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Everything posted by POLPOX
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Arma 3 attached object to hand not rendering in front in first person
POLPOX replied to Shaanig03's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Engine issue. This is not something you can fix. -
What do you mean by specific template?
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https://community.bistudio.com/wiki/Reaction_Forces/Modules_and_Functions You can't change size by design, but intensity yes
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This is a known and sorted issue. Will be fixed in near future. Only thing I could suggest is execute this: vehicle player setObjectTexture ["pip_screen",""] While you're in a civilian variant. But I don't know what else can cause it.
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Actually there is a NATO variant of Cougar with Chin-gun and external pylons, B_Heli_EC_02_RF but it is hidden for a purpose, if this satisfies you...
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Unfortunately we cannot tell more details other than we disclosed already as of yet. You will find it once we release it, and it shouldn't take so long to get it on your hands.
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This does not represent anything in Reaction Forces. This is just a community made screenshot.
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Launch multiple clients WITH ADDONS?
POLPOX replied to trollzor45's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can just click PLAY button multiple times. -
Run ArmA 3 with DLC disabled for testing purposes
POLPOX replied to dupa1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Unfortunately no. IIRC it was possible before using that way, but not anymore probably for security reason. -
Wiki Edit - 'attachTo' command
POLPOX replied to AirsoftArmoury15_97's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And I am still waiting for your reply, @AirsoftArmoury15_97 . -
From the Scheduler point of view
POLPOX replied to PrizraK11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just use Cycle waypoint. There is no need to make WPs continuously. Scheduled or Non Scheduled is not a concern here because there is no reason to do such complex scripting. If you have a trigger and check if a player is in the trigger or not, just use trigger's condition. Non Scheduled: Pros: Will run within a frame anyways, not going to consume other scripts' process speed Cons: It cannot have a sleep Scheduled: Pros: Can have a sleep between execution, possible to execute something in a certain amount of time later, or continue as long as you need Cons: If you have a lot of Scheduled scripts, it can make every Scheduled scripts slower -
is there a way to sort a hashmap by values instead of keys?
POLPOX replied to bendy303's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A HashMap cannot be sorted. It is how a HashMap works so you need an array instead. -
Wiki Edit - 'attachTo' command
POLPOX replied to AirsoftArmoury15_97's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What exactly is your working and not code? It's very hard to believe you're true IMO because I have never experienced such, so please share your actual snippet. -
As always, and nothing is different than any older days, we cannot say anything until an official statement.
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Need help how to turn on and off the Eden Editor min map ?
POLPOX replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
3den Enhanced's latest update introduces that and as the changelog even told you you can tweak size or even hide from Eden's preference -
Unbanned.
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amazingdoge has been unbanned.
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Unbanned.
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pjlad101 has been unbanned. We cannot find tobangado1257 so nothing has done yet.
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Integrate Simple MapTools
POLPOX replied to Vadym Mazur's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A question from the author: why? Another question from the author: why not MapTools Remastered? -
Unable to use Arsenal Extension Mod
POLPOX replied to SuperSoldier943's topic in ARMA 3 - TROUBLESHOOTING
If you mean my Mod Arsenal Extension, Antistasi is most likely unsupported since it also modifies Arsenal. -
Disable OneDrive is one suggested way.
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That is not an official Editor feature. Even though there is setObjectScale that is added months/year ago, but it is definitely not perfect and will not work in some situations, as the BIKI article suggests.
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Approved. Unbanned just now.
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https://community.bistudio.com/wiki/CfgPatches // Optional. If this is 1, if any of requiredAddons[] entry is missing in your game the entire config will be ignored and return no error (but in rpt) so useful to make a compat Mod (Since Arma 3 2.14) skipWhenMissingDependencies = 1;