    cut 0.1xxxx

    Use floor, ceil or round.
  20. create3DENEntity may help you, execute this on Debug Console, the object will spawn on your Eden even if it is non-listed object. Note: IDK what cause this but some of objects may crash your A3.
  21. POLPOX

    Helicopter crash

    Create a trigger, set condition to not alive <NAME OF HELICOPTER>and On Activation deleteVehicle <NAME OF HELICOPTER>
  22. Both of report is a script bug, so fixed version is here. Check changelog at first post.
  23. Fully version is now available.
×