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FoxFort

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Everything posted by FoxFort

  1. FoxFort

    Contact petition.

    Usually after sometime they will switch EBO files into PBOs then modders will do their thing.
  2. Regarding v1.96 and possible future updates. Will they be limited to only bug fixes ? No any new assets (e.g. combination of some existing ones)?
  3. One question, how is it defined in files/config what is "(free) platform" content and what is DLC "locked" ?
  4. Tuesday went by and no update on dev branch?
  5. Hi Devs, How soon we could be allowed to retexture uniform "U_I_E_Uniform_01_F" ? Will we need to wait few months until EBO goes to PBO? Or we will be allowed to do it upon release?
  6. Well... Spetsnaz team leader from Combat Patrol group still has wrong grenades in his inventory. I have noticed that in Combat Patrol group, there are two autorifleman, both same UI name "Autorifleman". Should they be renamed so that it's not the same name? BTW: Nice work with Police siren and lights. Really cool addition!
  7. Yo devs, you missed my report, should be a 30 seconds fix.
  8. FoxFort

    Altis Special Police Unit

    Hi everyone, I've been looking to find some replacement for SPU humvees. These humvees are good addition but with very poor survivability. In year 2035, they are getting wrecked too easy. I have been thinking about reskinning NATO hunters, what do you think? Any other suggestions?
  9. Devs and everyone else here took extended weekend brake? No one is talking and no updates 😄
  10. I was kinda hoping that some "Aliens" material would be released before this "extended" weekend (in Czechia) 😕
  11. Interesting, kudos to you for using AI commands to navigate vehicle traveling. As soon BIS made it a option to command vehicle like you are driver, regardless of your position and not use constant voice commands which clogs the comm channel (and kills command and control time) I deleted voice commands and just use my WASD.
  12. The new pouches placement on smersh are improvement. They make more sense now, 1) they are not clipping so much into legs, 2) from reality perspective, being prone and lying on your belly means they are not pushing into your stomach and ribs. Thank you devs for this correction. If you would be so kind and add knee pads to Granit suit that would be superb. Legs on granit suit looks too simple, too much tube like. They need something to break that "unnatural" shape. EDIT: BTW, Spetsnaz Team Leader from Combat Patrol group has wrong type of under barrel grenades, 3 round instead 1 round grenades.
  13. Oh yes, CSAT vehicles do need now a simple solid olive-green color of their vehicles.
  14. That's cool. Does that mean Chinese CSAT or MiddlEast CSAT will be operating along Spetsnaz? Well I'm mostly interested if CSAT side will have AI with 3 different voices (Chinese, Farsi and Russian) at the same time on one side? (sounds like a mess)
  15. Ah yes, thank you. Found it. Hmm, the uniform I have my sight on is part of premium content. What about "U_I_L_Uniform _01_camo_F - Deserter Clothes (Jacket)" will this one be available for non-owners to use it freely?
  16. Hi, Where can I find list of assets that will be available for everyone (platform update) once Contact is release? To be more specific I am curious what equipment from LDF faction will be free to use for those who will not own Contact expansion. Obviously I have already bought Contact DLC, but as a modder I want to start working/planning on using Contact assets so that non-owners could use in my mod as well. That "U_I_E_Uniform_01_F" model I was waiting for it since I bought A3 years ago. For now I have my eyes on that uniform + rolled-up version and maybe new LDF vests. One more thing, would it be possible to have texture template of that uniform and LDF vest template so that i can start working on a new textures?
  17. You can't improve much visually from bird eye perspective unless you want to kill your FPS. Anything more flora related would create big drop in game performance. This view you get when looking at (and close to) 90 degrees straight down to the ground and it's covering small view area. Since grass from visual and performance end are very good, this is more than acceptable trade off. I haven't noticed this from foot/ground vehicle perspective.
  18. 01-07-2019 EXE rev. 145804 (game) EXE rev. 145804 (Launcher) Size: ❓ = 2.6 GB , You hiding something? 😄 DATA Tweaked: RPK-12 hand animation adjusted again. Looking much better now. Thank you. Btw, today I found a God that Livonia doesn't need or wants, but he's there and watching. The Blaytman
  19. At least they are not wearing socks+sandals 😄
  20. It seems that Spetsnaz are not fully ready/supported. Even with OPF_R_F and setting Squad Leaders to be russians, they spawn CSAT AI. LDF does work correctly.
  21. Just want to say. The more I play Livonia map the more I like it. With warlords gameplay mod, it's a pure enjoyment.
  22. Sorry If I missed it. Will Warlods on Livonia map allow us to have Spetsnazs vs NATO warfare? instead of CSAT only?
  23. I am sorry if this was mentioned before so that I'm just reposting now. New LDF vest has the same carry weight value regardless, being light, "standard" and heavy. Standard and Heavy LDF modular vests have the same pouches, it's just that heavy one (heavy rig) has extra shoulder and neck protection. So possible carry weight with standard and heavy should be the same, but light version (without pouches) should have less (or no) carry capacity value as other two variants. The other things is about RPK-12 left arm thumb (palec) has very un-natural, up-straight position. Could you please either move thumb into 45 degress angle or put thumb in the same position as SPAR-16S has (around grip) ? Third thing is that Black RPK-12 is missing front ironsight texture, it appears white:
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