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Everything posted by Victruso
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have you tried using the arrow keys to select it, then pressing spacebar?
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That appears to be the case. It's interesting, as the whole file is one giant patch that simply relists the uniforms instead of using a function to go through each uniform and set it as all sides...(if that's possible.)
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Alright, you'll have to give me a couple hours from now, that will take a while. Actually, that's a no-go. It's like 90% of the pack is off in values, for example- The "DEA vest" has the same armor value as the vanilla Carrier Rig(all colors), but the "DEA Assault" goes past that...Actually, nevermind. I'm just gonna make a patch addon for this and call it a day.
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Can you guys fix the armor values for some of the vests? Ammo Belts(All straps, no armor actually visible) Belt Pouches(All straps, no armor actually visible) Chest Rigs(All straps, no armor actually visible) First On (Honestly the armor value for that small piece of ceramic plate covering the player is too high.) Suspenders(All straps, no armor actually visible) Handgun Holster(All straps, no armor actually visible) And a lot of the other vests have higher ballistic protection than the strongest vanilla vests in the game.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Victruso replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Funny thing, we can scavenge now. Tradeoff is, the mission file we're using is bugged somehow. So, off to somewhere else to see how we can fix this. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Victruso replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On a friends server, when MCC updated, we were unable to scavenge for loot. But the host/admin CAN loot. I can get some more info on this later on. -
ARMA 3 Addon Request Thread
Victruso replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just had an idea. Anyone thought of Retexturing CSAT Viper Team armor and backpacks for NATO/CTRG, and/or changing the model itself to be a bit different from NATO/CTRG? -
Toadie's SmallArms and Animations for Arma3
Victruso replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
using ASDG old, and now it seems that the additional sights on the FAL, G3, and AK packs are not functioning properly. Except their railed counterparts are working though. -
Found a couple errors here and there- -All of the T-shirt+Jeans outfits create some sort of blackspot OR they move the camera too far back into the head of the playermodel when in first person. -(I'm not sure about this one)The UCP ACU ROLL looks like the OCP+BLK ACU. -OCP+BLK ACU has rolled sleeves, while it's rolled version (OCP+BLK ACU) looks like it's dusty counterpart instead.
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AAAWW YEEAAH. Gear up operators!
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Ooh, updates!
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Toadie's SmallArms and Animations for Arma3
Victruso replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Authentic Gameplay Modification
Victruso replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah, about that. I'll have to re-check, but the PG M249 reloading got really wonky on me. Using when I emptied the normal mag, and had nothing but normal mags in my backpack, everytime I hit reload it didn't reload it, a magazine would just dissappear. So when I switched out the 3 extras with all 3 different tracer colors, the weapon began to reload normally. So, I think, I thought it over again today, I just think that it might be messing with the ammunition somehow in a sense. I'll test it again today or tomorrow and see what I get. EDIT-Okaaay, seems like I may have a bigger problem removed AGM from modlist, all weapons have a suppressor save for the HLC AR-15 pack(which I reinstalled). checked around the forums some more, and this looks like it's a internal problem, with nothing having to do with AGM. My bad y'all. -
Authentic Gameplay Modification
Victruso replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Like Dr@gon, I've got a problem too. HLCmods, the AR15 pack- Suppressors for most of the guns are disabled, along with flash hiders as well. Also, I think the module AGM ballistics is messing with some other mods, like PG services. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Victruso replied to SaOk's topic in ARMA 3 - USER MISSIONS
Virtual Arsenal or ASOR's Gear Selector replacing the Gear menu for your extra units. That would be amazing. -
Is there a chance there will be a "sanitized"(No flags or nationalities) version, of your pack later on?
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Niko. I want you to know that I feel complete now.
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Hey Niko, is there any chance that you could re-upload the vests without the american flag in the center, or possibly include it as a separate download? I checked throughout the topic and it looks like the subject dropped off around 7 pages or so.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Victruso replied to SaOk's topic in ARMA 3 - USER MISSIONS
I'm guessin' there will be some new features for the mods section of the WLA menu? I mean, not right now, but later on. -
Could I suggest variations of the default balaclava and scarf that are in the game?
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Victruso replied to SaOk's topic in ARMA 3 - USER MISSIONS
Really? If you're talking about the mods button, every time I clicked on that, nothing happened. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Victruso replied to SaOk's topic in ARMA 3 - USER MISSIONS
Ah, thanks. I'll see if I can find what you're talking about in the PBO file. -
I can see all the outcomes and scenarios being generated by these new vests and uniforms.
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[SP]Dynamic Universal War System (DUWS alpha0.1)
Victruso replied to kibot's topic in ARMA 3 - USER MISSIONS
I had a feeling... I just had that feeling. Anyway, thanks for the reply, I'll start looking deeper into threads from now on. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Victruso replied to SaOk's topic in ARMA 3 - USER MISSIONS
Sa0k, will you add a feature where it allows you to set certain weapons/additional weapons are set for each side or role, so 3rd party weapon/mods are a little bit more compatible. Like a recon marksman actually using a weapon that was predefined for it before the game started, so they aren't randomized into using a PDW as such? Or will that be on the lower end of the list of priorities in terms of updating the mission?